There's already a mod that highlights everything when you hit alt. Several skeletons and the like that can hold valuable items currently require pixel hunting unmodded.
That's quite sweet. Was moping up the goblin fort leftovers yesterday and was slowly getting tired of discovering new things on 2nd / 3rd pass trough pixel hunting (including at least 2 semi-valuable magic items, like a ring of poison resistance and... something else).
And I thought to myself yesterday that if this trend continues, it may kill my enjoyment of the game.
At the same time, the autist inside me won't let me leave any stone unturned.
So now I guess we have a winner: 1st BG3 mod I'll download and install!
Btw. level 5 really is a huge power spike and I strongly advise avoiding multiclassing prior to it (except for rogue, maybe).
The world of "highlight x" mods doesn't seem to be quite settled yet. There are several of them that seem to work in different ways, I dunno.
The
literal "Highlight Everything" is useless because it explodes the screen with tags and hitches the game a bit (also currently not working since Patch 2). There's a
version of the same but using raw game files (as opposed to .pak) which the author says is less buggy and more reliable (but I hate using raw files because it's more difficult to keep track of them).
I think the best one all round of that type is probably
"Highlight (Almost) All," which highlights everything that isn't empty, doesn't have useless junk, spoiled food, etc., and is up to date - but it still highlights things like torches, candles, etc., and it still gives a teensy hitch.
And then there's a
"Modular Highlight Tooltip" which gives you modular choice of what you want to highlight, and seems to be made by a newbie with a different method (I
think he's just bloody-mindedly gone through all the files and done the selection manually), which doesn't give a slow-down but
might be missing some things; it's also up to date. This last also has a very handy "hide looted containers" optional, which should work with any of these.
Pick your poison lol.
(Note there's also this wonderful mod,
"Search the Room," made during EA, but unfortunately it hasn't been updated for full release yet: you hide and use a perception check to highlight all lootable containers in LoS. Much immersion for a thief-ey character!)
I use "Modular Highlight Tooltip" (All in One, plus Wanderer, Collector and Search for Blood from the modular separates, which aren't included in the All in One - there are also Traps and Secrets modules, but that spoils the game too much) plus its "hide looted containers" optional. It's a few more .pak files, but it just seems to work more smoothly (though ofc that could just be illusion
). The only downside of this one for me is that there isn't a hide containers with spoiled food option yet, but it's on the author's to-do list.