Why would you complain about something you don't care about?
Pdox paypigs definitively exist tho.
I think the Sims thing is a bit radical, but I agree that so far the game has gone too much towards the RPG Aspects and has left the strategic aspects neglected.
Did you play the release version of CKII? I did. That game was the very definition of "Nice potential, but in many aspects feels barebone as fuck and still doesn't do a lot of shit the OG did". Hell, we took years until we got Friends and Rivals!
So it might be a tad unfair to compare CKIII now to CKII Holy Fury. You should be comparing it to idk, Sons of Abraham or Rajas of India. Far as I remember CKII, it went like this:
- Release CKII: Has potential but barebones.
- Legacy of Rome: Finally something that can be considered playable.
- The Old Gods: Peak Early CKII. CKII finally came on its own, doing things the original game would never dream of.
- Way of Life/Horse Lords: The nadir of CKII, game ran into so much tech debt that it was defacto unplayable due to performance issues. Game almost died around here. Everyone blames India, but the game was unplayable even if you deleted India.
- Reaper's Due: Rebirth of CKII. Performance issues started to be adressed here.
- Jade Dragon: Excellent revamp of the East.
- Holy Fury: Excellent last song. Finished game.
Still... I think it's worth acknowledging that Paradox was cooking with Roads to Power. They definitively have something good in their hands, and RtP is getting incredible notes. The question is wherever they will seize the momentum and continue to improve the game, or wherever they will release some whatever gay event-based shit.
Honestly, CKIII feels like it needs a Custodian team. Custodian Initiative is pretty much what saved Stellaris from becoming Imperator 2
Umm what? That's oddly sentimental and I didn't ask anyone to stop playing this game, if you enjoy it go ahead continue to enjoy it. But I have right to criticize the game, it's one of the reasons why this forum exists.
I do agree CKII at the release was even more barebones than CK3 by the way, but the company is bigger now and they understood what sells, apparently that's not something I quite enjoy. My subjective opinions aside, they barely add any strategical depth. Let's talk about the DLC focusing on Eastern Roman Empire, they added bureaucratic/imperial governor system which is nice which also represents some of the muslim empires such as Abbassids to a degree. But what about going even further and going back in time where civilian and military governance more strictly seperated? Byzantines were not always ruled by 'theme' system, the reason it existed is because the constant military threats they're exposed from the east. If those threats are gone or we think we can somehow manage without themes why can't we do it? Why can't we empower the senate and fuck over the palace bureaucracy for example? Because it'd actually take some serious work to implement a complex political system. There is a reason why you could not play as a guy or a family but as entire country itself in Imperator Rome game. They can't even properly implement medieval politics which is way simpler than bureaucratic and republican one.
To clarify myself, this is not me ranting about some niche stuff that is not implemented, rather the Paradox's ideas are more often than not have potential but they're almost always superficially implemented, this not just because Paradox is shitty company with goofy ass workers, it's also has to do with the customer base.
Odly sentimental? Odd.
I didn't say you didn't have to criticize the game.
Yes, they are bigger now.
I agree with the lack of strategic dept.
That is a reasonable issue with the theme/governorship system. Its an issue with Crusader Kings feudalism in general, it takes one type of feudalism specifically and applies it everywhere. CKII was pretty much buckling under that issue.
Different government modes are a step in the right direction, and CKIII was made from the onset to support, but they should have been doing that from much earlier.
Yes, I always thought Imperator's biggest fuck-up is that you can't play as a guy or a family. Imperator should have been a game about the biggest players of the Republic sharing turns at the driving wheel, while planning to take ultimate power (or trying to save the Republic).
I feel the DLC model also does not help in the regard of properly connecting systems and despicting them. Like I said elsewhere, CKIII needs a Custodians Team stat.
Kinda interesting, but my game bugged out hard:
My adventurer mercenary agreed to help a faction in return for a duchy.
Fight the war and win it.
The game wigs out and strips me of adventurer status, dumps me back in my starting zone, and then... that's it.
I basically don't "exist" within the game, just have a portrait in limbo somewhere. Even my 'court' of kids are gone.
It's a sneak peek of the next major dlc: the peasant experience aka Road to Peasant.
You joke, but Roads to Power has the same acronym as the original CKII Landless Gameplay mod,
Rise to Power.
And that mod actually included the option to start as a peasant.
Peasant gameplay could actually be cool:
- Choose a profession, like blacksmith, baker, criminal thug, clergyman, farmer, professional soldier, scribe etc
- Meet local nobles and clergymen sometimes, create links, make contacts
- Meet other peasants, talk, have relationships, build a family
- Get recruited as a levy and fight in your overlord's wars
- Move to a city and try to make your fortune there, but mind all the plagues and the bustle!
- Go to church, meet the local clergy
(btw, Literacy should totally be a Levelled Skill. It's ridiculous that all CKIII characters are able to read and write. Yeah almost all of them are nobility, but even among nobles there were illiterates)
Imagine going from peasant to getting enobled, or even making your own peasant revolt.
This would be especially relevant when you consider the possibility of China getting added to the game.
Might be better done after Republic gameplay becomes a thing, because it would allow things like Peasant Communes.