Dr1f7
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- Joined
- Jan 25, 2022
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>skipping the best fromsoft gameThis mod seems to be heavily using Sekiro move sets as well. More than fine by me, since I don't think I'll get into that game at this point.
>skipping the best fromsoft gameThis mod seems to be heavily using Sekiro move sets as well. More than fine by me, since I don't think I'll get into that game at this point.
ConvergenceSo, what's the best dark souls big mod?
Apologies, missed this. I really like Reforged a lot but I can't comment on difficulty scaling for the purpose of cooperative play; the scaling feature is great for solo. It's still early days for Elden Ring's modding scene but they've done a lot in a small amount of time to such an extent that I wouldn't advise playing without it.Has anyone here tried Reforged? My brother and I have been playing Seamless Co-op for our first time with Elden Ring but, as expected, it makes the game too easy, and Reforged seems to be the only mod that interacts with Seamless while trying to turn up the difficulty.
If it's not filled with bugs that's more than enough for me, I've played enough From Software games to not care about having an authentic-TM experience with this one as long as I can have a good co-op challenge.
Apologies, missed this. I really like Reforged a lot but I can't comment on difficulty scaling for the purpose of cooperative play; the scaling feature is great for solo. It's still early days for Elden Ring's modding scene but they've done a lot in a small amount of time to such an extent that I wouldn't advise playing without it.Has anyone here tried Reforged? My brother and I have been playing Seamless Co-op for our first time with Elden Ring but, as expected, it makes the game too easy, and Reforged seems to be the only mod that interacts with Seamless while trying to turn up the difficulty.
If it's not filled with bugs that's more than enough for me, I've played enough From Software games to not care about having an authentic-TM experience with this one as long as I can have a good co-op challenge.
Might as well be called Elden Ring: Enhanced Edition.
I went through the arch stones and repeatedly ran into very difficult respawning enemies at the bonfire of each one. Decided the game can fuck off when one of the fat angel knights was by the undead village bonfire and it gave me 35 souls. A hollow gave me 30. Lothric knights in the tutorial is already bad but every arch stone is the same. It seriously pushes you into running past things because there's no way you can do enough damage to make those fights worth it. It's really poorly designed difficulty wise and it's a shame as the world looks interesting to explore.That said design wise I am not exactly blown away. They repeat a lot of the cancerous mistakes typical for soulsborne games beat for beat. Basic enemies that two shot you in the first area? Check. Long boss runs through said enemies check? Check. Rewarding gear that only works when embered? Check and check.
I think it all stems from soulsborne fans (and pretty clearly also developers) not realizing that not everyone is playing these games non-stop. The level of challenge in this mod is exactly tuned for someone who just came off finishing DS3 or ER and wants more of that endgame difficulty. But for anyone else its just a stupidly overtuned non-challenge that gives you no time to get back into the tempo of things and immediately starts off expecting you to have absolute mastery of the game. Or rather games because they are drawing assets from all the Souls games up to Sekiro so that doubly increases the challenge.Hard enemies can be fun but this is all really hard enemies you're not equipped to deal with.
I did just finish a Dark souls 3 play through though. I went from Ring city to this and I still think presenting extremely hard enemies out of spawn is a bad idea. I ran around looking for a weapon instead of fighting because the starting one sucked for damage and speed.I think it all stems from soulsborne fans (and pretty clearly also developers) not realizing that not everyone is playing these games non-stop. The level of challenge in this mod is exactly tuned for someone who just came off finishing DS3 or ER and wants more of that endgame difficulty. But for anyone else its just a stupidly overtuned non-challenge that gives you no time to get back into the tempo of things and immediately starts off expecting you to have absolute mastery of the game. Or rather games because they are drawing assets from all the Souls games up to Sekiro so that doubly increases the challenge.Hard enemies can be fun but this is all really hard enemies you're not equipped to deal with.
Just curious did you guys start with the middle archstone? That's the one you're supposed to go with but it's still waaaaaaaaaaaay overtuned. Don't really get the point of it being 'non-linear' when there's clearly an intended path and diverging from that path makes it unreasonably difficult. Can't imagine how fucked I'd be if I did the level 1 starting class instead of a knight.
Either make it linear or do some sort of difficulty setting at bonfires like Cinders mod has.
High praise. Any idea when they will be done with the mod?I've put some more time into Archstones and I'm actually going to highly recommend it. The starting weapons all suck so you should drop them for literally anything else you can use. Upgrade material is plentiful in the war torn village so you can get a +3 weapon (or more if you want to farm) pretty early. Once you have a few levels your damage and survivability starts to match up well with what you're fighting. Very rough start but totally worth it. Some of the early bosses I've fought I would say are up there with the best From have done. Absolutely fantastic timing on the attacks. Many look over the top but the dodge timing is just right to be comfortable but needing you to be focused on what you're doing. This is a solid 9/10 game so far. Prepare to get your shit kicked in but enjoy the exploration because it's by far the Fromest souls mod/souls like I've played. It's additions are good, they even improve on From's Elden ring design with the parry timing guard counter and it's as useful here as Elden Ring. And very interesting to see enemies using it too.