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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

TT1

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Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
Which one of you did this?

 

TT1

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Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
Holy shit!

Only now I realized that the game was abandoned by the developer team! This really is discouraging and I expected a lot more from the them. Why should I play this game now with no hope of improvement?

So, no horses, no girls, no vikings, no samurai ... They just quit shortly after launch and move on? Hard to understand this decision ... they could have outsourced or opened the code for modders to continue with the game.

I hope this is not the end of this game.
 
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Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Because it's their engine?

Edit:

Wouldn't releasing the source code making selling the game moot?
 
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Excidium II

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And? Is it some trade secret like an ERP containing a business whole operation in its logic or game code which is the same shit ever with copy-pasted pathfinding/line of sight algorithms?
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Man, I have no idea, I know I wouldn't want to release it, especially since it's my only income. And from what I know it's not really common for game companies to release the source code so shortly after release.
 
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Excidium II

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Because they're dumb. I'd make game source code available day one. The sooner it's available the sooner some random nerds will make tools and expand the game well beyond the original scope, keeping it relevant and sales coming for years.

The reason game companies don't do it is mainly because a) they have integrated 3rd party stuff that has their own licenses and thus wouldn't work b) they want to milk and dime with dlc and free content from fans sounds like a bad deal
 
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Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Man, I have no idea, I know I wouldn't want to release it, especially since it's my only income. And from what I know it's not really common for game companies to release the source code so shortly after release.

You talked to Jan, no? What did he say about the Squirrel decompiler issue?

I haven't talked to him about anything specific regarding their engine. I have just spoken to him about general things regarding the game and release.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Because they're dumb. I'd make game source code available day one. The sooner it's available the sooner some random nerds will make tools and expand the game well beyond the original scope, keeping it relevant and sales coming for years.

The reason game companies don't do it is mainly because a) they have integrated 3rd party stuff that has their own licenses and thus wouldn't work b) they want to milk and dime with dlc and free content from fans sounds like a bad deal

Well, I wouldn't call them dumb, but that is a good reason I guess to release the code.
 

sser

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To call the game 'abandoned' in the context of the sea of shit that's on Steam actually ticks me off a little bit. There are developers, including very high-profile ones, who flat out leave games that don't even fucking work, either technologically and/or mechanically.
 

Modron

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Someday I hope rasp will continue the proud tradition of promising to post the source code during the weekend and never logging back on to the codex again :D.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
To call the game 'abandoned' in the context of the sea of shit that's on Steam actually ticks me off a little bit. There are developers, including very high-profile ones, who flat out leave games that don't even fucking work, either technologically and/or mechanically.

Yeah, it's like people forgot what version 1.0 means.
 
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To call the game 'abandoned' in the context of the sea of shit that's on Steam actually ticks me off a little bit. There are developers, including very high-profile ones, who flat out leave games that don't even fucking work, either technologically and/or mechanically.

Yeah, it's like people forgot what version 1.0 means.
'games as a service' has really made a breakthrough into people's minds.
 

MRY

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How can it be economical for Daedelic to be putting out major new features in The Long Journey Home at ~19k sales and not economical for Battle Brothers to do so at ~90k sales? I realize TLJH is a bit more expensive and that presumably Cobbett at least was working nearly for free to get his foot in the door, but I had figured BB was pretty cheap to support too?
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Man, I have no idea, I know I wouldn't want to release it, especially since it's my only income. And from what I know it's not really common for game companies to release the source code so shortly after release.

You talked to Jan, no? What did he say about the Squirrel decompiler issue?

I haven't talked to him about anything specific regarding their engine. I have just spoken to him about general things regarding the game and release.

It would be great to see a more in-depth discussion about the situation. I don't think people would be unsympathetic to their reasons if they explained them. But they haven't.

Is it about the modding thing again? I don't understand why they have to explain anything to be honest.
 
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Excidium II

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How can it be economical for Daedelic to be putting out major new features in The Long Journey Home at ~19k sales and not economical for Battle Brothers to do so at ~90k sales? I realize TLJH is a bit more expensive and that presumably Cobbett at least was working nearly for free to get his foot in the door, but I had figured BB was pretty cheap to support too?
They're only like 3 dudes, maybe they are just sick of it and wanna work on something different.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
How can it be economical for Daedelic to be putting out major new features in The Long Journey Home at ~19k sales and not economical for Battle Brothers to do so at ~90k sales? I realize TLJH is a bit more expensive and that presumably Cobbett at least was working nearly for free to get his foot in the door, but I had figured BB was pretty cheap to support too?

Like said earlier, something new something fresh.
 

MRY

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How can it be economical for Daedelic to be putting out major new features in The Long Journey Home at ~19k sales and not economical for Battle Brothers to do so at ~90k sales? I realize TLJH is a bit more expensive and that presumably Cobbett at least was working nearly for free to get his foot in the door, but I had figured BB was pretty cheap to support too?
Dunno if I would describe story mode as a major new feature
If story mode is so simple, why don't they add a story to Battle Brothers and make Darth Roxor happy?

:troll:
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Well, you could always send them an email and ask I guess. I'm not even sure what the issue is about here to be honest. Did they promise something back when about modding? I haven't followed the modding debate at all.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I see, what is it specifically about? The only thing I can remember is they gave some statement that their code was a mess and was embarrassed over it or something.
 

Kayerts

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I don't have any inside information about the game, but here are some general reasons why not to enable modding unless it's economically feasible to support it:

Modding support without full source code release generally requires you to make reasonable abstractions while you are writing the game whereby there will be a large and meaningful portion of content available in an intelligible fashion for extension, addition, modification, and so forth. If you don't do that because it's easier to create content that's entangled with your source code, then either you have to spend a lot of time refactoring your work to make it more transparent, or you have to open your source code for modders.

Modding support with full source code risks the possibility of some jerk posting a copy of your game on his own site. Or (more likely) some modder spends some number of hundreds of hours on his mod (which is a full version of the game) and then makes it available to owners of the game, except due to hiccups with Steam Workshop, it's not available. So then copies start circulating on the broader Internet, available not just to owners but everyone. You can get an injunction and pay a law firm some amount of money and get it taken down, and you can generate a lot of ill-will because you're fighting against some dev who spent a lot of time making your game more awesome. Or you can just choose not to have this problem. "Illegal copies of an electronic game? My word!," you may say, dropping your monocle. "What is this world coming to? The next thing you know, they'll invent a way to illegally download CD music!" And, sure, piracy is always an option for customers, but as a developer you don't want to make decisions that could cause illegal copies to be the only option for reaching desirable content.

Modding also increases the number of bug reports that come in, because users can't differentiate between mod bugs and base game bugs. Or (alternatively) mods expose bugs that really were always there in the base game, but were never expressed in the content you had. The average user isn't going to mention that he's using the Romanceable Brothers Mod when he's complaining about why your programmers (he thinks you have more than one) couldn't eliminate crashes in five years of development time. He's just going to leave a negative review on Steam about the noob fucks (again, he thinks you have more than one noob fuck) at Overhype.

Also, if your programmer, in a fit of ill-advised altruism, should be so bold and so foolish as to make himself accessible to the modders, his inbox is going to be stuffed full of abstract questions about code he wrote 1-5 years ago. At the very least he needs to document instructions about how to build the thing, which might be as easy as "clone repository, press button" and might be a 39-step process starting with "So first, you're going to have to recompile these utilities. Also, heads up, you're going to need a remote laptop on your network named b1487." One-man dev teams, especially when the one man is a virtuoso programmer, tend to do really fucking weird things without even noticing them, which will likely astound everyone else in the world. This applies not just to your programmer, but the sometimes wonderful and sometimes insane programmers who are fans of your game and want to mod it. Does your game compile on Red Hat distributions from 2003? You may not know the answer to this question, but some helpful fan of yours in Central Asia may decide to write to tell you the answer. (Spoilers: it doesn't.)

You get grumbly modders (who had previously been excited product advocates) if he ignores them, and you get a huge hit to that programmer's productivity if he does. "Oh, but you can just disclaim that you won't provide support for modders!", you think. That'll probably work really well, because if there's one thing that diehard fans of PC games are known for, it's how reasonable they are.

When all's said and done, Overhype will have grossed $2-3m from this game that took them five years to make, which (after paying Steam, artists, composers, office space if they decided to have an office, any promotional activities like showing up at conventions, dues to terrible quasi-racketeering business entities prevalent in Germany that are prereqs for participating in the above) works out to some mid-high five-figure amount per Overhype bro per year. This would make it what we call a labor of love, as differentiated from the type of labor where you get paid a market rate for the work you do. In their shoes, I would also want to move on.
 
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