Technomancer
Liturgist
- Joined
- Dec 24, 2018
- Messages
- 1,532
Just flavour NPC. You can ask about armory machine but this Pit scum is clueless about it.What's the deal with the Moore "appraisals" guy? I never get any option to appraise anything.
Just flavour NPC. You can ask about armory machine but this Pit scum is clueless about it.What's the deal with the Moore "appraisals" guy? I never get any option to appraise anything.
I hope so too. VD's writing adds so much character to the games. It's such a fresh of breath air when I get a metaphorical punch in the gut then left grasping for air as I then get kicked and thrown to the alligators. So much more entertaining than all the watered down safe inoffensive crap developers usually go for in regards to their world design.I hope that sensibility stays alive and well in ITS's games.
Friendly reminder that a person near your apartment does teach lockpicks which gives about one or two levels of lockpicks:So the optimal play would be to start over and use this meta-knowledge to make the character that starts with the higher Lockpick skill get the XP.
Just a flat + 2 bonus.Do skills level faster if they are tagged, or is it just a flat +2 bonus?
Tag didn't used to affect skill XP progression, I doubt they changed it because it'd be retarded.thats why its best to tag skills later with companions since 1->3 takes a lot less time than 5->7 for example if you dont mind cheese
less cheese is to take educated feat later
I believe that it's +2 applied after everything else, so you don't gain free exp for tagging the skill, making that particular "cheese" not a thing. Basically, a tagged skill at the start of the game is treated as level 3, but you only need to get enough exp to get to level 2 to get to level 4. And so on.
(i didnt read them lol)
aightits garbage
Noticed this as well, for me I think it's the GFX, AoD is on that verge where it still activates your imagination, CS not so much.a certain flair, that bite so to speak, in which Age of Decadence had. However, I attribute this mainly to difference of setting.
Another way to look at some of the impressions is that while AOD and CSG both feature trademark VD characters, there's a lot less of a sharp edge for the CSG player. In AOD, the first few people you meet all basically punch you in the nose and scream THIS IS A HARD TOWN KID, GET SMART OR GET FUCKED. There's not too much of that in CSG; people are jaded and world-weary, but they're mostly going to answer your questions, give you quests, and honour their side of the deal.
Could not have said better myself. There is drastic change in personalities of characters and dialogue in Colony Ship compared to AoD.After playing through the first half of Colony Ship, I was left without much of an urge to continue, but wasn't sure why, so I went back to The Age of Decadence to get a better sense of the differences.
I was immediately struck by the personality in AoD's dialogue. The deceitful and cynical Feng, the dramatic storyteller in the inn, and the overzealous cultist by the fountain. Three distinct characters each leaving a unique impression in the first ten minutes. In comparison, none of CS's NPCs distinguish themselves nearly as well. Both in their motivation and personality, they blend together and I didn't hold strong feelings toward any of them. None of AoD's characters spent much time in the spotlight, but they often managed to make an impact.
I think that part of my disinterest toward the characters of CS stems from its setting. When I first heard that CS would take place on a generation ship, it piqued my interest, but the developers didn't make good use of it like they did with AoD's setting. AoD's history provided a mystery that could be slowly and partially uncovered by the player throughout multiple playthroughs from multiple perspectives with the help of the NPCs. As your main source of lore, the monologues of AoD's NPCs could simultaneously teach the player about the game's world as well as the character speaking. In contrast, the content of the CS characters' speech is much drier and shorter and often only explains the goal of the player's next quest. Of course, many of AoD's squabbles had little relevance to its lore, but in CS, the conflicts seem to occur in more of a vacuum.
As others have said, your character's place in the world of CS puts some strain on suspension of disbelief. The backgrounds of AoD were a convenient way to quickly involve your character in the game's story and to give him a few established relationships. NPCs first meeting the player were often highly skeptical of him. In CS, the player character gives the impression of a "chosen one". NPCs are quick to trust and involve him in their closely-guarded schemes, sometimes using the contrivance that their enemies won't recognize him as their ally. Because he isn't. My confidence in CS's storytelling wore away whenNico murdered Jay in the Shuttle Bay for the sole purpose of eliminating potential competition, but simultaneously let the player, a witness and co-conspirator he had just met, leave unscathed.
Characters like Miltiades and Feng are still remembered. Miltiades even became a meme by himself so well he is written.Another way to look at some of the impressions is that while AOD and CSG both feature trademark VD characters, there's a lot less of a sharp edge for the CSG player. In AOD, the first few people you meet all basically punch you in the nose and scream THIS IS A HARD TOWN KID, GET SMART OR GET FUCKED. There's not too much of that in CSG; people are jaded and world-weary, but they're mostly going to answer your questions, give you quests, and honour their side of the deal.
The only reason I even remember who Miltiades is is because AOD fart huffers can't stfu about him, even though he's just another instance of the same guy described above. Meh.
LOL. Translation: Writing, characters and lore in CS suck compared to writing in AoD. It is that simple. Iron tower fanatics have to work extra hard nowadays it seems.That's a really good point. I do agree that Colony Ship does lack a certain flair, that bite so to speak, in which Age of Decadence had. However, I attribute this mainly to difference of setting. Age of Decadence is a portrayal of an Empire on its last legs, falling apart, teetering on the edge; a decaying corpse rotten by excess, corruption, and a perversion on morality. This is a direct parallel to the great decline that the Roman Empire itself suffered from. In AoD every person was a conniving cutthroat conspiring against each other only looking out for their own interests; hence the competing houses vying for control, the merchants indulging in political intrigue to profit themselves, etc. Even the Imperial Guard wasn't free from this as you had that one general that wanted to take over Teron for petty glory. The point I'm trying to make is that this was all in service to the setting.Another way to look at some of the impressions is that while AOD and CSG both feature trademark VD characters, there's a lot less of a sharp edge for the CSG player. In AOD, the first few people you meet all basically punch you in the nose and scream THIS IS A HARD TOWN KID, GET SMART OR GET FUCKED. There's not too much of that in CSG; people are jaded and world-weary, but they're mostly going to answer your questions, give you quests, and honour their side of the deal.
In Colony Ship the ship borne are united in the greater themes of the Mission: to colonize Proxima, to make this century long voyage worth a damn, to justify the sacrifice. Yes you have the whole inter-factional conflict, however, even then, each of these factions still believe in the Mission in one capacity or another.
It is. Has companions to help with combats and skills. Has an optional 'Hero Mode' to learn the combats. Has a bunch of feats that you can combine to make some strong builds. Lots of tools at your disposal honestly.this one seems more approachable.
Haha, it's true, but Codexers (myself included) can't get enough of this stuff. Same with Chris Avellone's particular brand of "doomed philosopher ubermensch" character, from The Nameless One to Ulysses. It's a kind of wish fulfillment.The unbelievably cynical descriptions of every person you meet always make me laugh. Just go into a room where some random woman is sat unassumingly behind a desk and the narration is like "YOU'VE SEEN PEOPLE LIKE HER BEFORE - RUTHLESS BASTARDS WITH MORE AMBITION THAN SENSE. YOU CAN SEE IT IN HER EYES: SHE'S THINKING ABOUT TAKING OVER THIS PLACE, AND SHE'LL GLADLY STEP OVER YOUR CORPSE TO GET THERE". And it's just, like, a receptionist or something.
The bit early in Dungeon Rats where you talk to the first questgiver and you and he both look into each others' eyes and realise you're going to kill each other in the imminent future is a favourite. First day of work, met this guy like ten minutes ago, and already our mutual fates are sealed by the Vault Dweller School of Hard Knocks.
There are transition zones, yeah, but I just use the m key and click the area I want to teleport to; because I can't be arsed to walk around looking for the interactable spot that will take me to next zone.in order to travel between major locations, do you use the fast travel menu, or are there some transition zones I was unable to find yesterday?