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Baldur's Gate Baldur's Gate 3 Early Access Thread [GAME RELEASED, GO TO NEW THREAD]

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
Isn't the fighter the best archer in dd5 anyway ?

Rogue is arguably good in certain builds for sneak attack damage.

Nobody uses ranger for archers.

Nobody uses ranger.
A gloom stalker ranger is p. good in Icewind Dale: Rime of the Frostmaiden, especially if you use the revised version. You basically have advantage on attack rolls for the entire adventure.

Honestly, anything with the archery fighting style can't be bad in this edition.
 

Raghar

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A level 4 spider with 138(!) hp because they want to force you to use ~environmental effects~ to beat it. Fuck you Swen, this isn't D&D.

You seriously underestimate the damage output of a 4man lvl 4 party. Depending on her offenses and on how many adds she has this fight might not even be hard.

I seen it yesterday. A streamer got person killed, got him up. Then next turn another person was down... Thus two men were doing this stuff, and rest of two were trying to get into position spider would come to them to be able to attack the spider. The JEDI jump was quite useful.

Is he dead dead? was one of more common questions. Most of the time chat said it's weird, that rising and blowing up. Streamer said it feels weird that blowing up and helping hand to get him to 1 HP... It took only around half hour with all these critical misses.
 
Joined
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Not my image but:
gci2bWu.jpg


A level 4 spider with 138(!) hp because they want to force you to use ~environmental effects~ to beat it. Fuck you Swen, this isn't D&D.
I don't know what they mean by "level", but if it's the monster's challenge rating, those HP are not far off the norm. A CR 4 creature should have around 120 HP (less if it deals high amount of damage).

dmQM1mB.png
138 HP is already CR5, which is cut off in your jpg. The Phase Spider Matriarch alone would be very challenging for this level 3 party, but there are a few CR1/8 spiders in the encounter as well.

Info: Each point of CR means that a creature should be a challenging encounter for a party of four to the corresponding level, e.g. a single CR1 creature is a medium encounter for four level 1 characters.
 

Yosharian

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Anyone with experience in PnP in general let alone 5E knows that solo monsters suffer from terrible action economy problems, it hardly seems odd for a single boss monster to have slightly inflated hp.

That monster might be overpowered but it isn't by virtue of just having a bit more HP than it should.
 

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
138 HP is already CR5, which is cut off in your jpg. The Phase Spider Matriarch alone would be very challenging for this level 3 party, but there are a few CR1/8 spiders in the encounter as well.
We are not discussing minuscule differences or if the encounter is reasonably challenging for the party (maybe you are supposed to reach that area later? I really don't know). Roguey was saying that they artificially inflated that monster's HP just to force you to deal with him with environmental effects, saying that 138 HPs are too much for a "level 4" monster. If that "level" means CR, as I said before, 138 is not far off the norm for a CR 4 creature (but usually CR 4 monsters don't have that many HPs, because they have different resistances or an higher damage output. The only core CR 4 monsters with that many HPs that I can think of is the weretiger).
 

Elex

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138 HP is already CR5, which is cut off in your jpg. The Phase Spider Matriarch alone would be very challenging for this level 3 party, but there are a few CR1/8 spiders in the encounter as well.

Info: Each point of CR means that a creature should be a challenging encounter for a party of four to the corresponding level, e.g. a single CR1 creature is a medium encounter for four level 1 characters.
Yes but any DM soon discover that a decently challenging encouter should be considered deadly by the rules.
 

anvi

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https://www.polygon.com/2020/10/7/21506293/baldurs-gate-3-early-access-impressions-pc

Baldur’s Gate 3 is the replacement to tabletop D&D I need right now
A solo D&D simulator

Playing the early access release of Baldur’s Gate 3 feels like playing Dungeons & Dragons.

The Baldur’s Gate series has always been based on D&D, so that’s not surprising. What is surprising is exactly how much the experience of playing Baldur’s Gate 3 feels like sitting at a physical table with actual dice in hand.

The game takes on the role of the Player’s Handbook, a dice roller, a battlemap with miniatures, and Dungeon Master all at once. Lots of games take the mechanics of a tabletop RPG like Dungeons & Dragons and moves them under the hood. Dice rolls happen in the background, and your modifiers get added automatically. Baldur’s Gate 3 opens the hood for me to see those dice rolls as they happen.

Baldur_s_Gate_3_Perception_roll.jpg


I see an icon over the head of a character when they fail a saving throw. I get a success notification when they succeed a Perception check to reveal a hidden button. There’s a note in the corner of the screen when my character remembers whether or not they read about a monster in a book. Instead of wondering about the secrets hiding in the black box of the game’s inner workings, I’m invited in. I’m part of the process. I get to see what went wrong, and what worked.

Baldur’s Gate 3 also manages to be (relatively) welcoming to those unfamiliar with D&D. There are words I can hover my mouse over that offer helpful explanations throughout every item description, action button, and spell. The action buttons across the bottom of the screen pop up cards with details about what each action does. If I forget what kind of weapons my character knows how to use, I get a warning when I try to equip them. There’s even a lengthy tutorial and reference section in my menu.

The concepts that require flipping back and forth between chapters in a physical book become so much more clear when presented in a video game.

Baldur_s_Gate_3_Goblin_archers.png


Being so faithful to 5th Edition rules means that Baldur’s Gate 3 is constantly illustrating concepts and rules for me. So much of what felt like paperwork, formulas, and spreadsheets in D&D becomes so much clearer on a computer screen. I can quickly piece together that my Tiefling character has a bonus to Charisma, that my Charisma Ability score adds to my Persuasion Skill, and that Persuading the person I’m talking to will need a roll of nine on a 20-sided die to succeed, all from hovering my cursor above character options and dialogue choices.

The hardest part of D&D is finding a time when everyone can meet to play. Having Baldur’s Gate 3 to turn it into a solo experience is a great way to scratch the role-playing itch when scheduling fails.

The only thing missing is the real-time feedback I get from a human DM. There’s no one there to ask me, “Are you sure you want to do that?” when I try something harebrained. There’s no way to argue in support of the Rule of Cool when what I’m trying isn’t technically allowed, but would be awesome if it worked.

Baldur’s Gate 3 is a video game and that means, as a DM, it’s inflexible. It’s still a lot of fun to see what I can get away with, though.
 
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aweigh

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Anyone know why the gog version of this game which may or may not have been acquired via means metaphorically related to the practice of privateering is trying to install to my c drive when it's pointed at a different drive? Cuz my C drive is smol and the install process eats up like 10 15+ gb for why?

GOG install uses your C drive's TEMP and TMP folders when installing BG 3 (don't know why, first time I've ever seen this happen). Only way around it is changing your TEMP and TMP folder variables to somewhere else that has the free space. BTW, the installer uses up to 23gb of space on the TEMP/TMP folders, in case you just want to free up space on your C drive instead.
 

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
138 HP is already CR5, which is cut off in your jpg. The Phase Spider Matriarch alone would be very challenging for this level 3 party, but there are a few CR1/8 spiders in the encounter as well.

Info: Each point of CR means that a creature should be a challenging encounter for a party of four to the corresponding level, e.g. a single CR1 creature is a medium encounter for four level 1 characters.
Yes but any DM soon discover that a decently challenging encouter should be considered deadly by the rules.
And WotC already knows that: every encounter in their latest module is ultra-deadly. They throw CR 3-4 monsters at your level 1 group without remorse. Hell, if you are very unlucky, you can even face a CR 6 creature during your very first quest.
 

Lacrymas

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Pathfinder: Wrath
138 HP is already CR5, which is cut off in your jpg. The Phase Spider Matriarch alone would be very challenging for this level 3 party, but there are a few CR1/8 spiders in the encounter as well.

Info: Each point of CR means that a creature should be a challenging encounter for a party of four to the corresponding level, e.g. a single CR1 creature is a medium encounter for four level 1 characters.
Yes but any DM soon discover that a decently challenging encouter should be considered deadly by the rules.
And WotC already knows that: every encounter in their latest module is ultra-deadly. They throw CR 3-4 monsters at your level 1 group without remorse. Hell, if you are very unlucky, you can even face a CR 6 creature during your very first quest.
They've been doing this for a while. In Dragon of Icespire peak, one of the first quests can potentially pit your party of level 1s against a manticore. There's also Death House.
 

Gargaune

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Not my image but:
gci2bWu.jpg


A level 4 spider with 138(!) hp because they want to force you to use ~environmental effects~ to beat it. Fuck you Swen, this isn't D&D.
I don't know what they mean by "level", but if it's the monster's challenge rating, those HP are not far off the norm. A CR 4 creature should have around 120 HP (less if it deals high amount of damage).

dmQM1mB.png
138 HP is already CR5, which is cut off in your jpg. The Phase Spider Matriarch alone would be very challenging for this level 3 party, but there are a few CR1/8 spiders in the encounter as well.

Info: Each point of CR means that a creature should be a challenging encounter for a party of four to the corresponding level, e.g. a single CR1 creature is a medium encounter for four level 1 characters.

Don't you fucking get me started...

maxresdefault.jpg
 

Lacrymas

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Messages
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Pathfinder: Wrath
D&D has a history of making enemies very weak compared to the party, and some devs tried to rectify that. However, knowing Larian's history with bloat, I'm skeptical how much they'll keep to the original stats of the monsters. Also, don't forget monsters can have varying degrees of health, the HP shown in the stat block is always the average of the possible dice rolls for it. A Giant Spider Matriarch (CR5) can potentially have a total of 156 HP. I don't know what they mean by "level 4", though, monsters don't have levels in D&D 5E.
 
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Generic-Giant-Spider

Guest
There’s no way to argue in support of the Rule of Cool when what I’m trying isn’t technically allowed, but would be awesome if it worked.

Reason #1,346 on why I wish an avalanche was summoned on the modern day 5E crowd.
 

Gargaune

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Mar 12, 2020
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Guys, point of query, wouldn't it make more sense to hide failed Perception checks from the player? I was just watching a stream and you're blatantly tipping them off when you flash Perception Failed all over the place, which encourages metagaming. For that matter, when you're not actively searching for something, shouldn't all checks be made using your flat Passive Perception?
 

Bohrain

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My team has the sexiest and deadliest waifus you can recruit.
Caved in and bought the early access. Clocked in 7 hours so far. I don't have much experience with tabletop but few things came to mind.
-Avoiding attacks of opportunity feels too easy since everyone has jump and shove as a bonus action.
-They should rethink the dice rolls in skill and dialogue checks. Too much RNG given it's a linear game at it's base. Rolls like that are fine in tabletop since the GM can always cheat on rolls or improvise, but the critical path here means just more combat if the RNG screws you over. A fate point system that allows you to force one roll after losing several would be a relatively simple fix if you just want to make sure you don't want to piss off an NPC at a particular point.
-Animations are broken more often than not, but when they work they look pretty good. And I like the voice acting for what I've seen.
-I watched a bit of streams before playing and from the looks of it the loot is hand placed. You do start seeing magic items from like level 3 onwards, but they are relatively tame in nature. Necklaces that give a cantrip, speak with a corpse amulet and armor that does 1d6 damage to beasts/undead if they hit you on melee.
-I don't think they limit resting by any means, but given that short and long rest are separate thing they probably will in the release version.
-Installed it on a HDD, loading saves takes forever occasionally, but other than that it seems to run as well. Haven't felt like savescumming as much as I usually do.

Overall I like it. The encounters have probably more vertical differences and oil barrels than a regular D&D 5th edition campaign has, but if their engine is good at those why not have them?
 

Bara

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Apr 2, 2018
Messages
1,335
anyone has a picture with the inventory screen?

Its better than DOS2 yet feels soulless.

Bassically imagine 4 tetris boxes lined up side by side one for each party member. Just the boxes mind you that you play tetris in. I dont mean to suggest its dues ex style tetris inventory management.
 

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