Greyfox12311
Literate
I honestly couldn't give SoD anything higher than a 4/10 and that is just me focusing on the good things in the game.
You're being generous. 3/10 is more than fair and I have been a fan for over 25 years.
I honestly couldn't give SoD anything higher than a 4/10 and that is just me focusing on the good things in the game.
ModMerge just unzips the SoD content and puts it in the Override folder, which is how every other Infinity Engine mod is installed. Something like that. It shouldn't affect SCS at all.I think SCS works fine without Dragonspear, since the newest version was released years before Dragonspear. If not you should google some answers, I think you need a few workarounds.
Well, I tried installing SCS with the BG EE versions some weeks ago, but encounterd a problem that apparantly can only be solved by installing a utility called ModMerge that requires Dragonspear.
My SCS installation now stops at
Reading in data: spellcodes
Copying and patching 1 file ...
[./override/spell.ids] loaded, 25681 bytes
ERROR: cannot convert level or %level% to an integer
ERROR: [spell.ids] -> [override] Patching Failed (COPY) (Not_found)
Stopping installation because of error.
Modmerge is only used to make SoD compatible with BG: EE Infinity Engine mods. If you want to mod BG: EE without SoD, you shouldn't need Modmerge at all.You HAVE to ModMerge SoD to be able to install any mods at all, including SCS. At least that's what I read and had to do to install it with SoD.
7.5/10 is a bit generous :p
Modmerge is only used to make SoD compatible with BG: EE Infinity Engine mods. If you want to mod BG: EE without SoD, you shouldn't need Modmerge at all.You HAVE to ModMerge SoD to be able to install any mods at all, including SCS. At least that's what I read and had to do to install it with SoD.
7.5/10 is a bit generous :p
I can't say that Corwin is badly written per se. Sure, she's in contrast with the typical 'D&D PnP archetype' sort of thing that BG does. She's too normal in a universe where you can run into Minsc and Edwin in the same little town. But if anything that shows A) the cracks in the originalmemescharacters from the saga and B) how poorly suited they are for a dialogue heavy game. Edwin, Minsc, Jaheira and Safana grow to become irritating if they don't ever grow beyond their own quirks. Which is why Shadows of Amn elaborated further on Minsc and Jaheira. Which Beamdog couldn't do.
So by herself I can't say that Corwin is badly written. Just look at some of the other ones. The gnome is a blatant attempt to one up Minsc. Dorn's first appearance in BG are two rogues acting as foils to detail his oh so edgy background. Baeloth and M'khinn were fun to play with, sure but Corwin is fine. She's just a soldier who wants to protect Baldur's Gate.
Considering the amount of dialogue that the companions have in SoD, shouldn't they be compared to SoA and not BG1?
Well, sure. I never said that Dragonspear's overall writing was more than mediocre to bad. I still think there's some use in drawing a distinction between its parts. The good, the bad and the ugly. There are characters which are just terrible, unsurprisingly its the gnome. And there are characters which are out of place or badly used.Furthermore, aren't characters badly written independently from each other? I mean, the shit tier writing of Glint only serves to make Corwins writing worse since they have to interact. The relative differences doesn't change the absolute quality, no?
I'm disappointed at you. Its almost like you're implying you wouldn't play Baldur's Gate itself with full party creation.Good grief. Thank Dumathoin, Siege of Dragonspear included full party creation right out of the box. It plays better treated as an expansion to Icewind Dale.
Of course there is a point. Except for Edwin and Baeloth everyone else has a tiny bonus ability and bad stats. Your fully created party can have perfect stats and all the OP class kits.There's no point to playing BG1 with a fully created party because you can never get them as good as some of the companions, mainly the evil ones (and Coran). Does Siege's story work as a bridge? Not really, especially if you don't play with the "canon" party (Dynaheir, Minsc, Khalid, Jaheira and Imoen). They force them on you at the last minute and I cringed at the ass-pull. The story's like trying toand it doesn't gel well with either BG1 or 2. Sure, it explains why Irenicus chose you specifically instead of anyone else, but was that a burning question? Caelar's crusade doesn't have anything to do with either BGs. You might argue that that's a side thing, the main main plot is the Hooded Man, but eh.tell Kaelyn the Dove's before she failed the crusade
You are an adventuring party, sweeping you up in two clashing armies isn't a logical continuation of that.
I would've made the main quest trying to find Bhaal's old temple to get some answers and see what you can do about the Bhaalspawn thing.
Start from the Undercity's temple, just after killing Sarevok, finding hints about others.
As it stands now, the main plot is a vestigial element, bridging the two games (without lube) in literally the last 15 seconds.
Does not make Coran better. Your NPC can be Archer kit and be superior. Viconia has crap almost all stats, 50% MR does not make up for it. Kagain.. well you can get a Con Book and give it to your party dwarf for some effect, same dwarf that can be a berserker and have max Str and Dex as well.Coran has illegal proficiency in Longbows, Viconia has 50% magic resistance, Kagain has illegal CON, Edwin is the best mage in the game bar none, so no, created parties can't have what these guys have. If you try to recreate them you won't be able to. Class kits are a BG2 thing and are "illegal" in BG1.