Also, as a ex-server host, I can comment a bit on what it was like to run a server.
As an server host, you get treated like shit by devs. They trust you to pay a fuckton of money for a server each month, but dear god if you so much as think about assuming control of your own server you're fucked. You can be aware that someone is hacking the shit out of your server, but you're not allowed to do anything unless you've got solid proof, which is nearly impossible to get because BattlEye is a piece of shit that can be bypassed by a 4 year old. Want to ban someone for being an Alt_F4ing cunt? Too bad. Unless you can prove that it was him that combat logged you're not allowed to issue a ban.
Then comes the community. Biggest bunch of entitled, ignorant gits I've encountered. Somehow, somewhere along the way they forgot that they're playing an alpha mod. They blame the admins for absolutely everything. They'll submit admin abuse reports for things such as being teleported to thunderdome or spawning in the debug area and when you try and defend yourself or the admin being accused you're obviously just trying to cover up. At one point I had an admin abuse complaint filed against me that I was hoarding vehicles for myself and kicking players who came close to my stash. The kicker? At that point I hadn't even played the mod in almost two months.
Hosting a server for DayZ was one of the most frustrating and anger inducing experiences I've had with regards to PCs. The devs have a shitty attitude and the community is not much better.
Darklife said:They surely had their reasons for choosing the engine from Take on Helicopers, but I do not see them.
A million brofists for the statements about the DayZ community. It is just terrible and a telling example of groupthink. As to the standalone itself, I would not be so quick to make judgements about it. Judging from all the technical problems that the mod faces, it would probably be unfeasible to continue developing on such an unstable basis, that is ArmA 2. I wholeheartedly support Rocket's decision to go at it alone, as that is the only way to actually take this game places other than a flavour of the week phenomenom.
I am not as pleased with the later devolpments however. Even though the engine is supposed to be ArmA 2.5, I do not see any difference in the screenshots that are available so far. The mod doesn't look half bad mind you, but ArmA 3 is supposed to bring about huge improvements with textures and lighting, which would have helped a lot. They surely had their reasons for choosing the engine from Take on Helicopers, but I do not see them.
I think that they simply became terrified about some other game stealing their spotlight, which was said about WarZ at a certain time. Because of this they gave us a totally unrealistic release date and are building it on an already antiquated game engine.
Darklife said:They surely had their reasons for choosing the engine from Take on Helicopers, but I do not see them.
You mean like ArmA3 engine not being finished?
A million brofists for the statements about the DayZ community. It is just terrible and a telling example of groupthink. As to the standalone itself, I would not be so quick to make judgements about it. Judging from all the technical problems that the mod faces, it would probably be unfeasible to continue developing on such an unstable basis, that is ArmA 2. I wholeheartedly support Rocket's decision to go at it alone, as that is the only way to actually take this game places other than a flavour of the week phenomenom.
I am not as pleased with the later devolpments however. Even though the engine is supposed to be ArmA 2.5, I do not see any difference in the screenshots that are available so far. The mod doesn't look half bad mind you, but ArmA 3 is supposed to bring about huge improvements with textures and lighting, which would have helped a lot. They surely had their reasons for choosing the engine from Take on Helicopers, but I do not see them.
I think that they simply became terrified about some other game stealing their spotlight, which was said about WarZ at a certain time. Because of this they gave us a totally unrealistic release date and are building it on an already antiquated game engine.
The last I read, they were porting all assets from ArmA 2/DayZ Alpha to ArmA 3/DayZ with some touches. Entire Cherno, for instance, is being ported with the addition of interiors for every building. Cosmetically, I wouldn't expect anything to look different oraugmented"improved".
It's not like DayZ will get released anytime soon and even so, it will still be marketed as an alpha build, so they could easily apply any future improvements.
I think that they simply became terrified about some other game stealing their spotlight, which was said about WarZ at a certain time. Because of this they gave us a totally unrealistic release date and are building it on an already antiquated game engine.
I don't hold out too much hope for the next DayZ. The community's really what fucking killed the game the first time around and I doubt changing it to a stand-alone will make things any better.