casters in particular, are just a bit shit until level 5 and 6
wizard gameplay seems straightforward
What seems straightforward is that you suck and haven't figured it out yet.
When you learn how to suck less you'll be a little embarrassed but that will be offset by a sense of accomplishment.
When is this clown going to admit the game is piss easy and all you need is to employ the most basic strategies to win. Enough with the posing already.
When you put away the holy reload button.
Nigga please, I had to reload two fights. One was Grymforge because I didn't get the mechanics immediately (was a good encounter btw) and the second one was hag, because you guessed it, I wasn't lvl 5 yet. That's it. With alert feat you will never get surprised and pretty much guaranteed start first to take out all the immediate threats.
Why are you still talking about difficulty curve when you haven't even finished druid grove? Stop the clown act, you are just extrapolating irrelevant conclusions based on other games or something because it certainly isn't based on BG3.
I have finished Druid Grove. Pretty much done with overground stuff and headed to Underdark, when I respecced into Dungeon Delver on Ranger MC and discovered it isn’t working.
Taking Alert feat is high opportunity cost you wouldn’t have to pay with more resilient/versatile team or if game were as faceroll as you’re claiming.
Haven’t seen a ton that can really punish one-dimensional groups/builds yet but doesn’t take much imagination to figure out what that would look like or to anticipate the devs who brought us D:OS games presenting those kind of challenges mid/late.
So I’m preparing instead of whining about one-dimensional approaches owning things weak to that dimension.