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DayZ, a zombie mod for ArmA2 - Now standalone on Steam Early Access

Jashiin

Arcane
Joined
Mar 28, 2012
Messages
1,440
 

Jashiin

Arcane
Joined
Mar 28, 2012
Messages
1,440
yes. but i love the stories and weirdness that dayz can provide. I'm really looking forward to the standalone and hopefully some real stability in the game.

and trains. needs trains.

 

CreamyBlood

Arcane
Joined
Feb 10, 2005
Messages
1,392
I liked that psycho video. I find it's interesting how so many people have completely different experiences playing this game.
 

Scruffy

Ex-janitor
Patron
Joined
May 16, 2008
Messages
18,150
Codex 2012 Torment: Tides of Numenera Codex USB, 2014
so how's this piece of shit working now? is it playable? or did i waste my money again?
 

Darklife

Arcane
Patron
Joined
Mar 24, 2012
Messages
1,041
Location
Mexico of Europe. The northern one.
Project: Eternity Torment: Tides of Numenera
They finally got around to releasing a patch fixing most of the issues last week and dogs are in since yesterday, but I don't think that many people play it anymore. From what I've seen the player count dwindled to 40k from around 150 3 months ago. God knows I've gotten bored of it.
 

Sranchammer

Arcane
Vatnik
Joined
Dec 29, 2011
Messages
20,399
Location
Former Confederate States of America
R.I.P. DayZ. We hardly knew ye
salute.gif
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,604
Codex 2013
Played this for the first time in months yesterday. Quit about 15 minutes later. It's just so pointless. Rocket really fucked it over when he basically stopped development to cash in on making a standalone. The main problem with the game is there's not nearly enough content. You can only run around gathering supplies for so long before it gets repetitive. Then you go and shoot the shit out of people on the coast. Then that gets boring.

And then you've pretty much done everything the game has to offer. Unless you want to fix vehicles and drive around aimlessly collecting loot or looking for people to shoot.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,604
Codex 2013
Also, as a ex-server host, I can comment a bit on what it was like to run a server.

As an server host, you get treated like shit by devs. They trust you to pay a fuckton of money for a server each month, but dear god if you so much as think about assuming control of your own server you're fucked. You can be aware that someone is hacking the shit out of your server, but you're not allowed to do anything unless you've got solid proof, which is nearly impossible to get because BattlEye is a piece of shit that can be bypassed by a 4 year old. Want to ban someone for being an Alt_F4ing cunt? Too bad. Unless you can prove that it was him that combat logged you're not allowed to issue a ban.

Then comes the community. Biggest bunch of entitled, ignorant gits I've encountered. Somehow, somewhere along the way they forgot that they're playing an alpha mod. They blame the admins for absolutely everything. They'll submit admin abuse reports for things such as being teleported to thunderdome or spawning in the debug area and when you try and defend yourself or the admin being accused you're obviously just trying to cover up. At one point I had an admin abuse complaint filed against me that I was hoarding vehicles for myself and kicking players who came close to my stash. The kicker? At that point I hadn't even played the mod in almost two months.

Hosting a server for DayZ was one of the most frustrating and anger inducing experiences I've had with regards to PCs. The devs have a shitty attitude and the community is not much better.
 
Self-Ejected

AngryEddy

Self-Ejected
Joined
May 5, 2012
Messages
3,596
Location
Fuzzy Pleasure Palace
Also, as a ex-server host, I can comment a bit on what it was like to run a server.

As an server host, you get treated like shit by devs. They trust you to pay a fuckton of money for a server each month, but dear god if you so much as think about assuming control of your own server you're fucked. You can be aware that someone is hacking the shit out of your server, but you're not allowed to do anything unless you've got solid proof, which is nearly impossible to get because BattlEye is a piece of shit that can be bypassed by a 4 year old. Want to ban someone for being an Alt_F4ing cunt? Too bad. Unless you can prove that it was him that combat logged you're not allowed to issue a ban.

Then comes the community. Biggest bunch of entitled, ignorant gits I've encountered. Somehow, somewhere along the way they forgot that they're playing an alpha mod. They blame the admins for absolutely everything. They'll submit admin abuse reports for things such as being teleported to thunderdome or spawning in the debug area and when you try and defend yourself or the admin being accused you're obviously just trying to cover up. At one point I had an admin abuse complaint filed against me that I was hoarding vehicles for myself and kicking players who came close to my stash. The kicker? At that point I hadn't even played the mod in almost two months.

Hosting a server for DayZ was one of the most frustrating and anger inducing experiences I've had with regards to PCs. The devs have a shitty attitude and the community is not much better.


I would brofist, but I am unable to do so. I have had experience in dealing with the mods/admins/devs/community of the Dayz official site, and they are just the biggest group of unpleasant, unprofessional, dickgrabbers that i've had to deal with in a long time, going light years beyond the MOBA/ARTS community. When you point out something that's wrong with the game, the rabid, cultist, fanbase will immediately not defend the game, but totally twist and mutilate your legitimate complaint about the game, in to a personal attack on the head developer guy and then proceed to defend him from their own attacks , as if he were even relevant to whatever problem you had with the actual game at the time, and after they were done sucking him off, they would go on about how "ITS ONLY AN ALPHA, YOUR COMPLAINTS ARE INVALID /INSERT RETARDED MEME" .

Outside of the slackjawed fanbase, the dev and admin of the site are no better. I had an "encounter" with a few of them, in which I saw 2 senior admins, promoting online piracy and going on some fringe, lunatic, rant about "evil corporations", then when I asked how would he feel if everyone did that to the upcoming standalone, I was swiftly banned. These people will never confront any logical point you have, they are feminine, passive-aggressive, shit-eaters.
 

Darklife

Arcane
Patron
Joined
Mar 24, 2012
Messages
1,041
Location
Mexico of Europe. The northern one.
Project: Eternity Torment: Tides of Numenera
A million brofists for the statements about the DayZ community. It is just terrible and a telling example of groupthink. As to the standalone itself, I would not be so quick to make judgements about it. Judging from all the technical problems that the mod faces, it would probably be unfeasible to continue developing on such an unstable basis, that is ArmA 2. I wholeheartedly support Rocket's decision to go at it alone, as that is the only way to actually take this game places other than a flavour of the week phenomenom.

I am not as pleased with the later devolpments however. Even though the engine is supposed to be ArmA 2.5, I do not see any difference in the screenshots that are available so far. The mod doesn't look half bad mind you, but ArmA 3 is supposed to bring about huge improvements with textures and lighting, which would have helped a lot. They surely had their reasons for choosing the engine from Take on Helicopers, but I do not see them.

I think that they simply became terrified about some other game stealing their spotlight, which was said about WarZ at a certain time. Because of this they gave us a totally unrealistic release date and are building it on an already antiquated game engine.
 
Joined
Apr 2, 2010
Messages
7,428
Location
Villainville
MCA
A million brofists for the statements about the DayZ community. It is just terrible and a telling example of groupthink. As to the standalone itself, I would not be so quick to make judgements about it. Judging from all the technical problems that the mod faces, it would probably be unfeasible to continue developing on such an unstable basis, that is ArmA 2. I wholeheartedly support Rocket's decision to go at it alone, as that is the only way to actually take this game places other than a flavour of the week phenomenom.

I am not as pleased with the later devolpments however. Even though the engine is supposed to be ArmA 2.5, I do not see any difference in the screenshots that are available so far. The mod doesn't look half bad mind you, but ArmA 3 is supposed to bring about huge improvements with textures and lighting, which would have helped a lot. They surely had their reasons for choosing the engine from Take on Helicopers, but I do not see them.

I think that they simply became terrified about some other game stealing their spotlight, which was said about WarZ at a certain time. Because of this they gave us a totally unrealistic release date and are building it on an already antiquated game engine.

The last I read, they were porting all assets from ArmA 2/DayZ Alpha to ArmA 3/DayZ with some touches. Entire Cherno, for instance, is being ported with the addition of interiors for every building. Cosmetically, I wouldn't expect anything to look different or augmented "improved".
 

Darklife

Arcane
Patron
Joined
Mar 24, 2012
Messages
1,041
Location
Mexico of Europe. The northern one.
Project: Eternity Torment: Tides of Numenera
Darklife said:
They surely had their reasons for choosing the engine from Take on Helicopers, but I do not see them.

You mean like ArmA3 engine not being finished?

Isn't the game to release pretty soon? I really doubt that there's much work going into the engine at this time. It's not like DayZ will get released anytime soon and even so, it will still be marketed as an alpha build, so they could easily apply any future improvements.

A million brofists for the statements about the DayZ community. It is just terrible and a telling example of groupthink. As to the standalone itself, I would not be so quick to make judgements about it. Judging from all the technical problems that the mod faces, it would probably be unfeasible to continue developing on such an unstable basis, that is ArmA 2. I wholeheartedly support Rocket's decision to go at it alone, as that is the only way to actually take this game places other than a flavour of the week phenomenom.

I am not as pleased with the later devolpments however. Even though the engine is supposed to be ArmA 2.5, I do not see any difference in the screenshots that are available so far. The mod doesn't look half bad mind you, but ArmA 3 is supposed to bring about huge improvements with textures and lighting, which would have helped a lot. They surely had their reasons for choosing the engine from Take on Helicopers, but I do not see them.

I think that they simply became terrified about some other game stealing their spotlight, which was said about WarZ at a certain time. Because of this they gave us a totally unrealistic release date and are building it on an already antiquated game engine.

The last I read, they were porting all assets from ArmA 2/DayZ Alpha to ArmA 3/DayZ with some touches. Entire Cherno, for instance, is being ported with the addition of interiors for every building. Cosmetically, I wouldn't expect anything to look different or augmented "improved".

Yeah, but they're not using ArmA 3's engine, but rather the one from Take on Helicopters. The so called "ArmA 2.5" engine just differs from the original in that it has ragdolls. Not that much of a change really.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
ArmA3 is about 1 year away bro

It's not like DayZ will get released anytime soon and even so, it will still be marketed as an alpha build, so they could easily apply any future improvements.

They still can't release a community alpha of ArmA3 because nothing is finished. Same reason why BIS simulation flagship VBS2 gets ArmA2 engine with a few ArmA3 things (like underwater combat) in 2.0 update (which was supposed to be out 6 months ago) and not full ArmA3 engine.

DayZ is only a month or two away which seems plausible. It isn't like it needs that much gameplay wise save for ragdolls and DayZ specific security fixes that would break ArmA2 otherwise.
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
I don't hold out too much hope for the next DayZ. The community's really what fucking killed the game the first time around and I doubt changing it to a stand-alone will make things any better.
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
I think that they simply became terrified about some other game stealing their spotlight, which was said about WarZ at a certain time. Because of this they gave us a totally unrealistic release date and are building it on an already antiquated game engine.

If they did a kickstarter they could collect a bunch of cash up front and buy some breathing room. Something like DayZ with all the hype and massive community and exposure would be guaranteed to do very well on the crowdfunding platform.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
I don't hold out too much hope for the next DayZ. The community's really what fucking killed the game the first time around and I doubt changing it to a stand-alone will make things any better.


Finally getting rid of all the whiny CoD kiddies DayZ brought into ArmA2 by putting them into a separate game where they can throw poo at each other all they want - how's that not making things better?

The separation is long overdue
 

Jashiin

Arcane
Joined
Mar 28, 2012
Messages
1,440
I think they will have lost much of the community with the insane decision to leave the mod in epileptic unplayable state for about 2 months. Add hacks and the non saving tents + vehicles and only the most persistent stayed. Still, with a pause this long.. by the time the standalone is released it might feel fresh again.
 

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