So, I killed the last boss yesterday. Since I'm playing on Insane it truly was insane in a good way. Overall SoD is not bad and the story makes more sense than PoE's. That said, there's zero character drama, the characters make theatrically grand proclamations without having earned them and make little sense in context. It's absolutely disconnected from either BG1 or 2 in both tone and storyline. I actually struggle with finding the words to describe it because it's kinda ...nothing. It's basically one big mess with no coherent structure or idea. There are many little ideas that are strewn about and some of them are fun, but they don't gel well and don't amount to anything. Conflicts are resolved almost as fast as they pop up and are swiftly forgotten. Even big decisions like what to do with Bridgefort are swept under the rug and don't come up at all even at the end titular "siege". The siege itself can be resolved very fast if your main character is good at fighting and not dying from continual fire at the same time. I'm not gonna spoil anything because it's a new game, but there's nothing really TO spoil. The characters, their motivations and their actions are clear and obvious the moment they open their mouths. There's only one character who I thought would do something specific, but they didn't and it was even lamer for it. There's some class-based reactivity, it's token, but it's there.
Companions are very one-dimensional. I was running with Edwin, Viconia, Dorn, Baeloth and Corwin (with the Helm of Opposite Alignment). There's really nothing to say about Viconia, Edwin and Dorn, they are one-dimensional to a fault and just go through the motions. There was some jarring OOC talk from Viconia at two points, but that doesn't make her an interesting character. There's a lot of OOC talk in general and I found it in bad taste. Behind all his theatricalities Baeloth sometimes shows himself to be a petty sadist and he's creepy for it, if they had more writing talent he would've been a good character. I told Corwin to shut up about her personal life in the very beginning, but Lilura says she's the second best written character after M'khiin. Speaking of M'khiin, a LOT of the items in the game are tailored for her. She can pretty much be totally equipped with items either specifically made for her or for shamans in general. I was jealous lol.
There were some good encounters and some good itemization, but I thought that some items are too specific in their usage. Like an amulet that gives perma-Bless, but also + 1 Wisdom to ONLY Shapeshifters (the druid kit). There are many such items that are better for specific kits, as opposed to whole classes and, as a druid, I found 1 item for me and it was that amulet (while I'm not a shapeshifter). There are some well-made encounters, but generally it was pretty cheap on Insane. The game throws massive numbers of enemies at you on that difficulty and that's why the tactic of rounding up everything and bombarding them with Fireballs is so effective. They like to throw in a bunch of spellcasters as well and you are bound to fail a saving throw every. single. time. if you don't have immunities and sometimes it got frustrating. I wouldn't play it on a lower difficulty, though. The AI isn't stupid either and it will fuck you up even without big numbers. What more can I say? All in all it's a popcorn game, not a bad way to spend some time, but it won't blow your mind, quite the contrary, if you think too much about it it soils itself. If you want some more IE combat and want to start BG2 with a little bit more experience go for it.