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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

KVVRR

Learned
Joined
Apr 28, 2020
Messages
652
Almost all missions are like that. It's a movie game. They really wanted you to ~*experience*~ the game more than playing it.
Start parade mission, hear the plan, think of all the posibilities, get railroaded every step of the way (including moving through crowd). It hurts more when everything needed is implemented in the game yet some designer designed his epic vision is what had to be enforced.
It's really funny if you don't even try to be stealthy. I was expecting the DLC to change in some way if you cause too much noise through the missions since the focus is obviously on the spy side of things and there's things like going back and erasing the footage from cameras if they spot you while escorting the president, but it really never does. I intentionally went out of my way to be as loud as possible and it's just so stupid how that goes in some missions. You can blast your way into the party at the tower as soon as you see an enemy, leave a trail of bodies left and right, shoot at least four dozen people while covering reed with a sniper only to go up to the party and there's this single guard saying "uhhh i dunno what happened boss, looks like someone got in? but how????"
Then for some reason the leader of Dogtown lets you leave, seemingly completely unaware of what you did, and you can inmediatedly initiate combat as soon as you're getting escorted out of the building - and nothing happens after that. No wanted system if patrols spot you on the street, no hits on you, nothing. It's like the part in the main game where you should be hunted by Arasaka for killing Yonobu except now the writers didn't even try to cover their asses with an excuse like everyone knowing it wasn't actually you.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
Then for some reason the leader of Dogtown lets you leave, seemingly completely unaware of what you did, and you can inmediatedly initiate combat as soon as you're getting escorted out of the building - and nothing happens after that.
Well, he thinks you're a NUSA agent, and maybe he's concerned that Dogtown will get nuked if he fucks with you. At least that's what I imagined.

But yes I shot my way in and then shot my way out and not much happened.

I think some things do change, for example when you meet Reed and go to the building, there was an car ambush and mooks waiting for me. But I watched someone else play it and they didn't have that.
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
652
Then for some reason the leader of Dogtown lets you leave, seemingly completely unaware of what you did, and you can inmediatedly initiate combat as soon as you're getting escorted out of the building - and nothing happens after that.
Well, he thinks you're a NUSA agent, and maybe he's concerned that Dogtown will get nuked if he fucks with you. At least that's what I imagined.

But yes I shot my way in and then shot my way out and not much happened.

I think some things do change, for example when you meet Reed and go to the building, there was an car ambush and mooks waiting for me. But I watched someone else play it and they didn't have that.
That doesn't stop him from killing you when you're disguised as one of the redheads if you get your answers wrong, though. Not only that but he still wanted to catch the president while she was in Dogtown, that's the whole reason she was hiding until Reed got her out wasn't it? You'd figure he'd have no problem killing some goverment gonk.

They do little details like that - I've noticed that they add those car ambushes or enemies who normally wouldn't attack you doing so sometimes if you choose to be more aggressive (especially in gigs) but nothing on a wide-escale, it's all contained mission to mission. Which is weird because the systems are already there. Maybe they just didn't want to punish one playstyle over the other (which is funny considering how pissy the characters themselves get if you go full ham)
 

Silverfish

Arbiter
Joined
Dec 4, 2019
Messages
3,929
Yeah, basically an echo chamber of basement dwellers sharing their deep insights on how the world should look like...

I enjoy the fact there is very little censorship on the Codex but such decision has consequences - it draws various socially-challenged freaks like a magnet.
Ukraine in bio.
 

S.H.O.D.A.N.

Learned
Joined
Dec 16, 2020
Messages
444
Witcher 3 is a much better RPG than this because you actually get choices and consequences during quests.

The only meaningful piece of CnC from Witcher 3 I remember is dealing with Keira and how that affects something 50 hours into the game. Maybe the Radowid plot chain of quests as well, since you can lock yourself out of it, depending on some choices? The Blood Baron pivotal choice happens early enough to qualify as well. Pretty much everything else follows CDPR's weird tendency to put all the possible CnC so late in the quest, it no longer feels like CnC. This is even more pronounced in 2077. Like in the Judy quest that deals with Clouds - the choice you're supposed to make is fine, but the opportunity to make it is given to you about two stages too late to feel like you shaped the narrative and its outcomes, so you're back to watching an interactive movie.

I think the second act of Witcher 2 traumatized someone at CDPR to a point where they're deathly afraid of making content that the player can miss through their own choices.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,914
Location
Free City of Warsaw

I think the second act of Witcher 2 traumatized someone at CDPR to a point where they're deathly afraid of making content that the player can miss through their own choices.
Don't know if it traumatized anyone, but it sure is a big cost for a company to make ingame content of which statistical player will only see half.

I played W2 twice to witness both sides of the story (and they both are worth it) but most gamers will just move on. Most won't even complete a game once.
 

moon knight

Matt7895's alt
Joined
Apr 7, 2015
Messages
1,147
Location
Italy
Almost all missions are like that. It's a movie game. They really wanted you to ~*experience*~ the game more than playing it.
Start parade mission, hear the plan, think of all the posibilities, get railroaded every step of the way (including moving through crowd). It hurts more when everything needed is implemented in the game yet some designer designed his epic vision is what had to be enforced.

Yeah that was a huge wasted opportunity
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,632
Almost all missions are like that. It's a movie game. They really wanted you to ~*experience*~ the game more than playing it.
Start parade mission, hear the plan, think of all the posibilities, get railroaded every step of the way (including moving through crowd). It hurts more when everything needed is implemented in the game yet some designer designed his epic vision is what had to be enforced.

Yeah that was a huge wasted opportunity
As was The Heist. It's particularly egregious because Dex gives you this snazzy VR presentation with "the plan", but it's basically just a cutscene. Riders on the Storm and the Arasaka warehouse mission gave you just a bit more leeway to select an entry path, but it was still superficial. As for the Parade, it's just a corridor shooter with cleverly disguised walls.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,444
Location
Grand Chien
God, you people are boring. Boring and predictable. Chick doesn't let you drive her car? WOKE! Romance options in a game taking place in Mongrelmerica not white enough? WOKE! Too many brunettes? WOKE! There's gay people? WOKE! Everything is woke, everything is cucked and you have to point it all out to everyone all the time. :roll:
Yeah, basically an echo chamber of basement dwellers sharing their deep insights on how the world should look like...

I enjoy the fact there is very little censorship on the Codex but such decision has consequences - it draws various socially-challenged freaks like a magnet.
Yeah cos the rest of the internet definitely doesn't draw socially-challenged freaks like a magnet
 

v1c70r14

Educated
Joined
Feb 8, 2023
Messages
259
Location
World of Goo
Yeah, basically an echo chamber of basement dwellers sharing their deep insights on how the world should look like...

I enjoy the fact there is very little censorship on the Codex but such decision has consequences - it draws various socially-challenged freaks like a magnet.
I'd pick antisocial neckbeards over smoothbrains trying to fit in with very cool and original Blackrock opinions and American oligarchy takes any day.

Polish "men" are some sort of invertebrate lifeform related to the leech, they attach themselves to the anus of whoever the top dog of the day is for nourishment, spit shining the boots of Germans, cowering before the Russian and now trying to out-compete the American in the worship of the magic negro, he's so socially hip he'll scream the mantras, like "the future is shemale!", with such fervour that it makes even true believers uncomfortable.

Russian annexation of Poland can't come soon enough, you were less cringe when you tried to "fit in" under the German and the Russian. It's not a coincidence that the windsock often bears a strong resemblance to the Polish flag.
 

Utgard-Loki

Arcane
Joined
Dec 29, 2011
Messages
1,923
the dlc really frontloaded all its poz, just to make sure no journalist misses a single bit of it, i bet. once madame menstruation-cramps leaves the scene it became a lot more bearable. since i'm not going to play this again: is evil white male kurt chudsky actually a character in any of the other endings? i did the simp for song mi one and he just gets stabbed by the jewish golem/shapeshifter bartender and that's that. feels really lame considering the build up.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,905
Location
London, UK
Strap Yourselves In
God, you people are boring. Boring and predictable. Chick doesn't let you drive her car? WOKE! Romance options in a game taking place in Mongrelmerica not white enough? WOKE! Too many brunettes? WOKE! There's gay people? WOKE! Everything is woke, everything is cucked and you have to point it all out to everyone all the time. :roll:

Almost all missions are like that. It's a movie game. They really wanted you to ~*experience*~ the game more than playing it.
Is CP77 a great RPG? No, but then again, neither were any of the Witcher games. Good games, shitty RPGs.

What CDPR quite successfully accomplished with CP77 is combining the cinematics and set pieces of games like Uncharted with an open world and some very light RPG elements in a way that actually feels pretty damn good. That, by itself, is a lot of fun, now that the game has been fixed into a decent state.

Just don't expect some sort of deep RPG. I mean, why would you? It's CDPR.

I think there's a distinction to be made between, let's say, cucked and woke. CP2077 (having been mainly conceived in the late Noughties) isn't that badly woke, but it is badly cucked. For the Owlcat games, PFK is cucked, WOTR is mainly cucked, but on the cusp of being woke.

Again, I go back to the thing of Eastern Europe being a bit behind the general West in terms of "globalist" subversion. CP2077 is cucked to a level equivalent to 90s/early Noughties Western product.

By comparison, BG3 is pretty woke, big AAA console titles of the late 2010s and 2020s like Far Cry 6, the last few big console war shooters, they're all woke. Woke as now a hard requirement, i.e. ESG, really kicks in towards the end of the Trump administration and ramps up under Biden.

The difference is mainly this: cucked is when the propaganda is all about how cool, talented and really okay the "oppressed minorities" (including women, even white women) are; woke is about how evil White people, and particularly White men are (but "Karens" and TERFs are also now targets). Cucked was addressed to Whites, to get them to lower their moral guard (and it started basically in the 60s); woke is addressed to the POC who are demographically replacing them and the degenerates who are cheering them on, and is meant to stir anti-White resentment and hatred. Another clue is the grrrl power aspect of it: cucked was mainly White grrrl power, grounded in the Feminist movement; woke is mainly POC grrrl power (and in that regard, both Panam are Judy are indeed moving into the woke area, but they're still mainly drawn as female characters from the cucked era).

In a nutshell, cucked is, "The oppressed minorities are just as good as you Whitey, give them a chance," whereas woke is, "The oppressed minorities are better than you Whitey, get out of the way (and cut your dick off while you're at it), OR ELSE."

***********

Re. CP2077, I agree, their strong suit is the cinematic digital puppetry (with music being an integral part of it, be it noted) combined with some lite RP. When it works (which is fairly often) it works very well (e.g. the Witches sequence in TW3, few videogames have managed to elicit such a hypnotic sense of immersion and presence, it's really quite amazing - and there are quite a few moments in CP2077 like that too). But I think the point of resentment re. CP2077 is that a lot the hype leading up to it was that CDPR were going to strech themselves, to challenge themselves to lean more into the RPG side and make a tremendous RPG. The hype, as I recall, was, "Right, we're good at this sort of thing, but we're going to try and do better on the RPG side of things, make it richer, deeper and more interesting." They failed to do that. But they did (eventually, by doggedly working on the game - contrary to the predictions of many doomsayers here, be it noted) succeed in playing to their strengths again.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Have to say, 2.0 is the closest CDPR came to make good gameplay, unfortunately, they give you the tools and never let you use them properly because they are too busy jerking off Idris Elba and Keanu.
 

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Have to say, 2.0 is the closest CDPR came to make good gameplay, unfortunately, they give you the tools and never let you use them properly because they are too busy jerking off Idris Elba and Keanu.
100%. The best part of the game is literally screwing around on the streets doing gigs, bounties, etc. It's disappointing when you consider what they could have done with it.

If they're smart (lol), they'd build on this structure and have something awesome in the future, but... eh.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
I think there's a distinction to be made between, let's say, cucked and woke.
The problem goes deeper, it is an issue of CDPR storytelling, it is not fitting for a RPG but they insist in pretending with their pseudo RPG format what leads the player to have expectations they have zero interest in fullfilling, the problem is, they want to make a movie with their "awesome" ideas on their heads but forget or dont care the player should have agency on a RPG, so every time there is a conflict between player agency and their cinematic ideas, 70% of time, player agency loses.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I think there's a distinction to be made between, let's say, cucked and woke.
The problem goes deeper, it is an issue of CDPR storytelling, it is not fitting for a RPG but they insist in pretending with their pseudo RPG format what leads the player to have expectations they have zero interest in fullfilling, the problem is, they want to make a movie with their "awesome" ideas on their heads but forget or dont care the player should have agency on a RPG, so every time there is a conflict between player agency and their cinematic ideas, 70% of time, player agency loses.
Yeah, I've been playing more of this and the much lauded "Gigs with C&C" are Bethesda-level.

It appears Witcher 3 was the high point in CDPR's writing, then the good people left.
 

gurugeorge

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Strap Yourselves In
I think there's a distinction to be made between, let's say, cucked and woke.
The problem goes deeper, it is an issue of CDPR storytelling, it is not fitting for a RPG but they insist in pretending with their pseudo RPG format what leads the player to have expectations they have zero interest in fullfilling, the problem is, they want to make a movie with their "awesome" ideas on their heads but forget or dont care the player should have agency on a RPG, so every time there is a conflict between player agency and their cinematic ideas, 70% of time, player agency loses.

Yeah, it's funny but playing V in the important dialogues and cinematic moments (great as they are from one point of view) is like playing a fixed character in a story game. Worse even, because actually Geralt had more RPG-free appropriate responses than V does a lot of the time - ironically, even though he's a written character, you could make Geralt your own more easily than you can V. The whole sense of being V when you're not having fun roaming around dispatching ne'er-do-wells in creative ways (which is really what I play the game for now that I know the story) is dictated by the tone of the voice actor and by the responses CDPR have written.

Which is fine if you're rp-ing someone like that character, and the responses feel natural, but it's really annoying if you're not. My first two characters were not at all like the responses I was given - the one I'm playing now is, and the responses generally fit, which is pretty cool. But I remember being very annoyed with the first character, at times.

btw, there's a mod out now that accelerates time through stuff you already know - it makes the VO a jumble, but it's a godsend if you know it all already and just want to get back to the ne'er-do-well dispatching asap :)
 
Last edited:

Ben Zyklon

Educated
Joined
Aug 30, 2023
Messages
116
God, you people are boring. Boring and predictable. Chick doesn't let you drive her car? WOKE! Romance options in a game taking place in Mongrelmerica not white enough? WOKE! Too many brunettes? WOKE! There's gay people? WOKE! Everything is woke, everything is cucked and you have to point it all out to everyone all the time. :roll:

Almost all missions are like that. It's a movie game. They really wanted you to ~*experience*~ the game more than playing it.
Is CP77 a great RPG? No, but then again, neither were any of the Witcher games. Good games, shitty RPGs.

What CDPR quite successfully accomplished with CP77 is combining the cinematics and set pieces of games like Uncharted with an open world and some very light RPG elements in a way that actually feels pretty damn good. That, by itself, is a lot of fun, now that the game has been fixed into a decent state.

Just don't expect some sort of deep RPG. I mean, why would you? It's CDPR.

You can always go back to reddit if your feelings can't handle a space in which we can actually voice this opinions without being censored, you have tons of safe spaces already, use them.
 

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