Justicar
Dead game
Shitfield
Cyberpunk
YOUR CHOICE BOYZ
Cyberpunk
YOUR CHOICE BOYZ
There is thought put into V's character in the beginning. Considering the streetkid origin is the "canon" origin, you can clearly see the writers are setting V up as a youngblood starry-eyed douchebag who is consciously trying to act as someone who is actually tough.And last but not least the main motivation of the main character is money and fame, really shows you the subhuman slavic morality. There is no cause, no heroism just greed and we are supposed to be shedding a tear when the plot to get filthy rich goes wrong...oh no not the poor criminal slav
Viktor makes ironic remarks like "once you hit the big leagues, don't forget about us". Dexter slides the news that you're robbing Arasaka, finishing with "surely that's no problem" and if you give the tough guy response, he replies "Shiet, you don't mess around", and you can tell he just read you for a first class "mark". Later Evelyn offers to cut Dexter off the deal, and if you refuse her, telling Dexter trusts you, she ends the subject with "I hope you are as good as you are naive". V is basically the classic fall guy, at least until you finish the Voodo boys quest.
cyberpunk radio music is shit at best and aggravating at worstYou can always go back to giving Todd a blowjob in the Starfield thread.people listen to the ingame radio?
Do not offend our holy lady and host of one of the radio stationscyberpunk radio music is shit at best and aggravating at worstYou can always go back to giving Todd a blowjob in the Starfield thread.people listen to the ingame radio?
You need to seek Todds embrace before it's too late.cyberpunk radio music is shit at best and aggravating at worst
Grasshopper, if there's one thing that mods will fix, it's that.Shitfield
No idea just seen that it's possibleYou mean by killing other things to refresh it or can you just keep standing there?Yes?Like, is it possible to keep Sandevistan active 24/7?
Not sure what the criticism is here
I fucking hate those guys. They are like, my Achilles heel right nowDODGE THIS
Disable cyberware or cripple movement quickhack and they are done.I fucking hate those guys. They are like, my Achilles heel right now
Matter of taste. I think the soundtrack is fantastic and very inmmersive.cyberpunk radio music is shit at best and aggravating at worstYou can always go back to giving Todd a blowjob in the Starfield thread.people listen to the ingame radio?
Yes! This is a recurring problem for me as well, the city should be a character in and of itself, an oppressive antagonist looming dark and malevolent over our small and hopeless protagonist, but it never gave me that feeling. The problems here I think are multiple - there's issues with the art direction, from the Miami Vice weather to shiny textures and scattered colour compositions, there's issues with level design and traversal too, since the game seldom gives you a reason to look up at the towering architecture above you, and there's even a question about the writing, because while NC is constantly acknowledged as a shithole, our scumbag cast also often regard it as a place of exceptional opportunity, a "city of dreams." Night City's full of cyberpunk, but very light on the noir.1. Night City. Fantastic environments astonishing at times. But... it feels too clean sometimes? In the art of Cyberpunk 2020 tabletop rpg you see it as an oppressive pile of shit city (except for corpo parts ofc). But still , the game doesn't capture well the sense of hopelessness and oppression is supposed to give.
I think the problem here is that CDPR tried to "update" cyberpunk fiction and aesthetics from their '80s roots and instead projecting the future from our contemporary reality. Which again meant deprecating noir vibes in favour of this garish, kitschy cacophony we already see so much of in our modern fashions and entertainment. Instead of (relatively) somber Coca Cola neons, haute couture, and biker jackets, we get Moonchies cartoons, gold is best, and cargo shorts. So it's not really a question of style over substance here, 2077 still does that and it presents a very cohesive and depressingly believable vision of hyperconsumerism, but what passes for "style" today is anything but. PONPON shit!2. This will be divisive, but everything is overly sexualized, but not in the way it was again in tabletop. I don't know how to properly describe it, but look at the attached sample. Erotic but somehow mesmerizing and tasteful. Style over substance.
This one I'm not on, I felt Silverhand worked well from the start. I can't comment on the source material, but both the writers and Reeves did a good job to paint a compelling picture of a psychopath - violent, unempathetic and narcissistic, with that strange bit of devil-may-care charisma that these loons sometimes posess.3. Keanu Reeves. Love the guy, and although at the beginning I hated his depiction of Silverhand as an irredeemable asshole, at the ended liking him, guess that's the point. In any case, Silverhand was supposed to be based on David Bowie.
nigger if invested in body at all you can manhandle her.off immediately by kicking your 5ton augmented ass and leaving you helpless on the ground to bask in her glory!
Damn, he even used the ancient chinese style of T-posing to dodge your bullets. Impressive.DODGE THIS
The real question is what the fuck were the original 3 expansions planned to be about? Core game was supposed to be about the casino heist, DLC1 was Johnny, what the fuck were the other 2?SO yea, been playing 2.0 again, and now 10 hours into PL or some shit.
Shit's great, full stop.
Phantom Liberty is amazing in every way, it builds upon the foundation of what should have been CP2077 at launch. it's simply a top notch expansion, and also very sad, that we dont get more.
Currently falling in love with the CP2077 universe again, the lore, the slang, the world. its all so incredibly done, and looks fucking amazing.
Only major gripe left, is the lack of real RPG and C&C, which is a bummer, but... eh, it is what the fuck it is.
HYPE for Cyberpunk 2 in like 2027 or some shit, or 2077.
Love having this discussionsYes! This is a recurring problem for me as well, the city should be a character in and of itself, an oppressive antagonist looming dark and malevolent over our small and hopeless protagonist, but it never gave me that feeling. The problems here I think are multiple - there's issues with the art direction, from the Miami Vice weather to shiny textures and scattered colour compositions, there's issues with level design and traversal too, since the game seldom gives you a reason to look up at the towering architecture above you, and there's even a question about the writing, because while NC is constantly acknowledged as a shithole, our scumbag cast also often regard it as a place of exceptional opportunity, a "city of dreams." Night City's full of cyberpunk, but very light on the noir.1. Night City. Fantastic environments astonishing at times. But... it feels too clean sometimes? In the art of Cyberpunk 2020 tabletop rpg you see it as an oppressive pile of shit city (except for corpo parts ofc). But still , the game doesn't capture well the sense of hopelessness and oppression is supposed to give.
I am curious about Dog Town, though, since some of PL's marketing materials seemed to suggest that maybe CDPR were course-correcting just a tiny bit.
I think the problem here is that CDPR tried to "update" cyberpunk fiction and aesthetics from their '80s roots and instead projecting the future from our contemporary reality. Which again meant deprecating noir vibes in favour of this garish, kitschy cacophony we already see so much of in our modern fashions and entertainment. Instead of (relatively) somber Coca Cola neons, haute couture, and biker jackets, we get Moonchies cartoons, gold is best, and cargo shorts. So it's not really a question of style over substance here, 2077 still does that and it presents a very cohesive and depressingly believable vision of hyperconsumerism, but what passes for "style" today is anything but. PONPON shit!2. This will be divisive, but everything is overly sexualized, but not in the way it was again in tabletop. I don't know how to properly describe it, but look at the attached sample. Erotic but somehow mesmerizing and tasteful. Style over substance.
This one I'm not on, I felt Silverhand worked well from the start. I can't comment on the source material, but both the writers and Reeves did a good job to paint a compelling picture of a psychopath - violent, unempathetic and narcissistic, with that strange bit of devil-may-care charisma that these loons sometimes posess.3. Keanu Reeves. Love the guy, and although at the beginning I hated his depiction of Silverhand as an irredeemable asshole, at the ended liking him, guess that's the point. In any case, Silverhand was supposed to be based on David Bowie.
Maybe they'll talk about it in the future, there's a lot of areas in the game where nothing much happens. Pacifica was just the most obvious one.The real question is what the fuck were the original 3 expansions planned to be about? Core game was supposed to be about the casino heist, DLC1 was Johnny, what the fuck were the other 2?
Average gaymer doesn't actually want to play Hentai the FPS, people just like the idea.This was discussed some around launch. Cyberpunk seemed weirdly puritan and afraid of going too far with the sexual themes and characters, despite the subject matter being what it is, and their pre-release marketing ratcheting up the impression it'd be basically rule34 the video game.
amazeballs.nigger if invested in body at all you can manhandle her.
yes not enough sex in this 3d sex gameCyberpunk seemed weirdly puritan and afraid of going too far with the sexual themes and characters