Hi guys,
The latest work in my game, Crypts of Avaritia:
In order of appearance you see:
- Perception check of player perception level reveals a trap (if the player level is lower that the trap level no visual or audible hint will be given).
- The door is locked and you need to open it with a sequence of latches/buttons. There are 6 types of doors; open doors, locked doors with specific key, doors that open with a lever/button elsewhere, doors that must be lock-picked, doors that needs a sequence (as in the video) and finally doors that are being opened by projectiles at remote locations (open with magic or arrows, or use levitate spell and take a swing at it).
- You find the sequence and open the door.
- You pick up some items. Weight of items has been implemented, encumbrance will have effect on the player.
- You drink some water in the fountain.
- You fill up a empty bottle with water in the fountain.
- Your body temperature has decreased a bit so you raise it by the fire. There will be areas that are either very hot or very cold and will kill you over time unless you use a spell or some equipment that adds resistance to the temperature effects.
- You sleep for a while to regain stamina.
- You equip a torch to see in the dark. I will add burn out of the torches, and also that you have to ignite them at a fire source and they will be out out when you jump into the water.
- You get cut by the swinging trap and start to bleed (level 1 severity, icon showed at bottom right corner). Oh, and by the way, it was done on purpose for demonstration purposes, I don't suck quite that hard
. You can break bones, get cuts and get poisoned.
- You change the hand in which the torch is being held (you can equip 2 weapons/torches/shields at the time).
- You find somewhere to climb down on a wall, climbing depletes your stamina pretty fast. If your stamina drops to 0 you loose your grip and fall down. If your level is too low you won't get a grip at all to begin with.
- You find a secret path (determined by skill check on player, if the level is to low you won't be notified, although you can still pass through the wall).
- Fall damage is implemented and showed (you can break bones if you survive the fall which will impair your movement).
I got my own developer thread here if anybody is interested:
http://www.rpgcodex.net/forums/inde...varitia-design-discussion-and-feedback.86069/