Savecummer
Latest Doxxer Account
- Joined
- Mar 6, 2021
- Messages
- 330
conclusion : it was good, but not as good as teron was, which for me was one of the best crpg hubs ever. i'd say it s maadoran tier
conclusion : it was good, but not as good as teron was, which for me was one of the best crpg hubs ever. i'd say it s maadoran tier
What the hell is teron?
finished, had lots of fun.
Yikes, not what I want to hear only hours after release if this EA section is supposed to represent 25% of the game.
lol what?finished, had lots of fun.
steam shows 8:30 hours, but really with the alt tabs i guess 5-7h is about right
Since we're aiming for replayability and different paths, 30-35 hours would be way too long.steam shows 8:30 hours, but really with the alt tabs i guess 5-7h is about right
A 30-35 hours campaign would be ideal for me for a game like this. Maybe I'll be able to squeeze that out of it in its final state if 25% is 6-7 hours.
Since we're aiming for replayability and different paths, 30-35 hours would be way too long.
Fallout was perfect in this regard. Fallout 2 was way too long.
Fallout was perfect in this regard. Fallout 2 was way too long.
Definitely agree that Fallout 2 was too long, but always felt like Fallout was a bit too brief. I guess I'm saying that I generally felt a middle-ground would feel like a more appropriate length, but I'm the type that if I'm going to replay a game - even a highly replayable one - I'd want a bit of time away from it before I did, rather than hopping right back in. So I guess that informs my opinion about it too.
Anyway, it is what it is. I guess you can consider this a form of feedback in a way. Not too sure if I'm in the minority or not, but I am one who also wished AoD had been a bit longer.
Ergo, the optimal way to play is to quicksave prior to dialogue and try discovering the longest skillcheck chain possible so as to accumulate the most XP. If you meet a gang of enemies you want to kill, it's best to enter negotiations, pick as many failing checks as possible, and then kill them, rather than going straight to the killing.
I'm sure this was discussed before, but the overall movement is rather sluggish. It was the same with AoD. Did you get the suggestion to center the camera on the player? I'm not sure if it would improve it, but it seems like a natural option, because having this free camera is rather strange.
- there s way less replayability than teron. mainly because there s no background nor different quests depending on which faction you join, since it seems you pick your side far later in the game. companions also make it easy to test all the weapon types. i think i've played AoD when it was teron only for dozens of hours, this game i'll do a second playtrough maximum.
It feels like the "learn by doing" system has some minuses, though... Basically, if you fail a check in dialogue, you still get some XP into that skill for the attempt. And failing one check usually does not result in failure - you are presented with more checks. Ergo, the optimal way to play is to quicksave prior to dialogue and try discovering the longest skillcheck chain possible so as to accumulate the most XP. If you meet a gang of enemies you want to kill, it's best to enter negotiations, pick as many failing checks as possible, and then kill them, rather than going straight to the killing..