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Dark Sun: Shattered Lands is fucking great

octavius

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I like the Dark Sun setting and would love to see more RPGs set in a similar world. The only thing I dislike is the widespread use of psionics. Why would run of the mill monsters or INT 3 fighters be able to use supernatural powers?

because in the Dark Sun setting everything is psionic

even grass is psionic

The problem is that the game is so easy before the final fight that you don't need bothering learning new things like psionics when you can just use true and tested might and magic.
 

Ol' Willy

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I like the Dark Sun setting and would love to see more RPGs set in a similar world. The only thing I dislike is the widespread use of psionics. Why would run of the mill monsters or INT 3 fighters be able to use supernatural powers?
Animals capable of psionics is fairly common in fantasy and sci-fi games

Hivemind rats in Planescape, psionic critters in Underrail, etc
 

Arbiter

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In Dark Sun almost everyone has some degree of psionic powers.
Duh, read the setting. It's like everyone was affected by the magic blast and gained some abilities
I am sure there is an in-setting explanation but I still do not like that concept, just like there is an in-game explanation for thermal clips in ME2, but many players do not like that idea.
 

Arbiter

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I am sure there is an in-setting explanation but I still do not like that concept, just like there is an in-game explanation for thermal clips in ME2, but many players do not like that idea.
If so, you may try LITERALLY ANY OTHER DnD setting

Because this is one of the features that makes Dark Sun distinct from other settings

By your logic any criticism of anything on a discussion forum is pointless, because everyone can try something else.
 

Ol' Willy

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I am sure there is an in-setting explanation but I still do not like that concept, just like there is an in-game explanation for thermal clips in ME2, but many players do not like that idea.
If so, you may try LITERALLY ANY OTHER DnD setting

Because this is one of the features that makes Dark Sun distinct from other settings

By your logic any criticism of anything on a discussion forum is pointless, because everyone can try something else.
You just criticize the defining part of the setting

The big magic kaboom happened, everything is fucked up, the nature and the animals alike.

It's like saying "I like Fallout, but that stupid post-apo feature, why it has to be here"
 

Arbiter

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You just criticize the defining part of the setting

The big magic kaboom happened, everything is fucked up, the nature and the animals alike.

It's like saying "I like Fallout, but that stupid post-apo feature, why it has to be here"

A post-apocalyptic setting does not need to have widespread psionics, just like most fantasy settings do not imply that everyone is a mage.
 

luj1

You're all shills
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I like the Dark Sun setting and would love to see more RPGs set in a similar world. The only thing I dislike is the widespread use of psionics. Why would run of the mill monsters or INT 3 fighters be able to use supernatural powers?

because in the Dark Sun setting everything is psionic

even grass is psionic

The problem is that the game is so easy before the final fight that you don't need bothering learning new things like psionics when you can just use true and tested might and magic.


i know

you get free points during chargen too

For this game you really need some self made restrictions
 

Nikanuur

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You just criticize the defining part of the setting

The big magic kaboom happened, everything is fucked up, the nature and the animals alike.

It's like saying "I like Fallout, but that stupid post-apo feature, why it has to be here"

A post-apocalyptic setting does not need to have widespread psionics, just like most fantasy settings do not imply that everyone is a mage.
So, you are basically saying that Dark Sun setting shouldn't have widespread psionics?
If so, ok, noted.
Some don't like it, some do.
 

KainenMorden

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Codex Year of the Donut
I think the psionics are an interesting part of the setting. Psionics were part of dnd since the beginning but Gygax said that he regretted including them. I don't think many players utilized them until the dark sun setting was published.
 

Zed Duke of Banville

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A post-apocalyptic setting does not need to have widespread psionics, just like most fantasy settings do not imply that everyone is a mage.
I think the psionics are an interesting part of the setting. Psionics were part of dnd since the beginning but Gygax said that he regretted including them. I don't think many players utilized them until the dark sun setting was published.
Psionics were introduced into OD&D via Supplement III: Eldritch Wizardry in 1976, and Gygax maintained them as a core component of AD&D 1st edition, but they were always an awkward fit (similar to the monk class) with the bulk of D&D and its influences from fantasy literature, legends/mythology, and historical late-medieval/Renaissance-era Europe. AD&D 2nd edition dropped psionics entirely from the core rulebooks and therefore from the existing conventional settings (Dragonlance, The Forgotten Realms, and Greyhawk; obviously The Known World in non-advanced D&D also lacked psionics). However, TSR released a new version of psionics rules, including for the first time a psionicist character class, with PHBR5 The Complete Psionics Handbook in 1991, followed later that year by the first (and only) campaign setting that would make use of these rules. One of the purposes of Dark Sun was to tightly integrate these new psionics rules into a fantasy setting inspired in large part by post-apocalyptic science-fiction, and to this end psionics was rendered fairly ubiquitous.
 

luj1

You're all shills
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its not dead

a handful of people are working on it, its a passion project but very good
 

Arbiter

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Demonspike coat:

A9KzXvM.jpg
 

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