Prime Junta
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The reclaim relics contracts are easy cash as you DO NOT NEED defeat enemy forces just walk away.
I... did not think of that. Thank you, good sir mercenary knight sir.
The reclaim relics contracts are easy cash as you DO NOT NEED defeat enemy forces just walk away.
Man, this game should have commissars to improve morale.
The reclaim relics contracts are easy cash as you DO NOT NEED defeat enemy forces just walk away.
I... did not think of that. Thank you, good sir mercenary knight sir.
Stavrophore what are you grinding for exactly? To get into the late game? Is something different happening there apart from more combat?
If the combat is boring to you, you shouldn't play this game.-
Grinding contracts is the whole game at the moment. There is literally is almost nothing else to do.
Possibly, but that's how it is at the moment. You get contracts and fight battles. In between you manage loot/brothers/resources. That's it, more or less. There are quite some mechanics involved in there, but that's what you doGrinding contracts is the whole game at the moment. There is literally is almost nothing else to do.
not exactly the highest of recommendations
XCOM 2 has better variety and more skills and utilities to deal with the situation at hand. You can mitigate randomness as the game progress -you can see how many enemies mission will have, you will have tons of skills with 100% hit chance, mimic beacons, incendiary grenades, etc. etc. And most important, in the end you will get on equal footing with aliens, as you develop techs and your team, having access to the same abilities in late game as aliens,that were locked in the early game[psionics]. In Battle Brothers you will never get the same abilities as necromancers, and they are just humans like people in your band. What is stopping you to get necromancer? Oh its the arbitraty developer rule! What about mounted combat that goblins have? Why cant you use horse for example?Well, XCOM is also about grinding contracts with nothing else to do, yet it sold zillions of copies and is held in high regard. At least in Battle Brothers your actions actually shape the world, which is nice.
Man, this game should have commissars to improve morale.My bannerman got scared, shit his pants and died.
Mordheim, which is another insanely grindy game, at least has permanent upgrades for you warband. Darkest Dungeon has the village. XCOM has the base and the research. Pretty much all RNG-heavy games try to mitigate the huge waste of time by giving you something bad luck can't take away. Not this one. Here you can pretty much restart your campaign after an ugly battle. It's a fatal flaw
Killing a dog wont decrease morale, and morale cost -a few rounds in tavern. And if you have a full 12 people rooster, you cant field a cripple obviously. As i said dogs are good in late game in assaulting black monolith/goblin cities/any very hrad contract.A dog costs 100-200 crowns.
A cripple costs as low as 50.
Do the math.
Cripples count against your 12-unit limit, though... wardogs are just extra, plus I think losing a human unit is a bigger morale effect than losing a dog. (e: not to mention that losing a brother also affects out-of-battle morale levels, but losing dogs doesn't)A dog costs 100-200+ crowns.
A cripple costs as low as 50, and you can control it in combat.
Do the math.
Killing a dog wont decrease morale
Live a little, role-play your group
Man, every game is a grind if you look at it that way. Live a little, role-play your group
Jimmious brought up X-com as an example. Mount & Blade is the same. Jagged Alliance 2. I mean as long as it is fun right? If it is starting to feel like a grind, or a slog then it is probably time to do something else.
Sure a camp, or a minor fort mechanic would be nice, but stuff like that can always be added in an expansion. But for now, we are just a scummy mercenary group, and what do mercenary groups do? Take shitty contracts hoping not to get cut down. People seem to be expecting a bit too much out of the game at the moment.