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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Kruyurk

Learned
Joined
Nov 16, 2021
Messages
486
But the belly is buried underground anyway, you wouldn't be able to see it. Instead he can do some sick mustache dance.

 
Joined
Dec 12, 2013
Messages
4,334
I have learned an amazing thing. If you have a brother with a vision value of 1* and he uses polearms that has two hexes reach, he is only able to attack 1 hex away. Pretty cool.

*It was all goblin and night fault
 

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
3,667
I'm asking because I'm basically never ready to face the various end game locations spread around the world by the time the first crisis hits. Wondering whether I'm doing something wrong or whether you're meant to tackle them much later on
There's turbo autists out there who're more than capable of running endgame locations before the first crisis even starts.

But since I'm quite shit at the game I like (have) to take my time. That said those fuckers also reroll until they find the perfect seed so eh...
Edit: Oh God, is that faggot playing Wardruna? Jesus...
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
I have learned an amazing thing. If you have a brother with a vision value of 1* and he uses polearms that has two hexes reach, he is only able to attack 1 hex away. Pretty cool.

*It was all goblin and night fault
I noticed the same thing myself once upon a time :):
20181213155943_1klc9u.jpg


I was going to ask if someone could explain why my bro couldn't hit this thug even though he clearly is within polearm range, but I figured it out on my own. I initially thought it was a bug, but it turned out that between the nighttime (-2 vision), his Night Blindness trait (-1 vision during nighttime) and his Ancient Honor Guard helmet (-3 vision) he had a vision range of... 1 tile! :lol:
It's pretty funny that that can happen.

(ignore missing image, RIP old image host)
 

Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,047
Location
Norcia
There's turbo autists out there who're more than capable of running endgame locations before the first crisis even starts.

But since I'm quite shit at the game I like (have) to take my time. That said those fuckers also reroll until they find the perfect seed so eh...
Edit: Oh God, is that faggot playing Wardruna? Jesus...

I'd say 70% of the overall difficulty (at least in the first half, which is what dictates the pace of progress) depends on the map-seed. On top of that, if it's a map you already know, the first 30/40 days turn into a turbo charged min-max fest. I remember ages ago a video of a no-losses ironman expert play which started with a day 1 beeline to the Golden Goose, just to name an example.
 

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
3,667
I gave this thread a bit of a read, the game really should be called Buck Breaking instead of Battle Brothers, considering what the RNG did to certain poster's minds.
You love to see it.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Do you guys play over multiple crises, or so you stop after the first like the game recommends?
On first 2 playthroughts I stopped because I underestimated fatigue requirements of heavy armors. Now I am carrying on. I very much dislike high level scaling of monster numbers, it makes game too slow. Goblins are especially bad here, because bow shooting animation takes longer than melee animation and goblin shamans combined with forest tiles make progressing glacial.

In order to alleviate the end game scaling which makes combat a slog, I just keep a small-ish party, usually 9-12 bros max by end-game.
6-8 early on.
Cheaper to equip.
Faster to level up
Faster combat...
And I think smaller companies walk faster on the worldmap as well.

As for the speedrunners, it's the same garbage for every game, you speedrun when you know everything by heart.
Personnaly, I go with random seeds.
Sometimes, I'd remove the fog of war and restart when the 3 southern cities aren't on the same road because after dozens of run, you want an easy to travel worldmap.

If the planets are aligned, with Legends, you can deal with some end-game locations by day 50 but it"s not a rule.
 

Old One

Arcane
Joined
Jul 13, 2015
Messages
3,909
Location
The Great Underground Empire
Removing FoW and playing on maps you already know by heart seems very un-fun.

One of my favorite starts was Northern Raiders with three barbarians and a priest. All the northern cities hated me and wanted to kill me. I tried to make my way south to the sand kingdoms where no one had heard of my infamy, but it took forever because I had no idea which way to go and I had do dodge patrols and monsters the whole way. I had to backtrack more than once.

I finally made it, but all the surviving bros were injured and their equipment was falling apart. IIRC I lost one barbarian on the way. The priest was still alive because I kept him out of combat.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,708
Location
Hyperborea
Do you guys play over multiple crises, or so you stop after the first like the game recommends?
On first 2 playthroughts I stopped because I underestimated fatigue requirements of heavy armors. Now I am carrying on. I very much dislike high level scaling of monster numbers, it makes game too slow. Goblins are especially bad here, because bow shooting animation takes longer than melee animation and goblin shamans combined with forest tiles make progressing glacial.

In order to alleviate the end game scaling which makes combat a slog, I just keep a small-ish party, usually 9-12 bros max by end-game.
6-8 early on.
Cheaper to equip.
Faster to level up
Faster combat...
And I think smaller companies walk faster on the worldmap as well.

As for the speedrunners, it's the same garbage for every game, you speedrun when you know everything by heart.
Personnaly, I go with random seeds.
Sometimes, I'd remove the fog of war and restart when the 3 southern cities aren't on the same road because after dozens of run, you want an easy to travel worldmap.

If the planets are aligned, with Legends, you can deal with some end-game locations by day 50 but it"s not a rule.
Afaik the number of your bros only affects contracts scaling, it does nothing to the camps, which are pretty much the main thing you want to do in the mid-end game, so you're basically just gimping yourself for no reason.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Afaik the number of your bros only affects contracts scaling, it does nothing to the camps, which are pretty much the main thing you want to do in the mid-end game, so you're basically just gimping yourself for no reason.

I have to disagree.
Playing with Legends, roaming bands scale, camps, I'm not sure but I think so.

And you also level up way faster, which allows you, after a rough start, to lose less bros and when you do, it's faster to level them up, particularly since you can get level 5 recruits, use 100% xp bonus pots for huge fights on top of the training bonuses.
Last but not least, you get less bros to manage, it also somewhat makes turns faster.

Then again, equipment price also adds up to the scaling so with a fully equiped party of 9 with 2 named items each, it's probably like having 27 bros.
Still, it's better than having 24 and facing 72 foes every other fight.

If I ever launch the game again, I might go for a 5 bros' run.
 

Covenant

Savant
Joined
Aug 3, 2017
Messages
363
I've been trying to get a Legendary Lone Wolf run off the ground in Legends, but it's tortuous, way more so than E/E/L/I Lone Wolf was in Vanilla.

My previous run was Expert Sisterhood, but that was too easy (until I got cocky after the second crisis and lost an arena fight to a bunch of mercenaries). I've heard that Legendary calms down a lot after you've got past the initial hump; is it worth persevering or am I likely to be better off just sticking with Expert and maybe turning on permanent destruction?
 
Joined
Dec 12, 2013
Messages
4,334
I installed Quicker mod and I am now a happy man. Works way better than a cheat engine, cause there is a hard coded waiting time for archers.
 

Klysandral

Novice
Joined
Aug 17, 2017
Messages
13

The Great Deceiver

Trickster
Patron
Joined
Aug 4, 2012
Messages
265
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
Has anyone tried reforged yet?

It's pretty good; I haven't played the game in a long time, but the implementation of the new stuff feels mostly seamless. Dynamic Perk system brings a lot of variety to an otherwise fairly stale character building. Weapons now have additonal passives/actives, making all of them interesting to use.
 

Dr Skeleton

Arcane
Joined
Nov 9, 2014
Messages
846
Steve gets a Kidney but I don't even get a tag.
I played reforged a bit, seems good overall, they didn't go overboard with the changes, and a lot of things seem viable. Randomized perk trees are cool and make for more interesting builds. Some perks are crazy strong, there's one that gives you big stacking bonuses for each turn that you don't use wait.
I'm not sold on the reach mechanic. It sort of makes sense, but the game didn't need another variable for the "to hit" formula, it was better simplified in spears and pikes getting a bonus.
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
493
Is there such place on web where I can find all the possible mugs and haircuts of brothers?
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,626
Did they update the game to make it easier? Started playing again. Expert/Expert/Low Ironman on Lone Wolf and I've been able to get to level 9 fairly easily in 14 days so far. Usually it's game over by that point.

I wish I could get luckier on the squires though. That talents belong on matk!

9ZkcSE9.png
 

Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,047
Location
Norcia
Did they update the game to make it easier? Started playing again. Expert/Expert/Low Ironman on Lone Wolf and I've been able to get to level 9 fairly easily in 14 days so far. Usually it's game over by that point.
Lone Wolf depends extremely heavily on the composition and RNG of the first 4-5 encounters, especially in terms of how much/fast they degrade your armour. How did your very first days go in this specific run?
 

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