Hello everyone!
We wanted to drop in with a small update to keep you guys in the loop.
First things first. The overall response we've gotten to the release of Roads to Power and the following patches have been great. You guys have been diligent in reporting bugs and bringing up various issues, and I'm very thankful for all of the discussions. It helps us immensely!
We released patch 1.13.1 a week ago, resolving a huge amount of issues and balancing. Since then, we've also released two smaller hotfixes, fixing crashes, performance issues, and more. We are currently in full swing working towards 1.13.2. While we don't have a specific date nailed down yet, we hope to have it out sometime next week if everything goes according to plan.
In 1.13.2, we'll be addressing more of the issues you have been bringing up. So let's go over some of the changes you can look forward to.
Adventurers
While we did nerf the military capabilities of adventurers a bit in 1.13.1, it clearly wasn't enough. More changes will be coming in 1.13.2. Targeting adventurer’s military, as well as general AI balancing. They will generally be a bit less drastic than previous changes, but no less important. Some of the changes worth highlighting include:
- Increased provision cost for refilling MaAs
- Camp buildings provide a lot of increased MaA Regiment Limit and Regiment Size, and we'll reduce these sources accordingly
- Reduced knight limit from Roaring Campfire and the base knight limit for being an Adventurer
- AI's now give less gold when Adventurers use the 'Make a Request' interaction
- AI's are now less willing to give adventurers gold using the 'Make a Request' interaction if they themselves are poor
A number of bug fixing and balance tweaks have gone into a number of individual contracts as well.
Administrative
Some of the most important things we wanted to address here is in regards to the overall experience and balancing. One of the more significant changes is the addition of a couple of new laws. You guys have been asking for ways to prevent governors from declaring wars, and 1.13.2 will give you the option to do so. Along with a law to prevent governors from using the Boundary Dispute scheme.
Additional changes include:
- Governors will spend a higher portion of their income on Men-at-Arms. Which should make them less inclined to disband their Title MaAs.
- In an effort to make sure that titles are created at a rate we want them to within an administrative realm, admin government will have reduced title creation cost
- Administrative vassals who are not a part of your de-jure can now be granted independence
We are also making some additional changes to tune down the rate of factions. Mainly claimant factions, since those are still more frequent that we want them to. For example:
The AI will no longer force others to join their faction if they them self was forced to join
The influence option in the "Force to Join Faction" interaction can no longer be used on characters who actually like their liege
A full changelog will be made available when 1.13.2 releases.