btw. if you want to wash off Oliver fucking Cragg's crap:
https://youtu.be/MM2dDF4B9a4
What a load of shit. Many games have had overpowered options and that's called imbalanced game systems, especially when you bring PvP into it where balance is of utmost importance*. ALL games have also had options to make the game harder than usual, it's called self-imposed playstyles, e.g playing only on soul level 1. Lastly, the character you choose in the beginning influencing difficulty is essentially the same as difficulty options when beginning a new game. Also not a fan of co-op option, you're cheating yourself out of the real experience by co-opting with friends to take a boss down.
To me, non-changable easy/difficulty/hard modes is and always will be the best method, which is probably why it is still so present to date. You shouldn't need the context provided from playing the game first as the difficulty options should be self-explanatory, e,g EASY, NORMAL AND HARD. One provides little challenge, one provides a moderate one, the other will be testing. While it may not be easy to measure as some may find it easy and others may not, just stop being a faggot and conform or give it up. That's how you become a "hardcore gamer", by being a scrub, getting your ass handed to you by punishing old school games, and coming to enjoy that experience as long as it isn't overly masochistic. Nobody is born a hardcore gamer.
I've enjoyed some extra credits videos but this one was absolute nonsense.
*As an extreme example of the importance of balance, if there was one weapon that made ALL frames of roll provide invulnerability and one hit kill regardless of strength/dexterity, that weapon would be used by everyone in PvP as the only way to beat the wielder of this weapon would be to wield it yourself, effectively destroying the variety in builds, tactics and combat depth, and thus sucking all the fun out of it.