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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Owl

Cipher
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Joined
May 21, 2014
Messages
210
Codex USB, 2014
That doesn't mean Windows is to blame, that means something in your PC isn't quite stable.
Some part of Windows, possibly some Windows API feature that changed a bit on newer versions and which the engine became dependant on, since I was using LTSC 2019 and there have been some changes to certain programs which make them not run on it (for example, a number of Adobe CC programs won't install on LTSC 2019 anymore and I had to request Adobe provide me with older offline installers).
If it were a hardware issue I would expect it to persist across installations, and not to have manifested on the exact patch where they added a major new feature to their rendering system, coincided by widespread reports by other users of the exact same symptoms.
So yes, absent any evidence to the contrary, Windows would appear to be to blame, or rather, the developers choosing to tie their engine's design too much to the quirks of one specific platform.
If you're using an outdated version of Win 10 LTSC (which is, I'm sure you know, a stripped down enterprise variant of windows), don't be surprised if you run into issues with some software. Btw if you insist on using LTSC, the game is working fine on LTSC 2021.
 
Last edited:

EvilWolf

Learned
Joined
Jul 20, 2021
Messages
268
It could also be that the application running under its native environment (DX11/DX12; Windows) is demanding higher performance from your PC, thus exposing what stability issues it does have, despite not necessarily encountering stability issues in most if not all of the other games you play on it.
Rule number 1 of troubleshooting: if you replace something, and the problem goes away, that something was usually (though not always) the problem.
What you're suggesting isn't impossible, but far less likely, particularly given CD Projekt's track record of spectacular incompetence.
That's Rule #1 of babbies first repair job. All you're doing is slapping a bravery badge on a leaking pipe. I once had a GPU that reliably stopped working under load so I replaced it and it worked for a while. After a month it started BSODing so I assumed it must be the Motherboard, so I replaced it. It worked fine for three months then started again. It was at this point I metered my power supply and realized it was shorting when the power draw hit the maximums on the board and GPU. Just because something stops happening when you change something doesn't mean the change you made was the problem.
 

Crispy

I feel... young!
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Staff Member
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Messages
1,877,274
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Strap Yourselves In
Rule number 1 of troubleshooting: if you replace something, and the problem goes away, that something was usually (though not always) the problem.
What you're suggesting isn't impossible, but far less likely, particularly given CD Projekt's track record of spectacular incompetence.
Rule number 2 of troubleshooting: never assume the one thing you changed is, in and of itself, a 100% guaranteed stable factor.

What you're implying is that Linux solved your crashing problems with Cyberpunk 2077 and therefore Windows is to blame. That's about as feasible an explanation as the one I offered, and I bolster my argument with the fact that Cyberpunk 2077 running on (a well-built and capable) PC -- under Windows -- is rather remarkably stable. I have anecdotal, observation-based and ample second-hand evidence of this claim.
 
Joined
Dec 24, 2018
Messages
1,899
It could also be that the application running under its native environment (DX11/DX12; Windows) is demanding higher performance from your PC, thus exposing what stability issues it does have, despite not necessarily encountering stability issues in most if not all of the other games you play on it.
Rule number 1 of troubleshooting: if you replace something, and the problem goes away, that something was usually (though not always) the problem.
What you're suggesting isn't impossible, but far less likely, particularly given CD Projekt's track record of spectacular incompetence.
That's Rule #1 of babbies first repair job. All you're doing is slapping a bravery badge on a leaking pipe. I once had a GPU that reliably stopped working under load so I replaced it and it worked for a while. After a month it started BSODing so I assumed it must be the Motherboard, so I replaced it. It worked fine for three months then started again. It was at this point I metered my power supply and realized it was shorting when the power draw hit the maximums on the board and GPU. Just because something stops happening when you change something doesn't mean the change you made was the problem.
I maintain hump process control systems. I don't know what piddly shit you deal with but I daresay I know more about troubleshooting hardware than you do.

Rule number 1 of troubleshooting: if you replace something, and the problem goes away, that something was usually (though not always) the problem.
What you're suggesting isn't impossible, but far less likely, particularly given CD Projekt's track record of spectacular incompetence.
Rule number 2 of troubleshooting: never assume the one thing you changed is, in and of itself, a 100% guaranteed stable factor.

What you're implying is that Linux solved your crashing problems with Cyberpunk 2077 and therefore Windows is to blame. That's about as feasible an explanation as the one I offered, and I bolster my argument with the fact that Cyberpunk 2077 running on (a well-built and capable) PC -- under Windows -- is rather remarkably stable. I have anecdotal, observation-based and ample second-hand evidence of this claim.
I have already explained to you the most likely reason why my particular Windows installation was not handling it well (I was running LTSC, which does not receive all of the updates that regular windows does, and my LTSC version was from 2019; it has already run into a few known cases of software not working due to its version). There is no evidence that it is a hardware problem, and plenty to point towards software as the issue. So I'm not sure why you're fixated on the idea that it's a hardware problem, when most evidence points against that.
 

EvilWolf

Learned
Joined
Jul 20, 2021
Messages
268
It could also be that the application running under its native environment (DX11/DX12; Windows) is demanding higher performance from your PC, thus exposing what stability issues it does have, despite not necessarily encountering stability issues in most if not all of the other games you play on it.
Rule number 1 of troubleshooting: if you replace something, and the problem goes away, that something was usually (though not always) the problem.
What you're suggesting isn't impossible, but far less likely, particularly given CD Projekt's track record of spectacular incompetence.
That's Rule #1 of babbies first repair job. All you're doing is slapping a bravery badge on a leaking pipe. I once had a GPU that reliably stopped working under load so I replaced it and it worked for a while. After a month it started BSODing so I assumed it must be the Motherboard, so I replaced it. It worked fine for three months then started again. It was at this point I metered my power supply and realized it was shorting when the power draw hit the maximums on the board and GPU. Just because something stops happening when you change something doesn't mean the change you made was the problem.
I maintain hump process control systems. I don't know what piddly shit you deal with but I daresay I know more about troubleshooting hardware than you do.

Rule number 1 of troubleshooting: if you replace something, and the problem goes away, that something was usually (though not always) the problem.
What you're suggesting isn't impossible, but far less likely, particularly given CD Projekt's track record of spectacular incompetence.
Rule number 2 of troubleshooting: never assume the one thing you changed is, in and of itself, a 100% guaranteed stable factor.

What you're implying is that Linux solved your crashing problems with Cyberpunk 2077 and therefore Windows is to blame. That's about as feasible an explanation as the one I offered, and I bolster my argument with the fact that Cyberpunk 2077 running on (a well-built and capable) PC -- under Windows -- is rather remarkably stable. I have anecdotal, observation-based and ample second-hand evidence of this claim.
I have already explained to you the most likely reason why my particular Windows installation was not handling it well (I was running LTSC, which does not receive all of the updates that regular windows does, and my LTSC version was from 2019; it has already run into a few known cases of software not working due to its version). There is no evidence that it is a hardware problem, and plenty to point towards software as the issue. So I'm not sure why you're fixated on the idea that it's a hardware problem, when most evidence points against that.
Real flex that you manage a government regulated nigh-fool proof system with years of trial and error behind it in an industry with more accident related scandals than an oil company. Let me guess you work out of East Palestine, Ohio? Maybe try managing IT security at a company that has pushed the top three competitors in the industry out of their local metropolitan city. Better yet, why not be humble and not try to flex your knowledge when you don't even know how to download the right proton drivers to get RTX on Cyberpunk 2077 on Linux in the year of our Lord 2023.
 
Joined
Dec 24, 2018
Messages
1,899
It could also be that the application running under its native environment (DX11/DX12; Windows) is demanding higher performance from your PC, thus exposing what stability issues it does have, despite not necessarily encountering stability issues in most if not all of the other games you play on it.
Rule number 1 of troubleshooting: if you replace something, and the problem goes away, that something was usually (though not always) the problem.
What you're suggesting isn't impossible, but far less likely, particularly given CD Projekt's track record of spectacular incompetence.
That's Rule #1 of babbies first repair job. All you're doing is slapping a bravery badge on a leaking pipe. I once had a GPU that reliably stopped working under load so I replaced it and it worked for a while. After a month it started BSODing so I assumed it must be the Motherboard, so I replaced it. It worked fine for three months then started again. It was at this point I metered my power supply and realized it was shorting when the power draw hit the maximums on the board and GPU. Just because something stops happening when you change something doesn't mean the change you made was the problem.
I maintain hump process control systems. I don't know what piddly shit you deal with but I daresay I know more about troubleshooting hardware than you do.

Rule number 1 of troubleshooting: if you replace something, and the problem goes away, that something was usually (though not always) the problem.
What you're suggesting isn't impossible, but far less likely, particularly given CD Projekt's track record of spectacular incompetence.
Rule number 2 of troubleshooting: never assume the one thing you changed is, in and of itself, a 100% guaranteed stable factor.

What you're implying is that Linux solved your crashing problems with Cyberpunk 2077 and therefore Windows is to blame. That's about as feasible an explanation as the one I offered, and I bolster my argument with the fact that Cyberpunk 2077 running on (a well-built and capable) PC -- under Windows -- is rather remarkably stable. I have anecdotal, observation-based and ample second-hand evidence of this claim.
I have already explained to you the most likely reason why my particular Windows installation was not handling it well (I was running LTSC, which does not receive all of the updates that regular windows does, and my LTSC version was from 2019; it has already run into a few known cases of software not working due to its version). There is no evidence that it is a hardware problem, and plenty to point towards software as the issue. So I'm not sure why you're fixated on the idea that it's a hardware problem, when most evidence points against that.
a government regulated nigh-fool proof system
You are genuinely retarded and/or ignorant. I pity whoever has to deal with you in your job.
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,533
Location
Crait
aud3x40hddeb1.jpg
 
Joined
Sep 26, 2022
Messages
91
reddit - criticize Cyberpunk = get banned for "inflammatory/low effort post" by their community managers, moderators on CDPR's payroll
steam forums - criticize Cyberpunk = get banned for "inflammatory/low effort post" (this can get you banned from access to Steam community features) by CDPR moderator
any cyberpunk discord - criticize Cyberpunk = get banned for "inflammatory/low effort post" by community moderators and dedicated cock suckers

This is how Cyberpunk "comeback" looks like. They are controlling who's allowed to talk about AAA games on public forums. All dissenters are shadow banned, or outright banned, especially on reddit. The game has to be outright broken like it was on launch for any criticizing to get through their censorship thanks to mass inflow. Same thing is going on with Fallout subreddits BTW.
 

Justicar

Dead game
Glory to Ukraine
Joined
Apr 15, 2020
Messages
4,620
Location
Afghanistan
reddit - criticize Cyberpunk = get banned for "inflammatory/low effort post" by their community managers, moderators on CDPR's payroll
steam forums - criticize Cyberpunk = get banned for "inflammatory/low effort post" (this can get you banned from access to Steam community features) by CDPR moderator
any cyberpunk discord - criticize Cyberpunk = get banned for "inflammatory/low effort post" by community moderators and dedicated cock suckers

This is how Cyberpunk "comeback" looks like. They are controlling who's allowed to talk about AAA games on public forums. All dissenters are shadow banned, or outright banned, especially on reddit. The game has to be outright broken like it was on launch for any criticizing to get through their censorship thanks to mass inflow. Same thing is going on with Fallout subreddits BTW.
I think you missed 2 years of sperging on the reddit about cyberbug nigger. Are you retarted?
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
reddit - criticize Cyberpunk = get banned for "inflammatory/low effort post" by their community managers, moderators on CDPR's payroll
steam forums - criticize Cyberpunk = get banned for "inflammatory/low effort post" (this can get you banned from access to Steam community features) by CDPR moderator
any cyberpunk discord - criticize Cyberpunk = get banned for "inflammatory/low effort post" by community moderators and dedicated cock suckers

This is how Cyberpunk "comeback" looks like. They are controlling who's allowed to talk about AAA games on public forums. All dissenters are shadow banned, or outright banned, especially on reddit. The game has to be outright broken like it was on launch for any criticizing to get through their censorship thanks to mass inflow. Same thing is going on with Fallout subreddits BTW.
Please go ahead and make your inflammatory/low effort post here, so that I can rate it accordingly.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,987
reddit - criticize Cyberpunk = get banned for "inflammatory/low effort post" by their community managers, moderators on CDPR's payroll
steam forums - criticize Cyberpunk = get banned for "inflammatory/low effort post" (this can get you banned from access to Steam community features) by CDPR moderator
any cyberpunk discord - criticize Cyberpunk = get banned for "inflammatory/low effort post" by community moderators and dedicated cock suckers

This is how Cyberpunk "comeback" looks like. They are controlling who's allowed to talk about AAA games on public forums. All dissenters are shadow banned, or outright banned, especially on reddit. The game has to be outright broken like it was on launch for any criticizing to get through their censorship thanks to mass inflow. Same thing is going on with Fallout subreddits BTW.
It's Reddit, what did you expect?
 

Axel_am

Exploring and Enjoying
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Buckkeep
Codex+ Now Streaming!
CD Projekt Red have stopped HDD support for Cyberpunk and have made playing the game with an SSD now a requirement. With that being said has anyone tried playing this on a HDD?
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,285
CD Projekt Red have stopped HDD support for Cyberpunk and have made playing the game with an SSD now a requirement. With that being said has anyone tried playing this on a HDD?

All console players did when it launched. Stuff popping up just before you to smash it or physic geometry loading before textures which meant you drive into invisible wall.

It didn't help that most of those were consoles at the end of their lifespan with probably halved HDD reads or worse.
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
652
I can't help but wonder just what they did or what makes them think a NVMe is necessary for the ultra settings of Phantom Liberty. I bought one a month ago and the only difference I've noticed is just how fast the PC boots up, everything else seems to be the same.
 

racofer

Thread Incliner
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Messages
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Your ignore list.
I can't help but wonder just what they did or what makes them think a NVMe is necessary for the ultra settings of Phantom Liberty. I bought one a month ago and the only difference I've noticed is just how fast the PC boots up, everything else seems to be the same.
None of those specs make any sense.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,640
I can't help but wonder just what they did or what makes them think a NVMe is necessary for the ultra settings of Phantom Liberty. I bought one a month ago and the only difference I've noticed is just how fast the PC boots up, everything else seems to be the same.
None of those specs make any sense.
Overcompensating for "oh yeah, it totally works on PS4" last time.
 

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