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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
972
Codex Year of the Donut
At least those soldiers are somewhat useful.

The militia 'helping' you defend against the undead is only nourishing the Necrosavants...:argh:
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,708
Location
Hyperborea
At least those soldiers are somewhat useful.

The militia 'helping' you defend against the undead is only nourishing the Necrosavants...:argh:
Necrosavants are at least not that bad in late game with well armored party, the real problem is when idiot NPCs start feeding stacks to orc berserkers, no matter if it's day 50 or 500, well stacked Berserker is a fucking nightmare.
 

k0syak

Cipher
Joined
Sep 24, 2013
Messages
423
Necrosavants are also very weak to all forms of control, won't jump into a compromised position and can't oneshot.
 

Baron Tahn

Scholar
Joined
Aug 1, 2018
Messages
668
Oof. If you haven't played any of them then probably all 3. Ya feeling medieval fantasy, scifi or more modern sort of tactics is probably the way to know which one first.
 
Joined
Dec 12, 2013
Messages
4,334
At least those soldiers are somewhat useful.

The militia 'helping' you defend against the undead is only nourishing the Necrosavants...:argh:

Allies dying can give enemies a confident morale. Having last enemies getting panicked is vital if you want to save your most beaten up bros.
 

Riel

Arcane
Joined
Apr 29, 2012
Messages
1,553
Location
Itaca
Battle Brothers has a clear vision and pursues it relentlessly and without any concession to other factors: tactical battles and managing a merc company.

The new XCOMs are also about tactical fights, but the management of the soldiers is a lot weaker and instead you get a lot of story and "cool" animations etc.

Battle Brother may give the impression of being too light feature wise... but I like a lot its no bullshit approach, and what it wants to do it does a lot better than XCOM games. It's a true gem and a classic, Battle Brothers will keep selling in ten years.

I have never played JA3.
 
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Joined
Dec 12, 2013
Messages
4,334
Nobility war seems to be the toughest crisis so far, after it ended I was slicing orks as if they were mere bandits, through I haven't tried the Holy War yet.
 
Joined
Dec 12, 2013
Messages
4,334
Nobility war seems to be the toughest crisis so far
nah, it's easiest. just let them fight. also good profits from trade because everyone needs to rebuild after it.
It does feel like your AI allies use weaker AI setting than enemies: billhooks berserk into front line and aren't rotated out of it afterwards, knights become undecided on which flank to go so they stay in the back.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,945
Location
Small but great planet of Potatohole
Holy war on team NORF is the hardest, they get obliterated by gunpowder and assassins.
Yep, from my experience as well. Southern armies are dangerous as fuck, a couple of assassins can be deadly (pun intended) and the northern armies looses all the time. On the plus side, iirc, assassins have the best regular light armor so at least there is worthy loot to be had.
 

Serus

Arcane
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Joined
Jul 16, 2005
Messages
6,945
Location
Small but great planet of Potatohole
sd
Fuck you guys. Reinstalled
Yeah, fuck them, reinstalled as well.

Tried the Rebuilding a Company origin again after ages, my best archer gets the Drunk trait because some cannon fodder died who was with the company for a grand total of 1 day, ragequit, uninstalled.

Good times.
Why?
1. Drunkard can be cured, i don't remember how but there is an event for that, from monk perhaps? Of curse firing it fast is another issue.
2. Archers aren't absolutely necessary. In addition you can hire hunters in towns with hunter cabins and during archery contests. They have the potential to be better than your starting one.
3. Ditch the fucker, plenty of other bros to hire.
 

Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,047
Location
Norcia
sd
Fuck you guys. Reinstalled
Yeah, fuck them, reinstalled as well.

Tried the Rebuilding a Company origin again after ages, my best archer gets the Drunk trait because some cannon fodder died who was with the company for a grand total of 1 day, ragequit, uninstalled.

Good times.
Why?
1. Drunkard can be cured, i don't remember how but there is an event for that, from monk perhaps? Of curse firing it fast is another issue.
2. Archers aren't absolutely necessary. In addition you can hire hunters in towns with hunter cabins and during archery contests. They have the potential to be better than your starting one.
3. Ditch the fucker, plenty of other bros to hire.
Because I was on day 63, with a decent team full decked in battleforge gear, and the thrill of the phase I like most (early-middle game) was over already, and I was starting to lose interest. One of my self-imposed restrictions is to keep all of the origin's original brothers, so no firing (or dying).
Plus, I had another drunk in my company since day one, and in 63 days I did not get a single drunk event, and since I am quite familiar with how 'random' Battle Brothers results distribution is, I knew I wouldn't be getting a chance of getting rid of the drunkness of either of them (later on I reloaded the last autosave and did two tests, just resting in a southern city and buying food when needed for an ungodly amount of days on top of the first 63 ones and, what a surprise, still no drunk events for either of those two bros).
 
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k0syak

Cipher
Joined
Sep 24, 2013
Messages
423
IIRC you need to get the event where he loses some shit to remove drunkard, maybe it doesn't trigger in the city?
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,986
Nobility war seems to be the toughest crisis so far
nah, it's easiest. just let them fight. also good profits from trade because everyone needs to rebuild after it.
It does feel like your AI allies use weaker AI setting than enemies: billhooks berserk into front line and aren't rotated out of it afterwards, knights become undecided on which flank to go so they stay in the back.
what do you mean? EVERYONE is my ally!
 

Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,047
Location
Norcia
IIRC you need to get the event where he loses some shit to remove drunkard, maybe it doesn't trigger in the city?
I hadn't thought about that, but I did a quick test with A New Company, did tryouts until I found a drunk and camped in the city, and got the event on day 16 (and I also got the fortune teller event and for the very first time I goy the famed dagger out of it, because of fucking course).

Anyway, it was more the case of me being already annoyed for lugging around pointlessly for 63 days an otherwise quite promising drunk Bowyer (Eagle Eyes, 46 ranged attack with two stars, 36 with drunk). I even got into a very, very risky fight (I don't use nets or Taunt) against 5 Necrosavants relatively early in the campaign just in order to have some Happy Powder at the ready in case I got the drunk loses stuff event, all for nothing. And then, after losing 7 guys in the first ten days (most of them beggars and cripples hired just for the 12 men ambition who lasted a grand total of 1-2 days), I suicide by orc a truly horrible caravan hand (poor stats + Clumsy + Cocky) and a day later I get the drunk event for the Crossbro, which gives me three level 8 archers of which one not that good, and the other two with drunk, and I needed them because the crisis was going to be greenskins (and I don't use throwing weapons). Oh well, it's part of BB's charm.
 

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