Neh, jag är ett trådlöst nätverk ingenjör, det spelutveckling är en hobby för nu.
Hopefully, I'll become a full-time developer in a couple of years.
Ok, samma som för mig då
I got two years before my PhD is finished to see if I can get any good at game design and programming and if I can keep up interest, but so far this is really fun to do. It is always nice to have options in life.
Ok, got my graphics card back Friday and have been updating things today, thought it would be nice with a new video of the stuff that has been added over the last 4 weeks. In this video the player is maxed out on everything just for show, this will be different in the standard gameplay of course. Things are not balanced either and some graphics are placeholder as per usual. I think one new feature is also the messages sent to player, look at the upper left corner.
In order of appearance you see:
- Perception check of player perception level reveals a trap (if the player level is lower that the trap level no visual or audible hint will be given).
- The door is locked and you need to open it with a sequence of latches/buttons. There are 6 types of doors; open doors, locked doors with specific key, doors that open with a lever/button elsewhere, doors that must be lock-picked, doors that needs a sequence (as in the video) and finally doors that are being opened by projectiles at remote locations (open with magic or arrows, or use levitate spell and take a swing at it).
- You find the sequence and open the door.
- You pick up some items. Weight of items has been implemented, encumbrance will have effect on the player.
- You drink some water in the fountain.
- You fill up a empty bottle with water in the fountain.
- Your body temperature has decreased a bit so you raise it by the fire. There will be areas that are either very hot or very cold and will kill you over time unless you use a spell or some equipment that adds resistance to the temperature effects.
- You sleep for a while to regain stamina.
- You equip a torch to see in the dark. I will add burn out of the torches, and also that you have to ignite them at a fire source and they will be out out when you jump into the water.
- You get cut by the swinging trap and start to bleed (level 1 severity, icon showed at bottom right corner). Oh, and by the way, it was done on purpose for demonstration purposes, I don't suck quite that hard
. You can break bones, get cuts and get poisoned.
- You change the hand in which the torch is being held (you can equip 2 weapons/torches/shields at the time).
- You find somewhere to climb down on a wall, climbing depletes your stamina pretty fast. If your stamina drops to 0 you loose your grip and fall down. If your level is too low you won't get a grip at all to begin with.
- You find a secret path (determined by skill check on player, if the level is to low you won't be notified, although you can still pass through the wall).
- Fall damage is implemented and showed (you can break bones if you survive the fall which will impair your movement).
And one thing about the torches, do you think it should be pitch black when there is no environmental lighting present if no torch or light spell is being used? It looks pretty cool but I am not sure if it will get tedious over time..?
So that is pretty much it, hard to show off everything but these are the most recent updates I think. So what do you guys think? I do appreciate all forms of feedback at this stage.