Anyone else had it so that Yurgir and his gang are immediately hostile? You're supposed to be able to talk to them.
Depends on which side you come from.
If you follow the cat, the conversation will start automatically.
It makes sense because it's supposed to be a trap.
By the way, the guy is funny after he won the initiative and killed 3/4 of my team in his turn. The only such fight in the game.
I killed them all, best combat I've had so far, even though I'm on Balanced, my party was level 7.
Snuck up behind them, surprise turn.
Gale casting Enlarge.
Lathander's Light: ON.
SH cast Spirit Guardians.
My main Paladin drinks potion of speed, kills two Merregons on his first turn and pushes another one off the ledge.
On the other side of the protruding rock on the ledge, Laezel scores a crit first hit on Yurgir.
SH comes in to help with the spirit guardians who add some Radiant damage.
When Yurgir was at a sliver of health he cast his mine barrage ability.
Someone at Larian came up with the idea that when he is at very little health he should start laughing, but it's the "you should see what's coming" kind of ominous giggling. Perfect shit.
He thinks he's fucked me. But I've fucked him. Everyone who is around the mines drinks a Potion of Glorious Vaulting. My main and Laezel are at a safe distance from the mines, Gale was far away already.
Only SH took a mine hits, but it doesn't kill her. By now only the cat is alive, and at about half health.
The cat manages to down SH, but my main and laezel make the long jump back and kill the cat. By that time all mines have exploded.