Hellraiser
Arcane
I hit level 50 and there's some better stuff later on like second heart, very high armor cyberware, bonuses scaling with attributes and some unique cyberware in loot/quests (found a +20% or 30% critical hit chance increase unique eye implant yesterday, only it needs 50 capacity...). But besides that it's mostly choosing the rather small secondary bonuses when you upgrade to specialize your build more on rather bog-standard gear like the eye implant.after around 10 hours i think i am done with it. It is just not fun to play gameplay wise.
2.0 is like step back gameplay wise not forward. Yeah they flatted out a lot but at the same time skill tree is just not fun to work with. Cyberware also was supposed to be better but at lvl 15 i don't see anything special. Unless there is cyberware bonanaza waiting to be unlocked everything feels meh. The cyberware limit is so strict that you can't install pretty much anything and that is with tech cyberware specialization, idk how non specialized can do anything with it. The tech tree gives me more health and barely 1 more granade with some small damage. Basically whole tech tree is worthless to me despite specialization.
As much as previous system had issues at least there was build diversity and too many options to choose from. Here i am wondering what should i pick because most of skills feel worthless. Reload while dashing wow. 30% better heal with last health pack wow.
I will probably roll new character in few days but for now meh..
The problem indeed is that the limit is too restricting, even if I got edgerunner I have a backlog of 3 pieces of good cyberware I can't install yet and who knows if I ever will install all of them and 3 slots still free (2 in the head, since those are mostly haxx implants). They stupidly tied it mostly to player level (+3/level) and gave you almost no reliable option to increase it faster at some expense of other stats as you level up. You might get lucky and get a few cyberware capacity shards, but besides the 2 or 3 perks and leveling engineering for the bonuses there's nothing the player can do to deliberately raise it. I mentioned earlier I feared that tech is going to be mandatory and it does feel like it, the cyberware capacity related perks should have been scattered all around the attribute trees and provide specialized reductions like tied to a build/attribute somehow (reflex perk making sandevistans cost no capacity etc., INT perk reducing head slot cyberware cost).
As for the perk trees, I also noticed that sure there's less filler but there seems to be less flexibility. I remember that my Nomad Gunslinger (Tech-revolver optimized build) benefited from Reflex and Cool somehow, in addition to the meager tech-weapon bonuses from some tech perks, and by the time I finished the game around level 50-ish I still had perks in Cool (I went Reflex and Tech first) I could have benefited from if I got another few levels. Now if you want to use pistols everything is in one path in Cool and nothing in Reflex (unless you count dashing/dodging, maybe).
And at level 50-ish* I honestly have no idea what else I could get for my cyber ninja, besides edgerunner, already have 20 cool, 20 reflex, 15 tech and 15 body with INT as a dump stat. Guess dump points into INT for some haxx perks? Although to be fair, how many perks could they invent without at least partially returning to their old "borderlands style" incremental filler design philosophy the 1.0 trees had and thus reviving the original complaints? There's only so much stuff you can do around revolvers/pistols for instance without going into incremental bonuses.
*sure one can argue that my character is over-leveled but I only did at most 70% of the gigs in the game, the main quest until I could get into dogtown and a few (but still minority) of side jobs. Since enemies scale now it is easier to level as the exp doesn't drop off, so with the amount of experience giving content present in the game, even if you ignore a bunch of it like random gangoon camps, it's not that difficult to hit level 50. Previously at some point you would most likely get relatively crap experience rewards from some gigs.
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