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Hmm how does the gay math work out? We know the midget furry is a lesbian and talks about it, but Kingdom Cum 2 has a gay sex scene that you have to REALLY go out of your way to get, what weights heavier on the scale
I disliked it all around. I spent about 10 hours on the first planet, then genocided a space station and quit playing. I don't know how it's possible to make the game so repulsive, boring and cringe at the same time, but modern Obsidian are trully the masters of their craft.
With the people involved and promotional material published I have no desire for it even if I played PoE 1 and 2.
Its a copy of skyrim basically and I already hated skyrim, why the fuck I would put money in this? At this point better its better to just buy starfield if I'm in a wish to dive into a pile of shit.
I wouldn't call generic Unreal Engine assets by looking the characters they at least tried to resemble stuff that you saw in previous pillars the Orians at least, but the scenario and enemies look meh, the animations also look souless, no gore, no blood, nothing that I can say wow at least the animation team had a hard on doing this. All clean bullshit that you see in every game even if they are slapped with a 17+ tag.
Although it is dependent on what ferocious monster you are up against. A Kith that is frozen in mid attack and killed will spew blood and explode in icy shards around you, while a Skeleton sheds no blood at all.
I appreciate your answer, personally I find it fangless violence. Growing up with Soldier of Fortune and being able to enjoy recently Doom and even an indie game Half Sword, it feels like the bigger studios has the budget for good animations but they run away from it because they fear getting slapped with a +18 tag and lose sales with younger audiences where they don't realize that probably the average age of the people enjoying those single player rpg experience are probably sitting at 20+.
Kith should be able to be decapitated, dismember, set on fire, break into meaty ice chunks, fried with lightning and so on. You are probably spending a good chunk of your time doing combat in these kind games so you need to keep that shit entertaining.
With the people involved and promotional material published I have no desire for it even if I played PoE 1 and 2.
Its a copy of skyrim basically and I already hated skyrim, why the fuck I would put money in this? At this point better its better to just buy starfield if I'm in a wish to dive into a pile of shit.
I wouldn't call generic Unreal Engine assets by looking the characters they at least tried to resemble stuff that you saw in previous pillars the Orians at least, but the scenario and enemies look meh, the animations also look souless, no gore, no blood, nothing that I can say wow at least the animation team had a hard on doing this. All clean bullshit that you see in every game even if they are slapped with a 17+ tag.
Although it is dependent on what ferocious monster you are up against. A Kith that is frozen in mid attack and killed will spew blood and explode in icy shards around you, while a Skeleton sheds no blood at all.
I appreciate your answer, personally I find it fangless violence. Growing up with Soldier of Fortune and being able to enjoy recently Doom and even an indie game Half Sword, it feels like the bigger studios has the budget for good animations but they run away from it because they fear getting slapped with a +18 tag and lose sales with younger audiences where they don't realize that probably the average age of the people enjoying those single player rpg experience are probably sitting at 20+.
Kith should be able to be decapitated, dismember, set on fire, break into meaty ice chunks, fried with lightning and so on. You are probably spending a good chunk of your time doing combat in these kind games so you need to keep that shit entertaining.
Yeah I'm way way way more concerned about things that actually matter like gameplay story mechanical depth world building writing etc than, say, the toning down of gore, or the lip sync being a bit off, or the character creator being a bit naff
Obviously we're discussing these things because they're what we know the game right now and we don't know about the other stuff, but let's not blow these things out of proportion either
TOW wasn't a bad a game because of lip sync. Or because of a lack of blood and guts flying about the place.
Here are some preset designs you can pick during the character creation, for those who just want to jump right in to the richness Eora has to offer and begin their journey.
Do not forget, you will be able to create your own character as you'd like too with all of the available choices and sliders for customization. The presets are there for you if you do not want to spend time making a face only a mother would love.
Here are some preset designs you can pick during the character creation, for those who just want to jump right in to the richness Eora has to offer and begin their journey.
Do not forget, you will be able to create your own character as you'd like too with all of the available choices and sliders for customization. The presets are there for you if you do not want to spend time making a face only a mother would love.
"Here's a hundred pictures all showing terrible-looking presets that are basically all variations on mushroom-face, but there's definitely other options available that look way better than this. We aren't showing them though."
Here are some preset designs you can pick during the character creation, for those who just want to jump right in to the richness Eora has to offer and begin their journey.
A lot of effort on different ways to give your character magic cancer. I'm pretty sure most people will make their character conventionally attractive. Larian posted a news articale about the fact that a lot of people during Early Access just made a standard white guy instead of trying a weird race.
I don't know about you guys but I rather not look like some sort of fantasy cancer patient.
Here are some preset designs you can pick during the character creation, for those who just want to jump right in to the richness Eora has to offer and begin their journey.
Thanks for sharing this colourful video, Sherry. It's artstyle reminded me a bit of a Jehovah's Witnesses booklet that my aunt gave me once to read. I am amazed that an Avowed themed video resurfaced this long forgotten memory of mine. Thanks again.
Here are some preset designs you can pick during the character creation, for those who just want to jump right in to the richness Eora has to offer and begin their journey.
no dudes, it doesn't matter that everything seems too colorful or cartoonish rather than more grounded look & feel of PoE1-2, akshually its the same art just the perspective changed can't you see!?
The problem is that they don't mesh into a coherent visual canvas. It looks like a 3 year old who just discovered watercolors going wild on a piece of paper with no regard for how the colors work together.
And the shapes are worse than the colors. Everything looks off, like human faces designed by aliens who never saw a human before but are trying to reconstruct it after finding the Voyager Golden Record.
The problem is that they don't mesh into a coherent visual canvas. It looks like a 3 year old who just discovered watercolors going wild on a piece of paper with no regard for how the colors work together.
And the shapes are worse than the colors. Everything looks off, like human faces designed by aliens who never saw a human before but are trying to reconstruct it after finding the Voyager Golden Record.
colour-blind Tim Cain was one of the game directors on The Outer Worlds and a lot of assets and colour choices look like that in Avoid footage or screenshots. copy/paste i assume.
besides, just read that even mainstream games journos feel that quest design was pretty awful in the preview version they received at the end of last year (fetch quests, quests that end without a proper resolution; just bland - even for them!).
character progression doesn't look good either, little variety in combat (it seems like you will be urged to play a spellblade). writing isn't one of Obsidian's qualities anymore. story? does it look like we got an amazing setup here? who cares. i haven't heard many voices who do.
The problem is that they don't mesh into a coherent visual canvas. It looks like a 3 year old who just discovered watercolors going wild on a piece of paper with no regard for how the colors work together.
And the shapes are worse than the colors. Everything looks off, like human faces designed by aliens who never saw a human before but are trying to reconstruct it after finding the Voyager Golden Record.
You are correct, but the way you're framing it sounds like it's an accident or the result of incompetence. That's not the case, Avowed, like the Outer Worlds and so many other modern games, is deliberately pursuing an art style revolving around triviality, whimsy, and baroque excess, which will prove coherent across all of its artistic disciplines - visual, interfaces, sound, narrative, take your pick. It's some kind of infantilised post-hipsterism and actually quite honest about what sort of "experience" you're in for, it's practically aposematic.