What would really blow Dark Souls modding wide open is if they could figure out a way to import functional, fan-made maps into the games instead of having to (slightly) modify existing ones or use maps from the other games in the franchise.
That being said, is this the first time a mod has actually managed to take a map from one of the other games and plop it into another one?
I'm aware they managed to do that, for whatever ungodly reason.Well, if you like HALO, I got a treat for you...
Also, modders can rip any kind of asset from other From games (including Bloodborne)?
GREAT FOE DESTROYED
YOU SHALL OBTAIN A POWERFUL SOUL, FIT TO FEED THE ARCHTHRONE
Also thought of that at first, but a project of that scale is possibly too complexPorting Bloodborne on PC via Dark Souls modding here we come.
im currently playing through dark souls 2 and their ambient occlusion is so terrible. it's like someone outlined everything with a big magic markerI see some ambient occlution there. That shit always seems to give a subtle but annoying cell shaded effect on characters in Souls games, but muh graphics i guess.
The last level they've showed didn't remind of any particualr place - I recognized some of the assets from DS3's village, but the actual layout of the space didn't mostly resemble that location in DS3Niggas just took existing assets and pieces of levels, and then rearranged them in a different order.