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MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,626
Did they update the game to make it easier? Started playing again. Expert/Expert/Low Ironman on Lone Wolf and I've been able to get to level 9 fairly easily in 14 days so far. Usually it's game over by that point.
Lone Wolf depends extremely heavily on the composition and RNG of the first 4-5 encounters, especially in terms of how much/fast they degrade your armour. How did your very first days go in this specific run?
Very well as I was able to get encounters in the woods and rig the fights via chokepoints.
 

Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,047
Location
Norcia
Did they update the game to make it easier? Started playing again. Expert/Expert/Low Ironman on Lone Wolf and I've been able to get to level 9 fairly easily in 14 days so far. Usually it's game over by that point.
Lone Wolf depends extremely heavily on the composition and RNG of the first 4-5 encounters, especially in terms of how much/fast they degrade your armour. How did your very first days go in this specific run?
Very well as I was able to get encounters in the woods and rig the fights via chokepoints.
The (not very logical, by the way) way armour repairs work in BB makes Lone Wolf, if role-played by not hiring anybody until you are high-level, a very tricky proposition, since all damage gets piled up onto your armour. So if your Lone Wolf gets his armour wrecked in the first 2-3 fights, you have basically two choices: 1) blacksmith direct repars (if you have the cash) or 2) treat it like a normal run and hire whoever you can. Otherwise, armour repairs will take ages (while you are stuck with the fatigue penalty of the Sellsword's Armor, but only a fraction of the protection, or none at all), and you'll waste a lot of time making it pointless to try and max out your Lone Wolf as soon as possible. Or just die.
If you are especially unlucky you'll get the first 3-4 fights against thugs armed with cudgels and pickaxes, and unless you are very lucky with splits, swings and enemy morale checks, you'll get hit, stunned, and lose your armour quite quickly. Do you recall anything similar happening in your previous short-lived runs?
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,626
Did they update the game to make it easier? Started playing again. Expert/Expert/Low Ironman on Lone Wolf and I've been able to get to level 9 fairly easily in 14 days so far. Usually it's game over by that point.
Lone Wolf depends extremely heavily on the composition and RNG of the first 4-5 encounters, especially in terms of how much/fast they degrade your armour. How did your very first days go in this specific run?
Very well as I was able to get encounters in the woods and rig the fights via chokepoints.
The (not very logical, by the way) way armour repairs work in BB makes Lone Wolf, if role-played by not hiring anybody until you are high-level, a very tricky proposition, since all damage gets piled up onto your armour. So if your Lone Wolf gets his armour wrecked in the first 2-3 fights, you have basically two choices: 1) blacksmith direct repars (if you have the cash) or 2) treat it like a normal run and hire whoever you can. Otherwise, armour repairs will take ages (while you are stuck with the fatigue penalty of the Sellsword's Armor, but only a fraction of the protection, or none at all), and you'll waste a lot of time making it pointless to try and max out your Lone Wolf as soon as possible. Or just die.
If you are especially unlucky you'll get the first 3-4 fights against thugs armed with cudgels and pickaxes, and unless you are very lucky with splits, swings and enemy morale checks, you'll get hit, stunned, and lose your armour quite quickly. Do you recall anything similar happening in your previous short-lived runs?
If you're taking a lot of damage in Lone Wolf on solo, you're not playing it right. If the thug fight is on a map which has no chokepoints, you are best canceling the job or dragging the party into the closest forest. The RNG will get you killed by 7 thugs 99% of the time otherwise.

I often end games just because I can't get enough fights in good positions with it.
 

Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,047
Location
Norcia
Did they update the game to make it easier? Started playing again. Expert/Expert/Low Ironman on Lone Wolf and I've been able to get to level 9 fairly easily in 14 days so far. Usually it's game over by that point.
Lone Wolf depends extremely heavily on the composition and RNG of the first 4-5 encounters, especially in terms of how much/fast they degrade your armour. How did your very first days go in this specific run?
Very well as I was able to get encounters in the woods and rig the fights via chokepoints.
The (not very logical, by the way) way armour repairs work in BB makes Lone Wolf, if role-played by not hiring anybody until you are high-level, a very tricky proposition, since all damage gets piled up onto your armour. So if your Lone Wolf gets his armour wrecked in the first 2-3 fights, you have basically two choices: 1) blacksmith direct repars (if you have the cash) or 2) treat it like a normal run and hire whoever you can. Otherwise, armour repairs will take ages (while you are stuck with the fatigue penalty of the Sellsword's Armor, but only a fraction of the protection, or none at all), and you'll waste a lot of time making it pointless to try and max out your Lone Wolf as soon as possible. Or just die.
If you are especially unlucky you'll get the first 3-4 fights against thugs armed with cudgels and pickaxes, and unless you are very lucky with splits, swings and enemy morale checks, you'll get hit, stunned, and lose your armour quite quickly. Do you recall anything similar happening in your previous short-lived runs?
If you're taking a lot of damage in Lone Wolf on solo, you're not playing it right. If the thug fight is on a map which has no chokepoints, you are best canceling the job or dragging the party into the closest forest. The RNG will get you killed by 7 thugs 99% of the time otherwise.

I often end games just because I can't get enough fights in good positions with it.
I'm not talking about taking a lot of damage, I'm talking about how Lone Wolf changes priorities. If your only strategy for Lone Wolf is to farm the maps for chokepoints (which is not much different from Alt+F4'ing and reloading), you have quite a lot to learn still. For example: it's not compulsory to stick to your longsword in the early game.
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,626
Did they update the game to make it easier? Started playing again. Expert/Expert/Low Ironman on Lone Wolf and I've been able to get to level 9 fairly easily in 14 days so far. Usually it's game over by that point.
Lone Wolf depends extremely heavily on the composition and RNG of the first 4-5 encounters, especially in terms of how much/fast they degrade your armour. How did your very first days go in this specific run?
Very well as I was able to get encounters in the woods and rig the fights via chokepoints.
The (not very logical, by the way) way armour repairs work in BB makes Lone Wolf, if role-played by not hiring anybody until you are high-level, a very tricky proposition, since all damage gets piled up onto your armour. So if your Lone Wolf gets his armour wrecked in the first 2-3 fights, you have basically two choices: 1) blacksmith direct repars (if you have the cash) or 2) treat it like a normal run and hire whoever you can. Otherwise, armour repairs will take ages (while you are stuck with the fatigue penalty of the Sellsword's Armor, but only a fraction of the protection, or none at all), and you'll waste a lot of time making it pointless to try and max out your Lone Wolf as soon as possible. Or just die.
If you are especially unlucky you'll get the first 3-4 fights against thugs armed with cudgels and pickaxes, and unless you are very lucky with splits, swings and enemy morale checks, you'll get hit, stunned, and lose your armour quite quickly. Do you recall anything similar happening in your previous short-lived runs?
If you're taking a lot of damage in Lone Wolf on solo, you're not playing it right. If the thug fight is on a map which has no chokepoints, you are best canceling the job or dragging the party into the closest forest. The RNG will get you killed by 7 thugs 99% of the time otherwise.

I often end games just because I can't get enough fights in good positions with it.
I'm not talking about taking a lot of damage, I'm talking about how Lone Wolf changes priorities. If your only strategy for Lone Wolf is to farm the maps for chokepoints (which is not much different from Alt+F4'ing and reloading), you have quite a lot to learn still. For example: it's not compulsory to stick to your longsword in the early game.
Nigger... You can try all the other shit you want. The only options regardless of what tricks you run is that 99% of the time you will be screwed out of a solo run due just to rng from multiple different places or to spend a lot of time ignoring combat until you have enough money to afford enough companions or even have enough money for the different weapon that's any good. Especially if you're playing on low finances and Expert economy. At that point, you might as well have just played a different background and saved yourself some time. You can talk big and try to make yourself look hardcore all you want but it's not going to change the facts of the matter.
(which is not much different from Alt+F4'ing and reloading)
It is much different from it as you have to actually restart from scratch if you made it anywhere. BTW, I'm not just talking about the maps with good chokepoints. I'm talking about the jobs where the thieves illogically run into the middle of open ground when there is plenty of forest and mountains nearby. Typically I cancel the jobs and take the extremely expensive reputation penalty. There is no reason to take a fight where you will lose if you don't get the 0.000001% of maps that let you win against a party that would normally just surround the lone wolf, get more lucky with hits on 30% than you every will on 95% and end up killing you on the first fight regardless of which weapon you use. I don't restart unless that happens too often or I can't get any good fights from random enemies in the first 10 days. Just too slow to really be able to build a strong enough party for the first crisis. Lone Wolf solo start is extremely random and no posturing on your part is going to change that fact.

BTW, when you draw parties into the woods, most of the time there are good number of chokepoints where only one or two enemies can approach you at any time. In the mountains, there are often some great chokepoints though these have draw backs. Woods in particular are better because those chokepoints don't have the drawbacks of the mountain chokepoints. You can take 4-6 raiders as a level 4 in them if you don't get absolutely screwed by rng. But then again, you're the one posturing yet didn't consider this? Yet another retarded goy to the ignore list
 

Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,047
Location
Norcia
Did they update the game to make it easier? Started playing again. Expert/Expert/Low Ironman on Lone Wolf and I've been able to get to level 9 fairly easily in 14 days so far. Usually it's game over by that point.
Lone Wolf depends extremely heavily on the composition and RNG of the first 4-5 encounters, especially in terms of how much/fast they degrade your armour. How did your very first days go in this specific run?
Very well as I was able to get encounters in the woods and rig the fights via chokepoints.
The (not very logical, by the way) way armour repairs work in BB makes Lone Wolf, if role-played by not hiring anybody until you are high-level, a very tricky proposition, since all damage gets piled up onto your armour. So if your Lone Wolf gets his armour wrecked in the first 2-3 fights, you have basically two choices: 1) blacksmith direct repars (if you have the cash) or 2) treat it like a normal run and hire whoever you can. Otherwise, armour repairs will take ages (while you are stuck with the fatigue penalty of the Sellsword's Armor, but only a fraction of the protection, or none at all), and you'll waste a lot of time making it pointless to try and max out your Lone Wolf as soon as possible. Or just die.
If you are especially unlucky you'll get the first 3-4 fights against thugs armed with cudgels and pickaxes, and unless you are very lucky with splits, swings and enemy morale checks, you'll get hit, stunned, and lose your armour quite quickly. Do you recall anything similar happening in your previous short-lived runs?
If you're taking a lot of damage in Lone Wolf on solo, you're not playing it right. If the thug fight is on a map which has no chokepoints, you are best canceling the job or dragging the party into the closest forest. The RNG will get you killed by 7 thugs 99% of the time otherwise.

I often end games just because I can't get enough fights in good positions with it.
I'm not talking about taking a lot of damage, I'm talking about how Lone Wolf changes priorities. If your only strategy for Lone Wolf is to farm the maps for chokepoints (which is not much different from Alt+F4'ing and reloading), you have quite a lot to learn still. For example: it's not compulsory to stick to your longsword in the early game.
Nigger... You can try all the other shit you want. The only options regardless of what tricks you run is that 99% of the time you will be screwed out of a solo run due just to rng from multiple different places or to spend a lot of time ignoring combat until you have enough money to afford enough companions or even have enough money for the different weapon that's any good. Especially if you're playing on low finances and Expert economy. At that point, you might as well have just played a different background and saved yourself some time. You can talk big and try to make yourself look hardcore all you want but it's not going to change the facts of the matter.
(which is not much different from Alt+F4'ing and reloading)
It is much different from it as you have to actually restart from scratch if you made it anywhere. BTW, I'm not just talking about the maps with good chokepoints. I'm talking about the jobs where the thieves illogically run into the middle of open ground when there is plenty of forest and mountains nearby. Typically I cancel the jobs and take the extremely expensive reputation penalty. There is no reason to take a fight where you will lose if you don't get the 0.000001% of maps that let you win against a party that would normally just surround the lone wolf, get more lucky with hits on 30% than you every will on 95% and end up killing you on the first fight regardless of which weapon you use. I don't restart unless that happens too often or I can't get any good fights from random enemies in the first 10 days. Just too slow to really be able to build a strong enough party for the first crisis. Lone Wolf solo start is extremely random and no posturing on your part is going to change that fact.

BTW, when you draw parties into the woods, most of the time there are good number of chokepoints where only one or two enemies can approach you at any time. In the mountains, there are often some great chokepoints though these have draw backs. Woods in particular are better because those chokepoints don't have the drawbacks of the mountain chokepoints. You can take 4-6 raiders as a level 4 in them if you don't get absolutely screwed by rng. But then again, you're the one posturing yet didn't consider this? Yet another retarded goy to the ignore list
"I know only one way to play, which relies on the RNG gods blessing me with chokepoints. And I'm doing it right, because of course I am, and I refuse to even consider that there might be any other way!"

What can I say, keep enjoying your day-14 game over's.
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
493
yeah i know
I mean. I always thought that the way iron man is generally implemented is lacking somewhat, allowing a player to trick the game by force quitting. A better implementation would re-write a game save after every player’s action be it moving a character or hiring a mercenary
Otherwise it’s just not true ironman. I can play a game forcing myself to never use a load game, but it’s just a restriction imposed by myself, while any given game should be a set of such restrictions. That’s what makes it all interesting
 

Covenant

Savant
Joined
Aug 3, 2017
Messages
363
yeah i know
I mean. I always thought that the way iron man is generally implemented is lacking somewhat, allowing a player to trick the game by force quitting. A better implementation would re-write a game save after every player’s action be it moving a character or hiring a mercenary
Otherwise it’s just not true ironman. I can play a game forcing myself to never use a load game, but it’s just a restriction imposed by myself, while any given game should be a set of such restrictions. That’s what makes it all interesting

But if you try hard enough, you can break any game. With that in mind, what more do you need than the dev saying 'This is the challenge - see if you can beat it'? If some other guy has different standards and wants to cheat himself out of the fun by alt-F4ing, then that's his issue. The only negative to it is when it affects discussion around balancing and future development.

That said, the game should definitely be balanced around that challenge by the devs - when it's just something you're arbitrarily coming up with yourself, then yeah, it ends up feeling a bit hollow or pointless.
 

rojay

Augur
Joined
Oct 23, 2015
Messages
493
how do you guys fight the urge to alt+f4?
I wasn’t able to overcome it
Remove the F4 key from your keyboard and throw it in the trash. You can't press alt+F4 if you don't have an F4.
You could throw away the keyboard. Is the game playable with mouse only?
Yes. There are buttons for everything.
What is the achievement for that called, "Butterfinger dimwit"?
 

Nirvash

Liturgist
Joined
Jan 20, 2017
Messages
1,641
Uh, fired up legends again after years.

Are shield maidens still in? Can't find them. (so many women now)
I'm unsure about the "additional origins stuff", it gives you more options but less flexibility, the inability of peasants to become armored knights grate me a bit. (no heavy armor/shield perks)
Lol at 1h sword and 2h sword being different perks.

Started assassin origin and made the fabled lungebro (fencing sword lunge scaling damage with initiative), with extra initiative perks + dodge you go 200+ and get 80 defenses lol, i can see they tried to make light armor viable.
Oneshotting 3 bandits a turn moving 7 titles is absurd.
 

Nirvash

Liturgist
Joined
Jan 20, 2017
Messages
1,641
You can not play with women. I think they removed the options to have the women in women-only professions, might be wrong on that. No women at all (except that one Vala or whatever) should be in.
No women removes all the women and all the women only professions. (but those are mostly camp support stuff)
Normal setting get you women in all professions. (women got less hp more fat)
Normal (cosmetic) give the women same stats as men.

Well, not gonna hire a low hp melee anyway but i like my huntress and camp widow.
Gotta find a decent nun "mage".

Oh wow i found a pretty gud fencing sword

mygod.jpg

70% head hitting chance for 300 damage crit, lol.
And i still have 6 damage/penetration perks to get.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,945
Location
Small but great planet of Potatohole
You can not play with women. I think they removed the options to have the women in women-only professions, might be wrong on that. No women at all (except that one Vala or whatever) should be in.
No women removes all the women and all the women only professions. (but those are mostly camp support stuff)
Normal setting get you women in all professions. (women got less hp more fat)
Normal (cosmetic) give the women same stats as men.

Well, not gonna hire a low hp melee anyway but i like my huntress and camp widow.
Gotta find a decent nun "mage".

Oh wow i found a pretty gud fencing sword

mygod.jpg

70% head hitting chance for 300 damage crit, lol.
And i still have 6 damage/penetration perks to get.
It, iirc, used to be slightly different at some point in the mod's development. There was a middle option to have women - but limited to women-only "professions". Most combat professions were men-only, with (very) few exceptions. Good compromise overall imo but it's gone.
 

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