Ben Zyklon
Educated
- Joined
- Aug 30, 2023
- Messages
- 116
Can you kill the "empuwurud" presidentA in the expansion ?
I haven't played the game, but I have read that you can get the president killed.Can you kill the "empuwurud" presidentA in the expansion ?
The problem goes deeper, it is an issue of CDPR storytelling, it is not fitting for a RPG but they insist in pretending with their pseudo RPG format what leads the player to have expectations they have zero interest in fullfilling, the problem is, they want to make a movie with their "awesome" ideas on their heads but forget or dont care the player should have agency on a RPG, so every time there is a conflict between player agency and their cinematic ideas, 70% of time, player agency loses.I think there's a distinction to be made between, let's say, cucked and woke.
I'm not talkingso much about the pre release expectations or that CDPR is technically incapable of making a dialog tree, it is a question of a design issue, the game started as a RPG, became a action open world cinematic shooter and stayed on this weird zone where it cant decide what it wants to be so it is neither and as a result, you cant make your V or play with a V that is a proper character, for example. In the end, it was their design decision to make the game this way.The problem goes deeper, it is an issue of CDPR storytelling, it is not fitting for a RPG but they insist in pretending with their pseudo RPG format what leads the player to have expectations they have zero interest in fullfilling, the problem is, they want to make a movie with their "awesome" ideas on their heads but forget or dont care the player should have agency on a RPG, so every time there is a conflict between player agency and their cinematic ideas, 70% of time, player agency loses.I think there's a distinction to be made between, let's say, cucked and woke.
This isn’t a “problem” for CDPR because the majority of players don’t even fucking know what a RPG is. To them RPGs are action games like Mass Effect, Skyrim, and CDPR’s own Witcher games. It might be a problem for the handful of people that post here, but we aren’t the majority.
The problem CDPR ran into with Cyberpunk 2077 with expectations, and not being able to fulfill them, has jack shit to do with anything RPG. The expectations they failed to meet have to do with the lack of open world sandbox GTA things people expected, since they basically gave the impression CYBERPUNK 2077 was going to be sci-fi GTA with wall running, hacking, skill trees, and a slightly deeper dialogue option. That, and the technical problems the game had on release (and for like the first year or something) were the biggest problems it had; but Cyberpunk not being RPG enough isn’t really something the majority of people even thought of.
I also wouldn’t say CDPR’s storytelling isn’t conducive to making RPGs. What they do well is cinematic presentation during dialogue scenes; how they stage those moments: from animation, to how they pose the characters in those moments, to how they build the “set” those interactions happen in. They could easily be doing things like the original Fallout and Arcanum when it comes to player choice within that whole cinematic presentation. They just don’t. And at least at the moment they don’t seem to need to either.
The game is based in future Kwa bro. Whites being a minority in neo California is totally reasonable.The woke things about the game are the gender/tranny stuff and the forced diversity.Mike is not "based", but he's not woke either, he's rational. For example, he recently refused to change his avatar to the pride flag during the pride month.
I don't mean having blacks, but the fact that you're forced to play a character who's friends with some big, soon to be dead Mexican, the fact that the plot always leads you to niggertown, the fact that the only straight female love interest is some kind of mullato, or that the expansion pack that's centered around blacks.
It's not as game-ruining as in a non-futuristic setting, but it is annoying. Especially with redditoids shitting themselves over Idris Elba in every review instead of mentioning how linear and pointless the expansion is, or how the only new ending it unlocks is lame and boring. (Yeah, I looked it up.)
I miss the days when we only needed one token black guy in a story instead of an entire faction and an expansion pack.
Learn to read, street shitter:The game is based in future Kwa bro. Whites being a minority in neo California is totally reasonable.
It's not as game-ruining as in a non-futuristic setting, but it is annoying.
You can always go back to reddit if your feelings can't handle a space in which we can actually voice this opinions without being censored, you have tons of safe spaces already, use them.
Bro, Pacifica is based on a real place, the Italian town of Volturno. Volturno is a former holiday town taken over by the Nigerian mafia and abandoned by the government and police. There's no pandering. It's a reflection of reality.
Some of it was excusable due to the setting being in the future. But the almost complete niggerfication of the expansion pack is clear pandering, as is railroading the player to Pacifica, where the newly written Wakandian Hatians have taken over with their hacking superpowers.
Besides, Cyberpunk is an 80s future. A white minority wasn't an 80s thing. This is a very modern idea, since before that it Diversity just meant having one token member of each race to make white people feel less racist. (Japan taking over was an 80s idea though, which is why Arasaka runs half the world instead of being some small Japanese country making anime for weebs.)
I didn't see either Black Panther movie and I have zero urge to buy this, especially when the one new ending it adds is pretty lame.
A lot of elite hacker groups hiding under malls in Volturno, eh?Bro, Pacifica is based on a real place, the Italian town of Volturno. Volturno is a former holiday town taken over by the Nigerian mafia and abandoned by the government and police. There's no pandering. It's a reflection of reality.
How is VDB representation pandering? They're shown to be physically weaker than the animals and less capable hackers than netwatch. This is just your butthurt talking.A lot of elite hacker groups hiding under malls in Volturno, eh?Bro, Pacifica is based on a real place, the Italian town of Volturno. Volturno is a former holiday town taken over by the Nigerian mafia and abandoned by the government and police. There's no pandering. It's a reflection of reality.
Again, there's a reason they wrote that for this game and it wasn't that they saw Volturno and just had to add it.
Who cares? They're still elite hackers that you have to deal with. Yeah, you have the option to kill them, but they don't have to die either.How is VDB representation pandering? They're shown to be physically weaker than the animals and less capable hackers than netwatch.
This is just your butthurt talking.
Cyberpunk 2077 is not a white safespace, boohooLearn to read, street shitter:The game is based in future Kwa bro. Whites being a minority in neo California is totally reasonable.
It's not as game-ruining as in a non-futuristic setting, but it is annoying.
Some of it was excusable due to the setting being in the future. But the almost complete niggerfication of the expansion pack is clear pandering, as is railroading the player to Pacifica, where the newly written Wakandian Hatians have taken over with their hacking superpowers.
Besides, Cyberpunk is an 80s future. A white minority wasn't an 80s thing. This is a very modern idea, since before that it Diversity just meant having one token member of each race to make white people feel less racist. (Japan taking over was an 80s idea though, which is why Arasaka runs half the world instead of being some small Japanese country making anime for weebs.)
I didn't see either Black Panther movie and I have zero urge to buy this, especially when the one new ending it adds is pretty lame.
Enough gamers understand the meaning of RPG that CDPR did revise their genre description of Cyberpunk 2077, prior to release, from RPG to "action adventure". This is related to CDPR's desire to emulate GTA and attract a larger audience, even than the extremely profitable Witcher III.This isn’t a “problem” for CDPR because the majority of players don’t even fucking know what a RPG is. To them RPGs are action games like Mass Effect, Skyrim, and CDPR’s own Witcher games. It might be a problem for the handful of people that post here, but we aren’t the majority.
Yes, for the audience that CDPR pursued with Cyberpunk 2077, the game failed due to poor gameplay mechanics and content, not meeting the expectations that had been raised either specifically for this cyberpunk game or that already existed for the realm of GTA-likes. They also alienated their older audience, however, by shifting almost completely away from the RPG genre toward GTA and "looter-shooter" games, though I suppose expectations for this group should already have been revised prior to the game's release.The problem CDPR ran into with Cyberpunk 2077 with expectations, and not being able to fulfill them, has jack shit to do with anything RPG. The expectations they failed to meet have to do with the lack of open world sandbox GTA things people expected, since they basically gave the impression CYBERPUNK 2077 was going to be sci-fi GTA with wall running, hacking, skill trees, and a slightly deeper dialogue option. That, and the technical problems the game had on release (and for like the first year or something) were the biggest problems it had; but Cyberpunk not being RPG enough isn’t really something the majority of people even thought of.
Possibly, but the cinematic presentation of Cyberpunk 2077, similar to Bioware games, makes it all the more difficult and expensive to replicate meaningful C&C, in the fashion of Fallout and Arcanum, for quest decisions, as opposed to creating an illusion of choice that simply results in different dialogue along the same route.I also wouldn’t say CDPR’s storytelling isn’t conducive to making RPGs. What they do well is cinematic presentation during dialogue scenes; how they stage those moments: from animation, to how they pose the characters in those moments, to how they build the “set” those interactions happen in. They could easily be doing things like the original Fallout and Arcanum when it comes to player choice within that whole cinematic presentation. They just don’t. And at least at the moment they don’t seem to need to either.
dude, ads are best part of the gameFound my first must-have mod.
https://www.nexusmods.com/cyberpunk2077/mods/9612
Mutes most of the in-game advertisements, except for billboards etc.
I find the audio on these ads to be really obnoxious and off-putting, especially when they are heard in story/mission moments where they ruin the atmosphere/mood.
I would actually like a mod that completely redid these ads to make them.. I dunno, more gritty and less goofy.
Interesting. I must have been brainwashed by media, but I imagined blacks are a more frequent than asians. Is this the census results for California (lazy to check, sorry for asking)?Future Kwa?
I think I'm representative of that older audience. As I keep playing Phantom Liberty, I become more and more convinced that I'm going to wait out CDPR's next release until I get some solid impressions about it. Whether it's a more quality interactive movie a la Witcher 3, or CoD clone with token "choose your answer" and "dress-up" mechanics which is how I describe Cyberpunk.Yes, for the audience that CDPR pursued with Cyberpunk 2077, the game failed due to poor gameplay mechanics and content, not meeting the expectations that had been raised either specifically for this cyberpunk game or that already existed for the realm of GTA-likes. They also alienated their older audience, however, by shifting almost completely away from the RPG genre toward GTA and "looter-shooter" games, though I suppose expectations for this group should already have been revised prior to the game's release.
Witcher 2 second act did not result from player choices. It was basically "Do you want to play Game A or Game B" decision. Calling it C&C is far-fetched.Witcher 3 is a much better RPG than this because you actually get choices and consequences during quests.
The only meaningful piece of CnC from Witcher 3 I remember is dealing with Keira and how that affects something 50 hours into the game. Maybe the Radowid plot chain of quests as well, since you can lock yourself out of it, depending on some choices? The Blood Baron pivotal choice happens early enough to qualify as well. Pretty much everything else follows CDPR's weird tendency to put all the possible CnC so late in the quest, it no longer feels like CnC. This is even more pronounced in 2077. Like in the Judy quest that deals with Clouds - the choice you're supposed to make is fine, but the opportunity to make it is given to you about two stages too late to feel like you shaped the narrative and its outcomes, so you're back to watching an interactive movie.
I think the second act of Witcher 2 traumatized someone at CDPR to a point where they're deathly afraid of making content that the player can miss through their own choices.
More directly put, you feel like you are trying to roleplay a character who was not written with the intention to be roleplayed, regardless of what the marketing and Pawel Sasko are trying to convince you. At least that's how I've felt very often.Which is fine if you're rp-ing someone like that character, and the responses feel natural, but it's really annoying if you're not. My first two characters were not at all like the responses I was given - the one I'm playing now is, and the responses generally fit, which is pretty cool. But I remember being very annoyed with the first character, at times.
How exactly is the expansion taking place on Pacifica a bad thing? It's easily most bare bones section of the map in the base game.Some of it was excusable due to the setting being in the future. But the almost complete niggerfication of the expansion pack is clear pandering, as is railroading the player to Pacifica, where the newly written Wakandian Hatians have taken over with their hacking superpowers.