Yeah, to tell the truth, I would prefer if they didn't waste all that money gilding the lily. I mean sure, I am not exactly representative of their audience, I happen to think many CGA games are beautiful, but still, I would really prefer if they spent the money o either give us more games or a much longer single game, rather than blowing it all on full VO and what not.
Dude, they "sold" only 79,274 copies until now...a game like this could easily get to 500k-1M sales. The guys are starting the project with the game 100% paid, anything that will come after is pure, clean profit. That's a HUGE incentive to release it.What I'm really curious to see is how well DF Adventure will sell AFTER it's released. (Assuming of course that Tim & Ron deliver a quality product). Did everyone who would have bought it already buy it with pledges? (That would be a hilarious way to troll steam out of a cut of sales). Will the publicity garnered from the unusual funding method mean a bunch of other people will pick it up once the game is released?
One of the inherent dangers of crowdsourcing like this is that developers are given very little incentive to actually finish a quality product on time if they've already received 80-90% of the total income they would've gotten from sales already.
I'm having more fun just watching his videos than with any recent "funny adventure game" I played, like those from TellTale.video