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Baldur's Gate Baldur's Gate 3 - tips, tricks & helpful information

Rhobar121

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Joined
Sep 22, 2022
Messages
1,280
If you blew your Feat on Alert how are you keeping up Concentration so easily on Guardians
There's a ton of items that give you the effect of war caster without having to take the feat. Apparently larian REALLY wanted to ensure nobody took any feats other than ASI.
And if you’re Concentrating on damage you don’t need you’re not Concentrating on Bless or all her other great buffs
Bless is good early, but enemy AC is never an issue past act 1. It's never hard to hit anything unless you deliberately make a weak character. If your cleric's concentrating on anything other than spirit guardians, you're just gimping yourself. It's too good.
Bless also buffs saves. Again, as with PF I’ve already got damage coming out of my ears as long as I’m hitting and making saves. Maybe if you were doing so more consistently than you’re portraying here you wouldn’t be so impressed with a little splash damage once per turn.

Passive is always good but Concentration isn’t the easiest thing to keep up even with good AC/Con saves since you can slip on ice or get shoved or whatever.
Again you are aware of the free bless on heal ring right? You are basically arguing why it’s bad to waste your concentration on bless when this item exists in the game as early as finding Volo in Druid grove. You could be throwing hold person or some useful CC instead before getting access to spirit guardians.
Blesses healer, not target. Gloves from Tiefling leader gives Resistance to the healed.
You're wrong here. It's works on any healing including short rest.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Anyone else had it so that Yurgir and his gang are immediately hostile? You're supposed to be able to talk to them.
Depends on which side you come from.
If you follow the cat, the conversation will start automatically.
It makes sense because it's supposed to be a trap.

By the way, the guy is funny after he won the initiative and killed 3/4 of my team in his turn. The only such fight in the game.
I killed them all, best combat I've had so far, even though I'm on Balanced, my party was level 7.

Snuck up behind them, surprise turn.
Gale casting Enlarge.
Lathander's Light: ON.
SH cast Spirit Guardians.
My main Paladin drinks potion of speed, kills two Merregons on his first turn and pushes another one off the ledge.
On the other side of the protruding rock on the ledge, Laezel scores a crit first hit on Yurgir.
SH comes in to help with the spirit guardians who add some Radiant damage.

When Yurgir was at a sliver of health he cast his mine barrage ability.
Someone at Larian came up with the idea that when he is at very little health he should start laughing, but it's the "you should see what's coming" kind of ominous giggling. Perfect shit.
He thinks he's fucked me. But I've fucked him. Everyone who is around the mines drinks a Potion of Glorious Vaulting. My main and Laezel are at a safe distance from the mines, Gale was far away already.
Only SH took a mine hits, but it doesn't kill her. By now only the cat is alive, and at about half health.
The cat manages to down SH, but my main and laezel make the long jump back and kill the cat. By that time all mines have exploded.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Messages
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Insert Title Here Pathfinder: Wrath
If you blew your Feat on Alert how are you keeping up Concentration so easily on Guardians
There's a ton of items that give you the effect of war caster without having to take the feat. Apparently larian REALLY wanted to ensure nobody took any feats other than ASI.
And if you’re Concentrating on damage you don’t need you’re not Concentrating on Bless or all her other great buffs
Bless is good early, but enemy AC is never an issue past act 1. It's never hard to hit anything unless you deliberately make a weak character. If your cleric's concentrating on anything other than spirit guardians, you're just gimping yourself. It's too good.
Bless also buffs saves. Again, as with PF I’ve already got damage coming out of my ears as long as I’m hitting and making saves. Maybe if you were doing so more consistently than you’re portraying here you wouldn’t be so impressed with a little splash damage once per turn.

Passive is always good but Concentration isn’t the easiest thing to keep up even with good AC/Con saves since you can slip on ice or get shoved or whatever.
It's trivial to give SH enough AC to make it not a problem.
From what I've noticed enemies only use Shove when they can push you, which should never happen if you're positioned well.
Things like ice are only a problem if you create it yourself.
There’s a Wiz with Ice Knife in the first Chapel fight. If you’re putting yourself in position to hit stuff with Guardians then you’re naturally in position to be shoved, and neither her Acrobatics nor Athletics are very high.

Depending on what you’re doing with Gale or Urge Water surfaces will also be there for friend or enemy to exploit.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
Anyone else had it so that Yurgir and his gang are immediately hostile? You're supposed to be able to talk to them.
Depends on which side you come from.
If you follow the cat, the conversation will start automatically.
It makes sense because it's supposed to be a trap.

By the way, the guy is funny after he won the initiative and killed 3/4 of my team in his turn. The only such fight in the game.
I killed them all, best combat I've had so far, even though I'm on Balanced, my party was level 7.

Snuck up behind them, surprise turn.
Gale casting Enlarge.
Lathander's Light: ON.
SH cast Spirit Guardians.
My main Paladin drinks potion of speed, kills two Merregons on his first turn and pushes another one off the ledge.
On the other side of the protruding rock on the ledge, Laezel scores a crit first hit on Yurgir.
SH comes in to help with the spirit guardians who add some Radiant damage.

When Yurgir was at a sliver of health he cast his mine barrage ability.
Someone at Larian came up with the idea that when he is at very little health he should start laughing, but it's the "you should see what's coming" kind of ominous giggling. Perfect shit.
He thinks he's fucked me. But I've fucked him. Everyone who is around the mines drinks a Potion of Glorious Vaulting. My main and Laezel are at a safe distance from the mines, Gale was far away already.
Only SH took a mine hits, but it doesn't kill her. By now only the cat is alive, and at about half health.
The cat manages to down SH, but my main and laezel make the long jump back and kill the cat. By that time all mines have exploded.
In my game, he threw mines in the first turn and then detonated them (same turn) it ended up loading the game.
 

Zeltak

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Aug 17, 2023
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Anyone else had it so that Yurgir and his gang are immediately hostile? You're supposed to be able to talk to them.
Depends on which side you come from.
If you follow the cat, the conversation will start automatically.
It makes sense because it's supposed to be a trap.

By the way, the guy is funny after he won the initiative and killed 3/4 of my team in his turn. The only such fight in the game.
I killed them all, best combat I've had so far, even though I'm on Balanced, my party was level 7.

Snuck up behind them, surprise turn.
Gale casting Enlarge.
Lathander's Light: ON.
SH cast Spirit Guardians.
My main Paladin drinks potion of speed, kills two Merregons on his first turn and pushes another one off the ledge.
On the other side of the protruding rock on the ledge, Laezel scores a crit first hit on Yurgir.
SH comes in to help with the spirit guardians who add some Radiant damage.

When Yurgir was at a sliver of health he cast his mine barrage ability.
Someone at Larian came up with the idea that when he is at very little health he should start laughing, but it's the "you should see what's coming" kind of ominous giggling. Perfect shit.
He thinks he's fucked me. But I've fucked him. Everyone who is around the mines drinks a Potion of Glorious Vaulting. My main and Laezel are at a safe distance from the mines, Gale was far away already.
Only SH took a mine hits, but it doesn't kill her. By now only the cat is alive, and at about half health.
The cat manages to down SH, but my main and laezel make the long jump back and kill the cat. By that time all mines have exploded.
That was another perfect example in this game of seeing a cool enemy like the displacer beast and it’s copy-cat ability only to realise it’s dead before it even gets a chance to show off.
 

Zeltak

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If you blew your Feat on Alert how are you keeping up Concentration so easily on Guardians
There's a ton of items that give you the effect of war caster without having to take the feat. Apparently larian REALLY wanted to ensure nobody took any feats other than ASI.
And if you’re Concentrating on damage you don’t need you’re not Concentrating on Bless or all her other great buffs
Bless is good early, but enemy AC is never an issue past act 1. It's never hard to hit anything unless you deliberately make a weak character. If your cleric's concentrating on anything other than spirit guardians, you're just gimping yourself. It's too good.
Bless also buffs saves. Again, as with PF I’ve already got damage coming out of my ears as long as I’m hitting and making saves. Maybe if you were doing so more consistently than you’re portraying here you wouldn’t be so impressed with a little splash damage once per turn.

Passive is always good but Concentration isn’t the easiest thing to keep up even with good AC/Con saves since you can slip on ice or get shoved or whatever.
It's trivial to give SH enough AC to make it not a problem.
From what I've noticed enemies only use Shove when they can push you, which should never happen if you're positioned well.
Things like ice are only a problem if you create it yourself.
There’s a Wiz with Ice Knife in the first Chapel fight. If you’re putting yourself in position to hit stuff with Guardians then you’re naturally in position to be shoved, and neither her Acrobatics nor Athletics are very high.

Depending on what you’re doing with Gale or Urge Water surfaces will also be there for friend or enemy to exploit.
Low lvl player talking about irrelevant shit take #135
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
Anyone else had it so that Yurgir and his gang are immediately hostile? You're supposed to be able to talk to them.
Depends on which side you come from.
If you follow the cat, the conversation will start automatically.
It makes sense because it's supposed to be a trap.

By the way, the guy is funny after he won the initiative and killed 3/4 of my team in his turn. The only such fight in the game.
I killed them all, best combat I've had so far, even though I'm on Balanced, my party was level 7.

Snuck up behind them, surprise turn.
Gale casting Enlarge.
Lathander's Light: ON.
SH cast Spirit Guardians.
My main Paladin drinks potion of speed, kills two Merregons on his first turn and pushes another one off the ledge.
On the other side of the protruding rock on the ledge, Laezel scores a crit first hit on Yurgir.
SH comes in to help with the spirit guardians who add some Radiant damage.

When Yurgir was at a sliver of health he cast his mine barrage ability.
Someone at Larian came up with the idea that when he is at very little health he should start laughing, but it's the "you should see what's coming" kind of ominous giggling. Perfect shit.
He thinks he's fucked me. But I've fucked him. Everyone who is around the mines drinks a Potion of Glorious Vaulting. My main and Laezel are at a safe distance from the mines, Gale was far away already.
Only SH took a mine hits, but it doesn't kill her. By now only the cat is alive, and at about half health.
The cat manages to down SH, but my main and laezel make the long jump back and kill the cat. By that time all mines have exploded.
That was another perfect example in this game of seeing a cool enemy like the displacer beast and it’s copy-cat ability only to realise it’s dead before it even gets a chance to show off.
That's why I recommend installing tactician plus, with more HP enemies are able to be a threat.
 

Zeltak

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Joined
Aug 17, 2023
Messages
113
Codex+ Now Streaming!
Anyone else had it so that Yurgir and his gang are immediately hostile? You're supposed to be able to talk to them.
Depends on which side you come from.
If you follow the cat, the conversation will start automatically.
It makes sense because it's supposed to be a trap.

By the way, the guy is funny after he won the initiative and killed 3/4 of my team in his turn. The only such fight in the game.
I killed them all, best combat I've had so far, even though I'm on Balanced, my party was level 7.

Snuck up behind them, surprise turn.
Gale casting Enlarge.
Lathander's Light: ON.
SH cast Spirit Guardians.
My main Paladin drinks potion of speed, kills two Merregons on his first turn and pushes another one off the ledge.
On the other side of the protruding rock on the ledge, Laezel scores a crit first hit on Yurgir.
SH comes in to help with the spirit guardians who add some Radiant damage.

When Yurgir was at a sliver of health he cast his mine barrage ability.
Someone at Larian came up with the idea that when he is at very little health he should start laughing, but it's the "you should see what's coming" kind of ominous giggling. Perfect shit.
He thinks he's fucked me. But I've fucked him. Everyone who is around the mines drinks a Potion of Glorious Vaulting. My main and Laezel are at a safe distance from the mines, Gale was far away already.
Only SH took a mine hits, but it doesn't kill her. By now only the cat is alive, and at about half health.
The cat manages to down SH, but my main and laezel make the long jump back and kill the cat. By that time all mines have exploded.
That was another perfect example in this game of seeing a cool enemy like the displacer beast and it’s copy-cat ability only to realise it’s dead before it even gets a chance to show off.
That's why I recommend installing tactician plus, with more HP enemies are able to be a threat.
Yeah I will on my second play through but waiting on the big patch 1 to (hopefully) get less buggy act 3.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Joined
Jul 22, 2019
Messages
14,849
Insert Title Here Pathfinder: Wrath
If you blew your Feat on Alert how are you keeping up Concentration so easily on Guardians
There's a ton of items that give you the effect of war caster without having to take the feat. Apparently larian REALLY wanted to ensure nobody took any feats other than ASI.
And if you’re Concentrating on damage you don’t need you’re not Concentrating on Bless or all her other great buffs
Bless is good early, but enemy AC is never an issue past act 1. It's never hard to hit anything unless you deliberately make a weak character. If your cleric's concentrating on anything other than spirit guardians, you're just gimping yourself. It's too good.
Bless also buffs saves. Again, as with PF I’ve already got damage coming out of my ears as long as I’m hitting and making saves. Maybe if you were doing so more consistently than you’re portraying here you wouldn’t be so impressed with a little splash damage once per turn.

Passive is always good but Concentration isn’t the easiest thing to keep up even with good AC/Con saves since you can slip on ice or get shoved or whatever.
Again you are aware of the free bless on heal ring right? You are basically arguing why it’s bad to waste your concentration on bless when this item exists in the game as early as finding Volo in Druid grove. You could be throwing hold person or some useful CC instead before getting access to spirit guardians.
Son, my supposedly shit MC has a lvl 1 Hold Person with built-in disadvantage on the save and a bow that can recharge it for him on short rest.

Unless again you’ve got an itchy reload trigger finger save-or-dies aren’t very good until you have ways to debuff saves (or crank your DCs up higher) compared to all the ways you have to get and give advantage/disadvantage on attack rolls.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
Yeah I will on my second play through but waiting on the big patch 1 to (hopefully) get less buggy act 3.
I wish there was less of this delayed shit on the nexus, finding a good mod is next to impossible.
 

Zeltak

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Joined
Aug 17, 2023
Messages
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If you blew your Feat on Alert how are you keeping up Concentration so easily on Guardians
There's a ton of items that give you the effect of war caster without having to take the feat. Apparently larian REALLY wanted to ensure nobody took any feats other than ASI.
And if you’re Concentrating on damage you don’t need you’re not Concentrating on Bless or all her other great buffs
Bless is good early, but enemy AC is never an issue past act 1. It's never hard to hit anything unless you deliberately make a weak character. If your cleric's concentrating on anything other than spirit guardians, you're just gimping yourself. It's too good.
Bless also buffs saves. Again, as with PF I’ve already got damage coming out of my ears as long as I’m hitting and making saves. Maybe if you were doing so more consistently than you’re portraying here you wouldn’t be so impressed with a little splash damage once per turn.

Passive is always good but Concentration isn’t the easiest thing to keep up even with good AC/Con saves since you can slip on ice or get shoved or whatever.
Again you are aware of the free bless on heal ring right? You are basically arguing why it’s bad to waste your concentration on bless when this item exists in the game as early as finding Volo in Druid grove. You could be throwing hold person or some useful CC instead before getting access to spirit guardians.
Son, my supposedly shit MC has a lvl 1 Hold Person with built-in disadvantage on the save and a bow that can recharge it for him on short rest.

Unless again you’ve got an itchy reload trigger finger save-or-dies aren’t very good until you have ways to debuff saves (or crank your DCs up higher) compared to all the ways you have to get and give advantage/disadvantage on attack rolls.
lmao you initially replied to me saying that the item doesn’t work on targets. Nice try spinning this retard.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
If you blew your Feat on Alert how are you keeping up Concentration so easily on Guardians
There's a ton of items that give you the effect of war caster without having to take the feat. Apparently larian REALLY wanted to ensure nobody took any feats other than ASI.
And if you’re Concentrating on damage you don’t need you’re not Concentrating on Bless or all her other great buffs
Bless is good early, but enemy AC is never an issue past act 1. It's never hard to hit anything unless you deliberately make a weak character. If your cleric's concentrating on anything other than spirit guardians, you're just gimping yourself. It's too good.
Bless also buffs saves. Again, as with PF I’ve already got damage coming out of my ears as long as I’m hitting and making saves. Maybe if you were doing so more consistently than you’re portraying here you wouldn’t be so impressed with a little splash damage once per turn.

Passive is always good but Concentration isn’t the easiest thing to keep up even with good AC/Con saves since you can slip on ice or get shoved or whatever.
Again you are aware of the free bless on heal ring right? You are basically arguing why it’s bad to waste your concentration on bless when this item exists in the game as early as finding Volo in Druid grove. You could be throwing hold person or some useful CC instead before getting access to spirit guardians.
Son, my supposedly shit MC has a lvl 1 Hold Person with built-in disadvantage on the save and a bow that can recharge it for him on short rest.

Unless again you’ve got an itchy reload trigger finger save-or-dies aren’t very good until you have ways to debuff saves (or crank your DCs up higher) compared to all the ways you have to get and give advantage/disadvantage on attack rolls.
Please get to act 2 first and then argue.
I don't know if you're even lvl 5 at the moment, this is the moment when the game really opens up in terms of available options.
 

Zeltak

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If you blew your Feat on Alert how are you keeping up Concentration so easily on Guardians
There's a ton of items that give you the effect of war caster without having to take the feat. Apparently larian REALLY wanted to ensure nobody took any feats other than ASI.
And if you’re Concentrating on damage you don’t need you’re not Concentrating on Bless or all her other great buffs
Bless is good early, but enemy AC is never an issue past act 1. It's never hard to hit anything unless you deliberately make a weak character. If your cleric's concentrating on anything other than spirit guardians, you're just gimping yourself. It's too good.
Bless also buffs saves. Again, as with PF I’ve already got damage coming out of my ears as long as I’m hitting and making saves. Maybe if you were doing so more consistently than you’re portraying here you wouldn’t be so impressed with a little splash damage once per turn.

Passive is always good but Concentration isn’t the easiest thing to keep up even with good AC/Con saves since you can slip on ice or get shoved or whatever.
Again you are aware of the free bless on heal ring right? You are basically arguing why it’s bad to waste your concentration on bless when this item exists in the game as early as finding Volo in Druid grove. You could be throwing hold person or some useful CC instead before getting access to spirit guardians.
Son, my supposedly shit MC has a lvl 1 Hold Person with built-in disadvantage on the save and a bow that can recharge it for him on short rest.

Unless again you’ve got an itchy reload trigger finger save-or-dies aren’t very good until you have ways to debuff saves (or crank your DCs up higher) compared to all the ways you have to get and give advantage/disadvantage on attack rolls.
Please get to act 2 first and then argue.
I don't know if you're even lvl 5 at the moment, this is the moment when the game really opens up in terms of available options.
What kind of loser barely has played the game yet acts like this it’s honestly amazing. How big of an ego do you have to have? You don’t even know how the bless ring works I mean come on.

And you pick war caster in a game with no somantic components. You do realise that makes resilient objectively better right?
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
That was another perfect example in this game of seeing a cool enemy like the displacer beast and it’s copy-cat ability only to realise it’s dead before it even gets a chance to show off.
Oh no, it managed to use it twice. But the second one didn't live enough to get its first turn, because I killed the original.

Rhobar121 , I don't know what you mean by "If you follow the cat", when I reached the lair, the cat was already stationary, next to the umbral gem.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
That was another perfect example in this game of seeing a cool enemy like the displacer beast and it’s copy-cat ability only to realise it’s dead before it even gets a chance to show off.
Oh no, it managed to use it twice. But the second one didn't live enough to get its first turn, because I killed the original.

Rhobar121 , I don't know what you mean by "If you follow the cat", when I reached the lair, the cat was already stationary, next to the umbral gem.

If you see a cat running down the stairs, when you go through the door a cutscene will start where the boss will start talking to you.
If you approach from the other side, he will automatically start fighting.

If fighting him was the best fight in the game, talking to him is the best dialogue in the game.

You can convince him to kill his minions, then his cat, and finally commit suicide.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Joined
Jul 22, 2019
Messages
14,849
Insert Title Here Pathfinder: Wrath
If you blew your Feat on Alert how are you keeping up Concentration so easily on Guardians
There's a ton of items that give you the effect of war caster without having to take the feat. Apparently larian REALLY wanted to ensure nobody took any feats other than ASI.
And if you’re Concentrating on damage you don’t need you’re not Concentrating on Bless or all her other great buffs
Bless is good early, but enemy AC is never an issue past act 1. It's never hard to hit anything unless you deliberately make a weak character. If your cleric's concentrating on anything other than spirit guardians, you're just gimping yourself. It's too good.
Bless also buffs saves. Again, as with PF I’ve already got damage coming out of my ears as long as I’m hitting and making saves. Maybe if you were doing so more consistently than you’re portraying here you wouldn’t be so impressed with a little splash damage once per turn.

Passive is always good but Concentration isn’t the easiest thing to keep up even with good AC/Con saves since you can slip on ice or get shoved or whatever.
Again you are aware of the free bless on heal ring right? You are basically arguing why it’s bad to waste your concentration on bless when this item exists in the game as early as finding Volo in Druid grove. You could be throwing hold person or some useful CC instead before getting access to spirit guardians.
Son, my supposedly shit MC has a lvl 1 Hold Person with built-in disadvantage on the save and a bow that can recharge it for him on short rest.

Unless again you’ve got an itchy reload trigger finger save-or-dies aren’t very good until you have ways to debuff saves (or crank your DCs up higher) compared to all the ways you have to get and give advantage/disadvantage on attack rolls.
Please get to act 2 first and then argue.
I don't know if you're even lvl 5 at the moment, this is the moment when the game really opens up in terms of available options.
What kind of loser barely has played the game yet acts like this it’s honestly amazing. How big of an ego do you have to have? You don’t even know how the bless ring works I mean come on.
I’ve played the first four levels six times or so both because my kids like to have their own characters and because I like to get a feel for the strengths of the different classes and combos and to make sure I’m not missing any major content on full playthroughs.

I have a big ego because I put in the time testing shit out. Part of that is getting things wrong then fixing it so I could be wrong on Bless Ring, I’ll take a look tonight.

Having Bless up for intial round may still be worth it depending on fight.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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14,849
Insert Title Here Pathfinder: Wrath
If you blew your Feat on Alert how are you keeping up Concentration so easily on Guardians
There's a ton of items that give you the effect of war caster without having to take the feat. Apparently larian REALLY wanted to ensure nobody took any feats other than ASI.
And if you’re Concentrating on damage you don’t need you’re not Concentrating on Bless or all her other great buffs
Bless is good early, but enemy AC is never an issue past act 1. It's never hard to hit anything unless you deliberately make a weak character. If your cleric's concentrating on anything other than spirit guardians, you're just gimping yourself. It's too good.
Bless also buffs saves. Again, as with PF I’ve already got damage coming out of my ears as long as I’m hitting and making saves. Maybe if you were doing so more consistently than you’re portraying here you wouldn’t be so impressed with a little splash damage once per turn.

Passive is always good but Concentration isn’t the easiest thing to keep up even with good AC/Con saves since you can slip on ice or get shoved or whatever.
Again you are aware of the free bless on heal ring right? You are basically arguing why it’s bad to waste your concentration on bless when this item exists in the game as early as finding Volo in Druid grove. You could be throwing hold person or some useful CC instead before getting access to spirit guardians.
Son, my supposedly shit MC has a lvl 1 Hold Person with built-in disadvantage on the save and a bow that can recharge it for him on short rest.

Unless again you’ve got an itchy reload trigger finger save-or-dies aren’t very good until you have ways to debuff saves (or crank your DCs up higher) compared to all the ways you have to get and give advantage/disadvantage on attack rolls.
Please get to act 2 first and then argue.
I don't know if you're even lvl 5 at the moment, this is the moment when the game really opens up in terms of available options.
There are a lot of options available from the word go if you’re not falling for retarded memes. Endgame design is ghey because you spend so much of the game not being there yet.
 

Zeltak

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If you blew your Feat on Alert how are you keeping up Concentration so easily on Guardians
There's a ton of items that give you the effect of war caster without having to take the feat. Apparently larian REALLY wanted to ensure nobody took any feats other than ASI.
And if you’re Concentrating on damage you don’t need you’re not Concentrating on Bless or all her other great buffs
Bless is good early, but enemy AC is never an issue past act 1. It's never hard to hit anything unless you deliberately make a weak character. If your cleric's concentrating on anything other than spirit guardians, you're just gimping yourself. It's too good.
Bless also buffs saves. Again, as with PF I’ve already got damage coming out of my ears as long as I’m hitting and making saves. Maybe if you were doing so more consistently than you’re portraying here you wouldn’t be so impressed with a little splash damage once per turn.

Passive is always good but Concentration isn’t the easiest thing to keep up even with good AC/Con saves since you can slip on ice or get shoved or whatever.
Again you are aware of the free bless on heal ring right? You are basically arguing why it’s bad to waste your concentration on bless when this item exists in the game as early as finding Volo in Druid grove. You could be throwing hold person or some useful CC instead before getting access to spirit guardians.
Son, my supposedly shit MC has a lvl 1 Hold Person with built-in disadvantage on the save and a bow that can recharge it for him on short rest.

Unless again you’ve got an itchy reload trigger finger save-or-dies aren’t very good until you have ways to debuff saves (or crank your DCs up higher) compared to all the ways you have to get and give advantage/disadvantage on attack rolls.
Please get to act 2 first and then argue.
I don't know if you're even lvl 5 at the moment, this is the moment when the game really opens up in terms of available options.
What kind of loser barely has played the game yet acts like this it’s honestly amazing. How big of an ego do you have to have? You don’t even know how the bless ring works I mean come on.
I’ve played the first four levels six times or so both because my kids like to have their own characters and because I like to get a feel for the strengths of the different classes and combos and to make sure I’m not missing any major content on full playthroughs.

I have a big ego because I put in the time testing shit out. Part of that is getting things wrong then fixing it so I could be wrong on Bless Ring, I’ll take a look tonight.

Having Bless up for intial round may still be worth it depending on fight.
That you replayed the first four levels is completely irrelevant and at that point you should have the self awareness to realise that you don’t know what the fuck you are talking about when you try to act authoritative on: 1. Game difficulty, 2. Whether or not simple builds can faceroll the game, or 3. Whether shit like spirit guardians is good WHEN YOU HAVENT EVEN HAD ACCESS TO IT YET. I mean Jesus Christ.
 

Rhobar121

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Sep 22, 2022
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There are a lot of options available from the word go if you’re not falling for retarded memes.
I don't know if you understand well how 5e works.
Lvl 5 is the level where there is the greatest power spike.
Martial classes then receive a second attack, mages get access to 3lvl spells where the most juicy spells begin.
In BG3 you get fireball, haste, spirit guardian, counterspell.
The game is not well adapted to this power spike.
 

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