Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

Self-Ejected

Thac0

Time Mage
Patron
Joined
Apr 30, 2020
Messages
3,292
Location
Arborea
I'm very into cock and ball torture
I wonder if they have sidelined a few writers.
From talking to animals all around with the invocation that gives it for free they are written much worse than humans. Trash tier Divinity OS dialogue where they challenge you to fights over trees and shit, nothing of any significance. Maybe those are remnants from an earlier version, but hard to believe that they are written by the same person/team who did the main brunt of dialogue which is a good cut above that.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,495
Location
bulgaristan
Codex Year of the Donut
It sucks that Larian is insistent on bringing co-op into the picture because that's probably why they aren't willing to go beyond a party size of 4 characters.

I played Coop with 6 characters and it worked great, so I don't really know what is the problem that Larian insists on 4 members
In 5E they have easy way how to help downed character. With 6 characters, some encounters would be too easy.

And right now if a character dies, they are teleported to the camp, and you pay 200 gold to heal them and teleport them back into the fight. I don't think game balance is the issue.
Obviously this is an exploit and sucks to do, but complex games like this will ALWAYS have exploits and you can ALWAYS ruin your fun if you want to. This shouldn't be a reason not to allow more people.
 

Robber Baron

Arbiter
Joined
Jun 15, 2020
Messages
1,013
I'm more amazed that you can still exploit entering the combat with one character while others sneak and move freely while enemies are locked in TB combat
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,495
Location
bulgaristan
Codex Year of the Donut
I'm more amazed that you can still exploit entering the combat with one character while others sneak and move freely while enemies are locked in TB combat
Its not a bug, its a feature. In co-op you can have the party split. You can have some characters refuse to do a fight, for roleplay reasons. And again, for balance, you can choose not to do that. If you think it ruins the game, you can choose not to ruin the game.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
The 4 character thing is imo for two reasons. First and foremost because it's easier to balance encounters, simple as that. People go on about "covering basics", but there have never been basics in D&D outside of a trap disarmer and arguably healing (which can be done by multiple classes, potions, and bandages). There is no disarm trap skill in 5E and traps don't work like that in this edition either way. Everyone can disarm traps if the traps can be disarmed in the first place. You could enforce a dexterity check as a DM, but everyone with the necessary tools can do it (and not every trap requires tools). There are also magical traps that do require a skill check, but it's arcana + Int modifier. Either way, my point is there are no basics in 5E, especially since short rests exist for healing. Thinking of this as an MMO is very wrong, there is no "holy trinity" of healer/tank/dps and a trap disarmer on top. The most important consideration is, like it has always been, to let players play the characters they want. Enforcing silly concepts like tank and DPS go against that and can't really work anyway because the DM controls the monsters.

The second reason is the assumed "default" party size of 5E is 4. That's it.

Maybe there's a third reason as well. Stick to what you know.
 
Last edited:

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,495
Location
bulgaristan
Codex Year of the Donut
The "covering basics" in a VIDEO GAME version of D&D boils down to having a person who can use at least half of the loot. Do you have at least one guy who can cast the scrolls, wear the robes? At least one guy who needs the dexterity and the daggers? At least one guy who can use the amazing two hand weapon that dropped? Other than that, obviously you want one "leader" character to do the speaking, and obviously you want one "skills" character to craft or charm locks and so on, but thats it.
I think a party of 4 can cover all the basics, but it feels bad to bring a character with you for mechanical reasons, because they are strong and you need a character like that, while leaving a character you like and want to follow their story, because of skill overlap. Especially since I think you can't build characters differently from their intended development, you can't decide that the rogue will be a ranger now.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
The "covering basics" in a VIDEO GAME version of D&D boils down to having a person who can use at least half of the loot. Do you have at least one guy who can cast the scrolls, wear the robes? At least one guy who needs the dexterity and the daggers? At least one guy who can use the amazing two hand weapon that dropped? Other than that, obviously you want one "leader" character to do the speaking, and obviously you want one "skills" character to craft or charm locks and so on, but thats it.
I think a party of 4 can cover all the basics, but it feels bad to bring a character with you for mechanical reasons, because they are strong and you need a character like that, while leaving a character you like and want to follow their story, because of skill overlap. Especially since I think you can't build characters differently from their intended development, you can't decide that the rogue will be a ranger now.
You don't need to equip every piece that drops. As for skill overlap, 5E doesn't work like that anymore. Like I've said before, everyone can basically do everything almost as equally good as everyone else. Worrying too much about the proficiency bonus isn't in line with the actual game rules. And even if they've used my system of enforcing disadvantage on most non-proficient checks, most classes have a variety of skills to choose from, so you aren't limited to a handful of classes. Want to play a warlock/bard/druid/barbarian party? Go ahead. Fighter/rogue/ranger/cleric? Awesome.

1d20 skillchecks should be replaced with 2d10. Right now, and given the railroaded style of the design, there's waaaaaaay too much randomness.
It's the same in tabletop.
 

Reapa

Doom Preacher
Joined
Jul 10, 2009
Messages
2,340
Location
Germany
Obviously if you dislike the Larian style of RPG you won't like this game either.

I just think it's funny though that for years the grognard consensus™ regarding the original Baldur's Gate games was that BioWare basically ruined the CPRG genre by 1) Establishing RTwP as the dominant combat system. 2) Neglecting choice & consequence. If only Baldur's Gate had been turn-based with lots of reactivity, we would have liked it!

Now we have a Baldur's Gate 3 made by a studio that, whatever else you want to say about them, seems obsessed with those two things, and it turns out that nope, that's not quite enough. :P
the mistake you are making is obvious:
you said IF BALDUR'S GATE had c&c and was turn based.
this is not baldur's gate.
 

Jezal_k23

Guest
Unfortunately the game always crashes for me after the transponder thing. I guess I'll be waiting on a hotfix for that...
 

curry

Arcane
Joined
Jan 10, 2011
Messages
4,012
Location
Cooking in the lab
btw I think it's hilarious that they call this game "Baldur's Gate 3" when it has nothing to do with the previous two games. They should have just called it Divinity Original Sin 3.
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
17,798
Location
Stealth Orbital Nuke Control Centre
It sucks that Larian is insistent on bringing co-op into the picture because that's probably why they aren't willing to go beyond a party size of 4 characters.

I played Coop with 6 characters and it worked great, so I don't really know what is the problem that Larian insists on 4 members

Probably WotC more than Larian. All of 5e is optimised with 4 characters in mind. Hell, I think the same had been true ever since 3e.
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,931
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Did you just assume an item's value? BG3 items are valuefluid.
Meaning they're worth more for booze? This game just got a LOT better.



On a more serious note though: If you boys are thinking this the next BG, you're going to have a stroke. Think of this as NWN III, and things will make a lot more sense.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,495
Location
bulgaristan
Codex Year of the Donut
btw I think it's hilarious that they call this game "Baldur's Gate 3" when it has nothing to do with the previous two games. They should have just called it Divinity Original Sin 3.
They are racist towards grognards. Swen is a lich that feeds on the bitter jaded souls of people who refuse change.
Despite the original Baldur's Gate being full of change from the pen&paper system its based on.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,495
Location
bulgaristan
Codex Year of the Donut
every time you find a +1 item, swen becomes stronger
The issue is more about +1 items at vendors, rather than them dropping in the world. They don't drop THAT often. The magical items I got were unique stuff that are static drop at set locations, like the speaking with the dead medallion, or the dagger, or the goblin brand gloves.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom