Mogar said:ITT: We discuss the (adverse) fallout from Bethesda's mega hits on modern/future RPGs.
Cloaked Figure said:Fallout 3 will have a good impact on the industry.
Ok, before you reply, read the entire argument.
First of all, there is no denying these facts:
- Fallout 3 will get very good reviews, and possibly some GOTY awards.
- Fallout 3 will make a lot of money, enough to make a sequel.
Keeping that in mind, also note that:
- Fallout 3 has dialog trees, and skill checks.
- Fallout 3 has Good/Evil alignments.
- Fallout 3 has a low fantasy setting.
- Fallout 3 has more than one ending.
A game with dialogs, choices, no magic, and a unique setting gets good reviews, and makes enough money for a sequel. I think you will all agree that Bethesda has some sort of impact on the RPG industry and how RPG's are made, and Fallout 3 will surely influence other games that are in development.
SO, what's the end result? Well there are positives and negatives..
Positive: We see more games with dialog trees, skill checks, good/evil alignments, and all that other stuff that we here on the Codex cherish so much.
Negative: One of our most beloved series had to be defiled to do it.
Let's face it, TB and Iso aren't coming back any time soon, but dialog trees, and C&C are timeless gameplay features that can never really become outdated. Bethesda has the power to make these features viable once more. If the Fallout name has to be sacrificed in the process, then that is only fair.
I dare one of you to prove me wrong.
NiM82 said:KOTOR was a also a pretty huge success on the consoles, it had all the above, more or less, yet that didn't stop Bioware dumbing down it all down futher for Mass Effect. It also didn't encourage Bethesda to sort Oblivion out. It didn't really go on to inspire anything else either.Cloaked Figure said:- Fallout 3 has dialog trees, and skill checks.
- Fallout 3 has Good/Evil alignments.
- Fallout 3 has a low fantasy setting.
- Fallout 3 has more than one ending.
Bethesda will look at the FO3 feedback and realise that all the XBOX kids cared about, after all that hard work, was teh nuclear catapult and teh slow mo gore. Thus FO4 will likely be even shallower, much like Obliv was to MW.
racofer said:Cloaked Figure said:I dare one of you to prove me wrong.
asper said:Why is everyone talking about Oblivion and FO3?
Let's distinguish between pre-Morrowind and post-Morrowind Bethesda. That's when the whole team got changed (or was it after Morrowind?)
The point is that none of the people who made the older games are working there now. Arena, and especially Daggerfall, were genuinely innovative games. You might like them or not (and it are very flawed games), but really new things were tried and envelopes were pushed, and you cannot say that about more than a dozen or so games. I'm not aware of any influence they might have had on gaming though (are there any Daggerfall-clones?)
Oh, and the modern bullcrap is not even worth discussing.
Mogar said:asper said:Why is everyone talking about Oblivion and FO3?
Let's distinguish between pre-Morrowind and post-Morrowind Bethesda. That's when the whole team got changed (or was it after Morrowind?)
The point is that none of the people who made the older games are working there now. Arena, and especially Daggerfall, were genuinely innovative games. You might like them or not (and it are very flawed games), but really new things were tried and envelopes were pushed, and you cannot say that about more than a dozen or so games. I'm not aware of any influence they might have had on gaming though (are there any Daggerfall-clones?)
Oh, and the modern bullcrap is not even worth discussing.
Yeah, the new Bethesda basically raped the old Bethesda's unique vision of The Elder Scrolls world. Thanks alot, Todd.
ArcturusXIV said:Mogar said:asper said:Why is everyone talking about Oblivion and FO3?
Let's distinguish between pre-Morrowind and post-Morrowind Bethesda. That's when the whole team got changed (or was it after Morrowind?)
The point is that none of the people who made the older games are working there now. Arena, and especially Daggerfall, were genuinely innovative games. You might like them or not (and it are very flawed games), but really new things were tried and envelopes were pushed, and you cannot say that about more than a dozen or so games. I'm not aware of any influence they might have had on gaming though (are there any Daggerfall-clones?)
Oh, and the modern bullcrap is not even worth discussing.
Yeah, the new Bethesda basically raped the old Bethesda's unique vision of The Elder Scrolls world. Thanks alot, Todd.
I really need to try out Daggerfall. I heard it was buggy as all hell, and an exercise in sadomasochism.
Yes, especially the graphics.For its time, it was a great RPG and ahead of its time
Liberal said:Bah, Daggerfall has no plot. One stupid movie doesn't make one! [/Andhaira]
I dare you to stop copying your posts wholesale.Cloaked Figure said:I dare one of you to prove me wrong.
And "dialogues" were worse than in Oblivion!Mogar said:Liberal said:Bah, Daggerfall has no plot. One stupid movie doesn't make one! [/Andhaira]
Agreed, it had too much freedom. Some linearity is required for a good story. Now TES Redguard, despite not being an RPG, had an excellent storyline.
Suchy said:And "dialogues" were worse than in Oblivion!Mogar said:Liberal said:Bah, Daggerfall has no plot. One stupid movie doesn't make one! [/Andhaira]
Agreed, it had too much freedom. Some linearity is required for a good story. Now TES Redguard, despite not being an RPG, had an excellent storyline.
I totally don't get all that praise around Daggerfall. It had cool character sheet, stats&skills, but extremely dull content.
Morrowind was actually the best thing Bethesda ever showed, even though as usual it had terrible NPCs and dialogue.