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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting

Mortmal

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I always knew that Skyrim is incline :positive:

I'm pretty sure even Ultima Underworld (1992) had a better physics engine already—you could throw an item, like a stone, and it would fall, roll, and behave naturally. In Avowed, from what I see in the video, arrows don't even fall back properly, and there's hardly anything interactive. It seems like the design philosophy here is railroading, with no player agency, just enforcing the message.

Ok, I will reveal to you the !SHOCKING! reason behind years of video games degrading in terms of scope, physics, world simulations etc. Are you ready? I SAID: ARE! YOU! FUCKING! READY???

Re-read following sentence 9 times : "Lesbians, twinks, karens, trannies, middle aged white women and niggers are not the best programmers Humanity has to offer"

I knooooow! Sounds WILD! Completely opposite of all the Hollywood movies. Take a break from internet for 2h, so this paradigm shattering new info can really set in


That reminds me that there is a woman quota in IT nowadays regardless of their competence. honk honk
Yes. There is. Even in Serbia. Both my younger sister and I are programmers. She's among rare, good ones. They exist, they always existed. But there is simply not enough of them for whole industry. No amount of social engineering can change that

Best Games™ were always and will always be made by autistic white and asian males. Why? For two incredibly simple and obvious reasons: they have best character stats for that and they are the most interested in subject. Just is how it is

That's true, but an autistic lesbian white girl with motivation and skill can do just as well. They are rare, but it's possible. It all comes down to education, particularly girls' education. Obsidian hiring is more than likely influenced by nepotism or participation in the same social circles, not by skills.
 
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luj1

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The inherent problem with Pillars as a setting is this foundational nihilism

The setting had a neat idea IMO, but the problem is that it's never felt in the world

If I go to Vivec and stumble upon Ordinators who look at me sternly like cops and whisper to me "We're watching you... scum" I know that I'm not welcome on this isolated weird island

Pillars games don't have this internal logic (a world where souls stopped reincarnating but it's not reflected in the atmosphere)
 

Beastro

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Amalur also had the House of Ballads questline which I really liked despite pretty much all of the other quests being mediocre, haven't seen anyone praising any particularly outstanding quest chains in Avowed yet so that's something else Amalur has on Avowed (although to be balanced it is pretty early days so it could just be that it'll take a while for consensus around what parts are good to form).
That questline really threw me. It should have come earlier to grab people's attention and hammer home what was going on in the world, especially around the nature of the villain in the quests storyline. It felt like a First Act piece that was left to drift into the Second Act.

It was weirdly effective for such a bland setting and made me mourn that it was stuck in such a game as Amalur.
 

Zed Duke of Banville

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In D&D succubuses are genderless by nature, and can assume the form of a male or a female, as needed for their seduction of a mortal.

Grace is female by choice, just as she is aligned with good instead of evil, and a cleric of... experience, by choice, and against her tran'ni nature.
PS-MC-Succubus.png


From the Planescape Monstrous Compendium Appendix I, succubi have the natural form of beautiful women, but with large bat wings and glowing eyes, while incubi are their male counterparts.
 

Beastro

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Bought this today over Steam and just played the first couple of hours (Just landed in Paradis).

Just from the tutorial area alone I can already say this is such a breath of fresh air to play, in a kinda quaint and old manner, compared to the modern bloated AAAA monstrosities that pass as CRPGs. It's like a cross between Dark Messiah and Pillars. You got the sleakness and the handcrafted levels from the heydays of gaming, combined with the depth and lore of Eora put into it by a seasoned CRPG developer. It's such a joy to play Avowed without ever feeling like it's a second job. Game is definitely a keeper.
GOSH! I hope you're going to do that too
Ok, anything taken out of context here then?



Hi.

In relation to my own adventure, I can only verify one of the claims in that particular video, and it was correct. Based on that finding, I have no reason to believe the other remarks regarding the two other companions are incorrect, or the Ogre and little girl encounter (which I have yet to come across, but I will share that as well).

I do recall a conversation in party camp with Kai prior to arriving at Tama's Cabin, in which he does admit to being in love with Tama, but took that simply as a one-way street. This particular companion quest reveals to Kai that finding an identical carved whale in which he wears one around his own neck, that his love for Tama was being returned in kind, but he was a coward to see or admit Tama loved him too. I assume on this reveal they never did the BOOM-BOOM-BOOM, LET'S GO BACK TO MY ROOM, AND WE CAN DO IT ALL NIGHT, AND YOU CAN MAKE ME FEEL RIGHT. None of that until you're married anyhow, and Tama is dead so.

Now Kai has to think about this while we're on our adventure to search for a Adragon Heart.

Some screens in the spoiler for you and anyone else who is interested in the conversation.

A PAINTING OF KAI BY TAMA

7lPMZyT.jpg



THE OTHER WHALE CARVING

3HxoJHl.jpg


THE BIG REVEAL

G8jOoFK.jpg


Ozkp6Yi.jpg


Ac0XEkJ.jpg


Thanks,
Sherry


Quoting these two AI in hopes that we can get a feedback loop conversation going here between them.
 

Beastro

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Bought this today over Steam and just played the first couple of hours (Just landed in Paradis).

Just from the tutorial area alone I can already say this is such a breath of fresh air to play, in a kinda quaint and old manner, compared to the modern bloated AAAA monstrosities that pass as CRPGs. It's like a cross between Dark Messiah and Pillars. You got the sleakness and the handcrafted levels from the heydays of gaming, combined with the depth and lore of Eora put into it by a seasoned CRPG developer. It's such a joy to play Avowed without ever feeling like it's a second job. Game is definitely a keeper.
The tutorial is fine. It's what comes afterwards that the boredom and mediocrity sets in.
It wouldn't be a Pillars game if it wasn't like that.
 

Beastro

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It's all propaganda to normalize freaks and sodomites btw

In addition to looking trash on a gamedev level... I mean how talentless you have to be to stick bark (?) on someone's head. Wow how original
It's worth comparing them to how Godlikes looked in the original Pillars games and what these ones are meant to represent.

Remember when Godlikes were seen as so cool looking that backer NPCs inadvertently fucked with PoE1 by filling the game full of them standing around everywhere (contradicting the games lore that they're a rarity)?

They went from that to looking like something from the Paris Olympics.
 

Beastro

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luj1

You're all shills
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Remember when Godlikes were seen as so cool looking that backer NPCs inadvertently fucked with PoE1 by filling the game full of them standing around everywhere (contradicting the games lore that they're a rarity)?

They went from that to looking like something from the Paris Olympics.

That's right... and the Orlans look like trannies and drag queens now

I watched a few Avowed vids with my friends from gamedev, they thought NPCs looked hilarious from a production POV + suspiciously deviant as well... like drag queens with hair on their face
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Has anyone here somewhat enjoyed the game? When I check online it seems like it's either woefully average or people really enjoy it.

Either way it's a fairly accurate description.

Avowed is good at what it does provide, so it's enjoyable to that extent, but what it does provide is extremely limited.

As a $70 game it is laughable and should be ignored, but as GamePass fodder it performs ably.
 

Rhobar121

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Avowed is definitely the best game of the year.
Starting with beautiful graphics, to a great storyline and a likeable cast of companions reminiscent of Bioware's gold standard.
The game offers a deep and extensive character development system reminiscent of the immortal classic that is Skyrim.
This is the best game to come out since last year's phenomenon that was Veilguard.
Of course I played the game for a whole 2 hours but I'm sure the rest of the game is equally great.

Do you think I am qualified to be a professional reviewer?

If some stupid monkey took this seriously. I haven't played the game and I don't intend to.
 

Raghar

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The inherent problem with Pillars as a setting is this foundational nihilism

The setting had a neat idea IMO, but the problem is that it's never felt in the world

If I go to Vivec and stumble upon Ordinators who look at me sternly like cops and whisper to me "We're watching you... scum" I know that I'm not welcome on this isolated weird island

Pillars games don't have this internal logic (a world where souls stopped reincarnating but it's not reflected in the atmosphere)
Did they say that as well when main character was Dark Elven?
 

Beastro

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The inherent problem with Pillars as a setting is this foundational nihilism

The setting had a neat idea IMO, but the problem is that it's never felt in the world

If I go to Vivec and stumble upon Ordinators who look at me sternly like cops and whisper to me "We're watching you... scum" I know that I'm not welcome on this isolated weird island

Pillars games don't have this internal logic (a world where souls stopped reincarnating but it's not reflected in the atmosphere)
Did they say that as well when main character was Dark Elven?
Yes, you're not a native Vvardenfeller Dunmer, you're some POS from Cyrodiil so you remain foreign scum to them.

Think of how black Americans traveling to Africa are thought of and treated.
 
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Lemming42

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What a boring game. You can tell nobody involved had any desire to make it other than the visual artists, and even that's up for debate. It's a total replication of everything that was wrong with The Outer Worlds.

They've done it again. They've made TOW again. Boring itemisation, dull as hell setting (though to be fair, it's Josh's fault this time around), shitty "linear series of small maps" design, ugly Unreal Engine visuals, one-dimensional plot with very clear and unambiguous "bad guys" that leaves the player no room to draw their own conclusions... same exact game as TOW. Still hanging onto the remnants of the Bethesda formula they inherited from New Vegas, when they can't be arsed putting in the effort to have any consistent mechanics or world sim aspects in the way even Bethesda's worst games do.

The combat seems promising at first but it ends up in a Dragon Age 2 situation - the mechanics aren't inherently bad in themselves and are competent in an arcade action way, but the sheer amount of combat you end up doing, and the excessive number of enemies, means that you spend far longer with these systems than they can handle. I was bored as hell with the combat by the start of the second map, which isn't even halfway through the game, and the number of encounters only skyrockets from there.

The writing, despite being fairly minimal and in the background, still manages to be offensively poor. I thought PoE was horribly boring and, in fairness to Avowed, it's a faithful sequel in that sense. As mentioned, the problems from TOW return - annoying companions, bad attempts at humour mixed with skin-crawling attempts at sincerity, and a childlike good-vs-evil plot in which the antagonists are rendered so monstrous as to totally refuse the player the chance to sympathise with them or consider their view in any way. There is also a more mystical plot going on, for which Obsidian have picked only the most boring fucking tropes possible - you're a Chosen One with Mysterious Voice speaking to you in dreams!

The map design is so lazy, just big squares of land with a small handful of locations scattered about, all of which are just enemy mobs. The open world aspect is sabotaged anyway by the constant beef gates. If you lose a fight, it's typically not because you did anything wrong, it's because the game wants you to go off and do some boring sidequests and come back when you're strong enough to smash through it. Why even use this type of design? Morgoth said earlier in this thread that he liked the tutorial area and I agree - it wasn't great but it was a solid linear level with a few decent handplaced encounters. If the whole game had been linear, like a modern Dark Messiah, it could have made much better use of the systems. I suspect the reason it's open world is because a linear game would take too much effort; it's far easier to draw a big plot of land in Unreal Engine, slap some towers and houses around at random, place a bunch of enemy mobs, and take Microsoft for a ride by saying you need a multi-million dollar budget to do something that any dickhead could do in five minutes.

The only really positive thing you can say about this game is that, unlike TOW, it's a bit more prepared to accept itself for what it is, which is a straightforward combat-focused ARPG with almost no player influence over the plot. In that sense, it's less objectionable than TOW was, but that's a pyrrhic victory. TOW was a pathetic attempt to recapture New Vegas that set its sights high and failed on every possible level, while Avowed is an equally pathetic attempt to shrug off the weight of expectation by just making something deliberately basic and simple, an admission of total defeat. Is it better to aim high and fail, or set the bar on the ground and barely manage to clear it? Either way, the result is bad games.

The only people who come out of this production not looking like shit are some members of the voice cast, who put good effort in despite being given diabolical material to work with. The actor for the Inquisitor tries to add some gravitas despite the fact she's playing a cartoon villain who the writers have no desire to make into anything worthwhile, the guy playing the Ambassador you meet early on has a great snivelling tone to his voice, and Yatzli's voice actor injects so much fun and personality into her delivery that you almost stop noticing that the dialogue is absolutely fucking dreadful.

I wish Microsoft would do the right thing and shut this stupid studio down, I'm sick to fucking death of them at this point. The pricks made one good game in their whole career and even that was basically a mod for Fallout 3 meaning a better studio - yes, I think Bethesda are better - did the hard work for them. The only benefit to their continued existence is amusing yourself by conjuring up the mental image of a glum Josh Sawyer, sat alone in his run-down corner office, uninvolved in any projects, tweaking ini files in New Vegas to try and get his crap jsawyer mod perfect.
 

Mauman

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In D&D succubuses are genderless by nature, and can assume the form of a male or a female, as needed for their seduction of a mortal.
At least according to gpt this wasn't the case in second edition and was added later.
Succubuses were female demons in the AD&D 1E.
220px-SuccubusDnD1.jpg
What is the male counterpart?
Blowubus
Incubus.

Are we really trying to say Succubus are genderless here? That weird pandering shit wasn't the case till 5th edition. Previous versions (and the mythology it's based on) has always stated that Succubi are FEMALE and incubi are MALE.

Their polymorph magic is temporary and doesn't affect their natural TRUE form, no matter what some mentally disturbed person says.
 

Raghar

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That reminds me that there is a woman quota in IT nowadays regardless of their competence. honk honk
Yes. There is. Even in Serbia. Both my younger sister and I are programmers. She's among rare, good ones. They exist, they always existed. But there is simply not enough of them for whole industry. No amount of social engineering can change that

Best Games™ were always and will always be made by autistic white and asian males. Why? For two incredibly simple and obvious reasons: they have best character stats for that and they are the most interested in subject. Just is how it is
People forgot how hard time girls had with math during elementary school, and how much effort they spend to have at least B. Nobody sane would want equal numbers of males and females in technical fields. Forcing mathematic fields to have equal number of males and females? How many open positions there are? Female university level math teachers are not rare, but there are only few openings and they can hire top female mathematicians. Still if they had to choose female or Feynman at position of teacher of Physics, they would choose Feynman.

SW engineering needs talent which is RARE.

A lot top end scientist/engineers learned theirs stuff because theirs disability basically prevented them from doing normal healthy activities. They quite often self-educated at home when they still were high-school age.
(Actually there were two groups of top end SW engineers. 1. Girls and boys who learned university level skills in 14. 2. Too old who started in 24 and had enough talent to learn anyway by self-education.)

However computer science fields are no longer fresh as they were in 90s, industry matured, there are barriers that mostly didn't exist in 90s, and most importantly fresh highly talented people don't have the pressure to enter game development. (well in 90s, majority of new highly talented people left after few games, but they helped game industry move forward)

But frankly, the character design in Avowed is insane. And writing is not even at Avellone's level. (Grounded was decent. It was team of 13 people that did well. Alpha Protocol was decent. Writing and story was enjoyable. In theory Obsidian could be decent company and make decent games. I'm not sure what caused this screw up. They either need to remove about 120 people from their team and get someone who is both decent and willing to work for low salary. Or they need to move out of California. California is land of crazies, developer's are influenced by people there, and theirs brain could get fried too)
 

Skinwalker

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Are we really trying to say Succubus are genderless here? That weird pandering shit wasn't the case till 5th edition. Previous versions (and the mythology it's based on) has always stated that Succubi are FEMALE and incubi are MALE.
Pretty sure I read a planescape manual that said succi are genderless and can switch from male to female at will. Long before 5E. Hmm.
 

Mauman

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Are we really trying to say Succubus are genderless here? That weird pandering shit wasn't the case till 5th edition. Previous versions (and the mythology it's based on) has always stated that Succubi are FEMALE and incubi are MALE.
Pretty sure I read a planescape manual that said succi are genderless and can switch from male to female at will. Long before 5E. Hmm.
I can't speak for 4th edition (but pretty sure it was still the case), but I can guarantee you that it was not the case for 3.5 and before and also Pathfinder 1st edition.

Grace is a woman and not by some choice.
 

Ismaul

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
Succubus means to lie under in latin, so it basically means a bottom bitch, one who is penetrated. Applies to females, but could be ascribed to submissive fags. Probably where the gender flip-flop comes from.

In 1E they naturally look like human females. In 3E their natural look is not that clear but they're described with female pronouns, and since they take humanoid form with the polymorph spell, they could technically look male if they wanted. But for that matter, they had the shape change spell in 1E also.
 

Mauman

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Succubus means to lie under in latin, so it basically means a bottom bitch, one who is penetrated. Applies to females, but could be ascribed to submissive fags. Probably where the gender flip-flop comes from.

In 1E they naturally look like human females. In 3E their natural look is not that clear but they're described with female pronouns, and since they take humanoid form with the polymorph spell, they could technically look male if they wanted. But for that matter, they had the shape change spell in 1E also.
3E had a throwaway line about Incubi.

3.5 forgot about them but statted them in Dragon Magazine.
 

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