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From Software Dark Souls 3

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,597
Codex USB, 2014
Disappointing but not surprising, the only Soulsborne game without NPC levelup is DS1. They really need to stop trying to fix things that worked perfectly in that game, like bonfire levelling, no easy fast travel and estus.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,756
Location
California
lhjhbB9.gif
 
Joined
Feb 13, 2011
Messages
2,234
why i am such a weak willed faggot?:negative:

thematically it reminds me of eclipse from berserk :bounce: also giants confirmed for canon. fuck you DS2 haters :smug:
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
I don't know what all these ember stuff and giant shit means. Have to play DS3.

So far from, what I've played from DS and seen from DS3, I would like all that tracking attack stuff to be gone. I want to see PVP though to see how much it has improved and if it still has that hit detection problem.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,077
I don't know what all these ember stuff and giant shit means. Have to play DS3.

So far from, what I've played from DS and seen from DS3, I would like all that tracking attack stuff to be gone. I want to see PVP though to see how much it has improved and if it still has that hit detection problem.
What tracking attacks? Real world attacks track.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
I don't like when a character is doing a downward attack, you dodge, mid-attack the same character turns all the way around and hits you.

is anyone else wondering if the mana bar + mana estus will make magic too useful, especially in PVP?
 
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Utgard-Loki

Arcane
Joined
Dec 29, 2011
Messages
1,923
What tracking attacks? Real world attacks track.
dark souls 2 is ridiculous with giant enemies attacks tracking you. the best example are old knights, you dodge one second too soon and they rotate like a fucking ballerina.
 

Mozg

Arcane
Joined
Oct 20, 2015
Messages
2,033
There is a basic design problem there because they have to make attacks telegraphed enough to be slow 'n soulsy easy-to-react-to yet if they don't have lots of tracking then locked-on-circle-strafe will easily avoid 90% of those slow telegraphed attacks with a safe, non-reactive option.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,756
Location
California
Morgoth keeps delivering
:bro:
FUCK YES. I was never a magic fag in any Souls game. More moves for melee is :incline:

really nice how buffing oneself can be interrupted by enemy attacks(probably not so for Havels/Heavies
 
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sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
There is a basic design problem there because they have to make attacks telegraphed enough to be slow 'n soulsy easy-to-react-to yet if they don't have lots of tracking then locked-on-circle-strafe will easily avoid 90% of those slow telegraphed attacks with a safe, non-reactive option.
fuck it, they should just remove lock on and tracking maybe backstab too. I'm tired of these shits in PVP.
 

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