Nm6k
Scholar
- there s way less replayability than teron. mainly because there s no background nor different quests depending on which faction you join, since it seems you pick your side far later in the game. companions also make it easy to test all the weapon types. i think i've played AoD when it was teron only for dozens of hours, this game i'll do a second playtrough maximum.
Yes, at first, but once you get back from the Habitat, the town will have different sets of quests depending on which of the 3 leaders ended on top in this chapter. So instead of frontloading everything like we did in Teron, and then when you came back there was nothing, here you will have three alternate paths down the road (apart from all the faction quests in the habitat). Also, reputation (combat/diplomacy/stealth) will matter a lot. How you solve quests in the early and mid-game will define which type of quests and opportunities you get later on. So if you solve things via stealth here, you will get offered some cool sneaking opportunities in the late game. Same for diplomacy and combat. Basically, we moved away from the "railroad tracks" design of AoD into something more systemic. At first you'll be able to do a lot, build a reputation on how you solve things, and then the game splits to accommodate the kind of character you built.
That sounds very exciting I can't wait to come cross it as the game gets updated.