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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,337
Why the fuck would anyone be living then?
And why would anyone feel bad about anyone else dying or getting killed?

How fucking stupid are you people?


Just because you can meta the gameplay of BG1, and suddenly get 5000 gold (which is a lifetime of money for average Joe), find a high level priest who is willing to break the cycle of life and death just because a peasant walked into the temple, doesn't mean that in the FR everybody would be ressurected at a whim.
5000 gp is just the material component, service of casting the spell would be way more than that. Not to mention that service for special spells like Raising Dead usually comes with tough tasks/quests.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
As far as I remember from my PnP years the reason why resurrection doesn't happen often are the following:
1) It's very expensive for commoners (even 500 GP is an extreme amount for a commoner)
2) The people that can do it are few (high level spell that can't be frequently used)
3) The body must be close to the spellcaster and relatively intact (which also means that there is no safe way to maintain a dead body until you gather money and find an experienced Priest to perform the spell)

Of course... it does suck a bit that it's so easy for adventurers but what the hell. It's a game
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
In 2nd AD&D returning from the dead makes you lose a level, if you're already 0th level the spell won't work at all, meaning that resurrection isn't an option for 99% of the population.

If a 1st level character is raised he becomes a 0th level normie, and can never gain levels.
 

glass blackbird

Learned
Patron
Joined
Apr 9, 2015
Messages
664
PC RPG Website of the Year, 2015
In 2nd AD&D returning from the dead makes you lose a level, if you're already 0th level the spell won't work at all, meaning that resurrection isn't an option for 99% of the population.

If a 1st level character is raised he becomes a 0th level normie, and can never gain levels.
Nope. That was added in 3e, sorry!

In 2e there's a survival check to avoid losing a little constitution, but unless everyone has 1 constitution and therefore cannot survive losing a point I'm gonna say they probably would be better off resurrected
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
As far as I remember from my PnP years the reason why resurrection doesn't happen often are the following:
1) It's very expensive for commoners (even 500 GP is an extreme amount for a commoner)
2) The people that can do it are few (high level spell that can't be frequently used)
3) The body must be close to the spellcaster and relatively intact (which also means that there is no safe way to maintain a dead body until you gather money and find an experienced Priest to perform the spell)

Of course... it does suck a bit that it's so easy for adventurers but what the hell. It's a game
Yes and in forgotten realms Kelemvor may not even allow it . Easy to limit resurrection that way, its a big diamond to get ,not only its unaffordable but is it even available for sale ? Nothing obvious there you wont get it easy , then find a good roleplay reason why a high ranking cleric would even do it for you .
 

PapaPetro

Guest
A loaf a bread in D&D has been pretty static at around 2c, we'll say the rough equivalent of $2 loaf of bread costs today. So 500gp would be about $100,000 (2gp = 200cp). The allotted time you have for a priest to Raise Dead would be 9 days (9th level cleric) while the corpse is still relatively warm, maybe 14 days max if you find a big shot lvl 14 priest. So you'd need to have the equivalent of $100,000 cash on hand for the doctor to perform a quadruple soul bypass on good ole uncle Frank. Then again Frank was a good peasant and found his way into Elysium, far away from the life of toil and suffering as a dirty serf; I don't think he wants to give up being a petitioner in heaven to go back to his old shitty life. It's not like he's gonna save the world by harvesting a few more turnips for the next 20 years he had left before that orc raiding party cut him down.

Maybe in some advanced high-magic campaign world like Eberron, they'd have a whole elaborate death insurance / financing system for the common peasant. Less scrupulous individuals would maybe turn to necromancers to get their loved ones "up and moving" again.
 

Stormcrowfleet

Aeon & Star Interactive
Developer
Joined
Sep 23, 2009
Messages
1,062
As far as I remember from my PnP years the reason why resurrection doesn't happen often are the following:
1) It's very expensive for commoners (even 500 GP is an extreme amount for a commoner)
2) The people that can do it are few (high level spell that can't be frequently used)
3) The body must be close to the spellcaster and relatively intact (which also means that there is no safe way to maintain a dead body until you gather money and find an experienced Priest to perform the spell)

Of course... it does suck a bit that it's so easy for adventurers but what the hell. It's a game
In AD&D (1st ed) and OD&D, there is also the matter of the shock test which, unless you have crazy high CON, is kind of tough to have and means instant death for your character.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
As far as I remember from my PnP years the reason why resurrection doesn't happen often are the following:
1) It's very expensive for commoners (even 500 GP is an extreme amount for a commoner)
2) The people that can do it are few (high level spell that can't be frequently used)
3) The body must be close to the spellcaster and relatively intact (which also means that there is no safe way to maintain a dead body until you gather money and find an experienced Priest to perform the spell)

Of course... it does suck a bit that it's so easy for adventurers but what the hell. It's a game
In AD&D (1st ed) and OD&D, there is also the matter of the shock test which, unless you have crazy high CON, is kind of tough to have and means instant death for your character.
I believe a chance of a system shock was there even in 3-3.5 edition
 

Outlander

Custom Tags Are For Fags.
Patron
Joined
Nov 18, 2011
Messages
4,546
Location
Valley of Mines
Divinity: Original Sin Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Inb4 new CHARNAME is Aerie's baby:

aeries-baby.jpg
 

Mr. Hiver

Dumbfuck!
Dumbfuck
Joined
May 8, 2018
Messages
705
Its just... beautiful how some of you regress further and further backwards, reaching for earlier and earlier pnp rules to scrounge another idiotic excuse for your own convenience that cannot be logically explained even in such a high fantasy setting.
A feature that just magically has no influence on the rest of the setting and societies in it - at all.

While I am talking about how its implemented in games and how you use it.
While nobody else in the game does. But almost every plot and a quest is motivated by someone dying or possibly getting killed and where you solve the most by killing someone else.

YET - was it so bad playing the games through early levels, through the beginning - while you still didnt have enough money (which does not need any fucking meta gameplay but simply accumulates on its own and you cannot even avoid it) to buy the service or the scrolls, or had a cleric companion with sufficient levels? Was it so bad and difficult seeing the companion portraits disappear from the Ui when blasted by Firkrag?

Its not that anyone will take your convenience crutches from you. As i already said, and as most of you know, Larian pushed that feature even further in DoS games, where it doesnt require anything except some money and is not a consideration or a logical part of anything in the setting, quests and the main story. And PoE even removed actual death in combat completely, as long as one character remains standing. The winds of convenience are holding your asses.
You are just such great hypocrites that it bothers you to admit it.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
Its just... beautiful how some of you regress further and further backwards, reaching for earlier and earlier pnp rules to scrounge another idiotic excuse for your own convenience that cannot be logically explained even in such a high fantasy setting.
A feature that just magically has no influence on the rest of the setting and societies in it - at all.

While I am talking about how its implemented in games and how you use it.
While nobody else in the game does. But almost every plot and a quest is motivated by someone dying or possibly getting killed and where you solve the most by killing someone else.

YET - was it so bad playing the games through early levels, through the beginning - while you still didnt have enough money (which does not need any fucking meta gameplay but simply accumulates on its own and you cannot even avoid it) to buy the service or the scrolls, or had a cleric companion with sufficient levels? Was it so bad and difficult seeing the companion portraits disappear from the Ui when blasted by Firkrag?

Its not that anyone will take your convenience crutches from you. As i already said, and as most of you know, Larian pushed that feature even further in DoS games, where it doesnt require anything except some money and is not a consideration or a logical part of anything in the setting, quests and the main story. And PoE even removed actual death in combat completely, as long as one character remains standing. The winds of convenience are holding your asses.
You are just such great hypocrites that it bothers you to admit it.

In POE 1 your companion dies if they has no health left. In POE 2 they die when they have three wounds stack up on them. Also there is a trail makes your companion die if they get knock out in the combat and didn't get revive in a certain time.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Its just... beautiful how some of you regress further and further backwards, reaching for earlier and earlier pnp rules to scrounge another idiotic excuse for your own convenience that cannot be logically explained even in such a high fantasy setting.
A feature that just magically has no influence on the rest of the setting and societies in it - at all.

While I am talking about how its implemented in games and how you use it.
While nobody else in the game does. But almost every plot and a quest is motivated by someone dying or possibly getting killed and where you solve the most by killing someone else.

YET - was it so bad playing the games through early levels, through the beginning - while you still didnt have enough money (which does not need any fucking meta gameplay but simply accumulates on its own and you cannot even avoid it) to buy the service or the scrolls, or had a cleric companion with sufficient levels? Was it so bad and difficult seeing the companion portraits disappear from the Ui when blasted by Firkrag?

Its not that anyone will take your convenience crutches from you. As i already said, and as most of you know, Larian pushed that feature even further in DoS games, where it doesnt require anything except some money and is not a consideration or a logical part of anything in the setting, quests and the main story. And PoE even removed actual death in combat completely, as long as one character remains standing. The winds of convenience are holding your asses.
You are just such great hypocrites that it bothers you to admit it.
can you even believe that games separate gameplay mechanics from lore?!
this is ridiculous
 

Mr. Hiver

Dumbfuck!
Dumbfuck
Joined
May 8, 2018
Messages
705
In POE 1 your companion dies if they has no health left. In POE 2 they die when they have three wounds stack up on them. Also there is a trail makes your companion die if they get knock out in the combat and didn't get revive in a certain time.

Cant remember PoE1 at all, fortunately. Oh god...no, no, animals with engagement..., noooooo! But ive just replayed deadfire and never had a companion die. And i dont like to min max or power play at all.
That mechanic of three wounds seems like a thin excuse because as soon as you get one you go and rest and heal, which is possible anywhere. And that also gives you nice benefits due to food magic. So you would have to intentionally choose to accumulate enough wounds for death to happen. And again, enemies dont get to use those awesome features, nor does any other NPC, or are they a consideration for any plot, quest or the main story.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
There's a side quest in BG1, in the city where a cleric raises his son like nothing happened after the Umberlee priestess killed him.

Pointless to spreg about stuff like this.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
There's a side quest in BG1, in the city where a cleric raises his son like nothing happened after the Umberlee priestess killed him.

Pointless to spreg about stuff like this.
High level cleric of the luck goddess, in the biggest city of the area. He's not a commoner that makes perfect sense in this case. Later one of the duke is resurrected , makes sense too, he could pay for it. I dont remmber any case of commoners getting raised easily in baldur's gate .So we keep sperging good sir !
 

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