Grif
Learned
- Joined
- Nov 4, 2016
- Messages
- 231
That would be a dream come true for me. I'm more into managing the city than I am about building it. Some sort of collab with the Democracy series would make for a super interesting game.While Skylines has been in sore need of disasters/challenges for ages (the lack of challenge was pretty much everyone's chief complaint about the game), I'm disappointed that they haven't added the most realistic and challenging disaster of all: Democratic political leadership.
Someone should make a mod.
Do you have any experience with it? The Steam reviews don't make it look very promising.
the game needs a total rework of traffic ai, not some flying baloons.
In a way, in does. I mean the underlying A->B pathfinder is infinitely better than the borked algorithm at the heart of SimCity 4. But its ability to successfully understand and incorporate multi-lane roading, or speed differences between vehicles, is nearly nonexistent. So on the global sense it works so much better than pre-NAM SC4, but the processing of "local" detail - which I guess has some reasonably hefty computational overhead - is so lacking.
In principle, some modders have said for a while already that they have some ideas how to improve traffic behavior in the game on a more basic level than the mods that are currently available. The same is true for some of the limits. However, these modders basically wait till CO decides that they are done with the game and won't push any further updates, which means that modders can finally work with a stable code base (like in SC4). Lots of improvements that are possible are not really pushed by modders as every game update tends to break existing mods at the moment, and it would be worse with mods that directly interact with even more game code.In a way, in does. I mean the underlying A->B pathfinder is infinitely better than the borked algorithm at the heart of SimCity 4. But its ability to successfully understand and incorporate multi-lane roading, or speed differences between vehicles, is nearly nonexistent. So on the global sense it works so much better than pre-NAM SC4, but the processing of "local" detail - which I guess has some reasonably hefty computational overhead - is so lacking.
The disasters in the Natural Disasters DLC are actually quite devastating. They can easily destroy a whole city.Wake me up when there is carpet bombing DLC.
almost every single thing you can do in the DLC can be done via mods that everyone uses anyways. the only thing mods haven't been able to do is disasters and night time mechanics, both of which aren't really important at all (i play with permanent daylight on).Every time I think about picking this up I see the mountain of DLC and say fuck no.