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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Kuattro

Augur
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Jun 4, 2015
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401
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La Font del Gat
There should be some safe points, like a concept of checkpoints that when shit goes wrong, you have a nice backup.

I know someone's said it before, but, that's called not playing ironman. The checkpoints are called savegames.

I'll never understand ironman fetishism. Never.
 

Jimmious

Arcane
Patron
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Messages
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Steve gets a Kidney but I don't even get a tag.
Yeah that would be nice. I think everyone don't like loosing a whole campaign because of one bad battle, and this certainly can happen in BB. I've lost one ironman veteran campaign at 102 days, because of one stupid battle, didn't want to recover by grinding 2 stars contracts, to muster 20k of gold. There should be some safe points, like a concept of checkpoints that when shit goes wrong, you have a nice backup. A base of operations of some sorts, a healthy budget, or some other way than just grind 2 stars contracts...Any other way is better than a grind. Setbacks that needs two evenings to recover arent fun, i dont have 8 hours per day to play the game, i also have real life work.
Yeah but what is your goal? To WIN? Setback from what exactly? You know that the game never ends right? What exactly are you trying to reach and the grind is slowing you down? Is there some game state where you consider yourself successful and you can't reach it fast enough? I really don't get your point of view.

For me, the game is about the journey. It might end fast, it might end late, it might be long, it might be short... But that's where the fun is
 

sebas

Am I the baddie?
Patron
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Dec 20, 2015
Messages
459
Strap Yourselves In Codex Year of the Donut
I am playing only Ironman Veteran, having barely touched the game in FA.

After countless failures I've made it past the first week and on to a decently armed company. The rush of success got to my head so I decided to explore the northern part of my map and, long story short, I went from doing great to avoiding orcs to having to retreat from an ambush to getting to a city with a nasty quest to running out of meds, then out of food while trying to find a place with decent med prices, then running out of gold, then deserted aaaaand...retired. All in 1 day, 2 days tops. Lesson learned.

What a rollercoaster this game is! Great fun!
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
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Not Here
Dead State Divinity: Original Sin
Food consumption rate increases in rough terrain. You shouldn't really explore too far to the map edges. The further you are from civilization, the nastier it gets.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
I know someone's said it before, but, that's called not playing ironman. The checkpoints are called savegames.

I'll never understand ironman fetishism. Never.

In a noble war I lost two heavily armored, with kite shields, brothers to ALLIED arbalesters. I can "play around" that by never moving close to the enemy using only 2nd row weapons, you could argue I played it wrong and it's my own fault, but I had no idea these guys were stupid enough to shoot - felt 0 shame reloading.
 

Kuattro

Augur
Joined
Jun 4, 2015
Messages
401
Location
La Font del Gat
In a noble war I lost two heavily armored, with kite shields, brothers to ALLIED arbalesters. I can "play around" that by never moving close to the enemy using only 2nd row weapons, you could argue I played it wrong and it's my own fault, but I had no idea these guys were stupid enough to shoot - felt 0 shame reloading.

You should NEVER feel shame reloading. It doesn't matter if it's bad luck, a power outing, a bug or plain incompetence on the player's part (and I've had plenty of the last one in BB), or as in your case, the AI being the AI (which in this case I find beautiful, I can imagine the arbalesters thinking that they might hit your guys, but then firing anyway because they are filthy mercenaries and who the fuck cares. Sadly they do it with their own troops too :negative:). If things go wrong, and your enjoyment of the game is diminished by it, just reload and continue enjoying it. Games are meant to be fun.
 

Prime Junta

Guest
In a noble war I lost two heavily armored, with kite shields, brothers to ALLIED arbalesters. I can "play around" that by never moving close to the enemy using only 2nd row weapons, you could argue I played it wrong and it's my own fault, but I had no idea these guys were stupid enough to shoot - felt 0 shame reloading.

You should NEVER feel shame reloading. It doesn't matter if it's bad luck, a power outing, a bug or plain incompetence on the player's part (and I've had plenty of the last one in BB), or as in your case, the AI being the AI (which in this case I find beautiful, I can imagine the arbalesters thinking that they might hit your guys, but then firing anyway because they are filthy mercenaries and who the fuck cares. Sadly they do it with their own troops too :negative:). If things go wrong, and your enjoyment of the game is diminished by it, just reload and continue enjoying it. Games are meant to be fun.

There is a special kind of fun with Ironman though. It's way more tense and totally changes your strategy. For example in regular mode where savescumming is an option, heavy armour is a great investment; in ironman, not so much because you usually lose the armour if you lose the bro. Shame has nothing to do with it.
 

Kuattro

Augur
Joined
Jun 4, 2015
Messages
401
Location
La Font del Gat
You should NEVER feel shame reloading. It doesn't matter if it's bad luck, a power outing, a bug or plain incompetence on the player's part (and I've had plenty of the last one in BB), or as in your case, the AI being the AI (which in this case I find beautiful, I can imagine the arbalesters thinking that they might hit your guys, but then firing anyway because they are filthy mercenaries and who the fuck cares. Sadly they do it with their own troops too :negative:). If things go wrong, and your enjoyment of the game is diminished by it, just reload and continue enjoying it. Games are meant to be fun.

There is a special kind of fun with Ironman though. It's way more tense and totally changes your strategy. For example in regular mode where savescumming is an option, heavy armour is a great investment; in ironman, not so much because you usually lose the armour if you lose the bro. Shame has nothing to do with it.

Absolutely. I didn't mean to say that Ironman is dumb or anything of the sort. If you enjoy the tension, the risk, and overcoming the challenge to achieve success, and your enjoyment is not diminished by losing everything in one combat, then of course you'll find great enjoyment in ironman if you take it like a CYOA book, one you reach a bad end, you just restart and try again.

I know I don't, I'm way too whiny for it (it's my Latin blood, I scream at BB way more than I should, and that's even without Ironman), so I freely reload if things go horribly wrong. Because that's how I maximize my enjoyment of the game.

But when there's people who complain that they can't enjoy the game fully because of that, and ask for a checkpoint system (in Ironman) so that they don't lose everything each time one of their brothers trips with their own spear, we enter the realm of fetishism (now I remember where I got this, Jeff Vogel talked about difficulty fetishists) and I have to question the wisdom of using Ironman in that case. But we have to use it, because it's the way it was meant to be played, and we are not pussies to play without ironman, are we?

The developers of BB have given lots of options. You don't enjoy the risk (or SO MUCH risk)? Don't use Ironman. You don't enjoy the world getting smaller each time? Don't use end crises. Use them! You paid 30 bucks for this, the least you can do is try to have fun, and have it your way.
 

Prime Junta

Guest
when there's people who complain that they can't enjoy the game fully because of that, and ask for a checkpoint system (in Ironman) so that they don't lose everything each time one of their brothers trips with their own spear, we enter the realm of fetishism

Yeah now that is retarded. At least they should call it something different. Balsaman?
 

Prime Junta

Guest
Speaking of Ironman...

In normal RPGs I don't use it. However I did play the everloving fuck out of Nethack, and still return to it sometimes -- ascended just about every class (think I'm missing Healer and Caveman). BB in Ironman has the same addictive pull. It's the combination of brutal combat, RNG-induced disaster lurking around every corner, and a randomly-generated world that does it for me.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Although I've to admit, even Ironman in BB is not completely safe from my rare wish to replay a battle. And you can easily do that, even in Ironman. Not a bad thing but I wouldn't mind an even more harcore Iroman that saves after every turn. I'm a weak gamer, I need the game to enforce the rules upon me - otherwise I bend them
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
Did anyone manage to kill Hoggart the Weasel in the starting battle? Just had my xbow act before him, he missed him though. Pretty sure a hit to the head would kill him.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
762
Did anyone manage to kill Hoggart the Weasel in the starting battle? Just had my xbow act before him, he missed him though. Pretty sure a hit to the head would kill him.
Its scripted.
You can not save your guys(even if they survive battle) and you can not kill him.
But feel free to try and report back.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
Its scripted.
You can not save your guys(even if they survive battle) and you can not kill him.
But feel free to try and report back.

The start is obviously scripted, but in ~30 openings my crossbowman never got to shoot at Hogart, this is the first time he did. He had about a 7% chance of hitting the head, not sure how to "feel free to try and report back" something so rare, that's why I'm asking. Would be a cool detail.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,996
the AI being the AI (which in this case I find beautiful, I can imagine the arbalesters thinking that they might hit your guys, but then firing anyway because they are filthy mercenaries and who the fuck cares.
I shot my own man once. Deliberately. He was weak and stupid. He should've killed that ork, but he missed and because of him ork got a chance to kill my dying best fighter. So i shot and weakling got bolt in the back. Another fighter joined battle and this time he did his job.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
762
Its scripted.
You can not save your guys(even if they survive battle) and you can not kill him.
But feel free to try and report back.

The start is obviously scripted, but in ~30 openings my crossbowman never got to shoot at Hogart, this is the first time he did. He had about a 7% chance of hitting the head, not sure how to "feel free to try and report back" something so rare, that's why I'm asking. Would be a cool detail.

So you just need around 420 tries to secure headshoot.
Good Luck. Remember to report findings.
giphy.gif

I bet you love unskippable tutorial missions like all of us.
 

Stavrophore

Most trustworthy slavic man
Patron
Vatnik
Joined
Aug 17, 2016
Messages
14,582
Location
don't identify with EU-NPC land
Strap Yourselves In
But when there's people who complain that they can't enjoy the game fully because of that, and ask for a checkpoint system (in Ironman) so that they don't lose everything each time one of their brothers trips with their own spear, we enter the realm of fetishism (now I remember where I got this, Jeff Vogel talked about difficulty fetishists) and I have to question the wisdom of using Ironman in that case. But we have to use it, because it's the way it was meant to be played, and we are not pussies to play without ironman, are we?

You misunderstood me[i blame my bad english],i dont want a literal checkpoints, like saves. I want "tiered" gameplay, where no matter how bad things will go, you will always have a something to start with -be it a steady income, a base of operations, a technological advantage.Basically like in some RPGs/strategy games where you would have a starting base, then played some contracts/quests, and then bought or moved to a better base. Its akin to leap-frogging if a military term would better suit you. In original XCOM[ufo enemy unknown] if you had built your base, learned techs, even a loss of half of team is not much of a setback -you can get on your feet quickly, you had steady income, you had techs, you had resource. In BB you have nothing, you cant even invest your spare money in some fucking tavern that would give you profit.
Its a shame we cant create a real mercenary organization -the one that sends mercs to battle, and if they die -oh well shit happens. But it wouldnt be all that you have -you still have company.You would manage the company, and not a particular merc band. You wouldn't lost all if that particular band had died. You wouldnt feel attachment to your bros so much. And as a mercenary company politics could play much more serious role, than in current game.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
762
Well, XCOM is also about grinding contracts with nothing else to do, yet it sold zillions of copies and is held in high regard. At least in Battle Brothers your actions actually shape the world, which is nice.

Which X-Com are we talking?
In the old one there was no problem with throwing rookies with laser guns and HE at the problem.

Thing is that whole global map aspect is just underwhelming.
So I just wipe 34 man band that attack caravan I escorted and destroy two bandit camps nearby and it has zero effect on situation because they soon respawn.
The lack of global map feedback(it would be nice to have minimap that show trade routes under attack, areas infested by specific enemy factions etc, or a way to show it on global map) is tiring.
The battles(even between nobles and hostiles) happen to often and have too little effect.
The castle I recently visited have like 5 Battle sites around and I was attacked 3 times on one way and 2 times when I come back.
Let me say it short:
-too many insignificant battles that you need to do perfect or they are utterly non profitable and they have little or none effect on global map
And then its this scripted global crises that breath on your neck and you can not delay them by burning enemy settlements or killing important figures in enemy camps.
 

Stavrophore

Most trustworthy slavic man
Patron
Vatnik
Joined
Aug 17, 2016
Messages
14,582
Location
don't identify with EU-NPC land
Strap Yourselves In
Ah come on it's literally 2 minutes of "unskippable tutorial mission"

Its add when you try to roll good map and you still not get one after 50 times.
Fuck me i can't brofist, fuck this shitty website. You are absolutely right!

Yessss, let your anger flowww, turn to the DARK SIDE.

Well i visit cuckdex for its free speech rules, not for its functionality :P
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Sarissofoi I see you turning hostile to BB slowly slowly. The Celerity syndrome hits our humble society again?
 

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