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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting

H. P. Lovecraft's Cat

SumDrunkCat
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Probably already been shared multiple times in some form or another but it's a first for me.


1d2jme.jpg


Beyond pathetic.
 

H. P. Lovecraft's Cat

SumDrunkCat
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They couldn't even top Bethesda tier storytelling. This might be the biggest failure of the year. Not in any single scenario is Awoked better than 20+ year old Bethesda games.

Also..

 
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luj1

You're all shills
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Morgoth you should be violently beaten. This game is pretty bad across the board. Everyone realizes it. It's not about arrows or any one thing, you imbecilic cretin. It's bad everywhere. Got it? Everywhere. I suggest you pay a visit to a mental therapist, because the effort you are putting in to defend this turd from (rightful) critique is imbecilic and insane. This deserves to be shat on and torched. You are only doing it out of spite, not reason, and that spite of yours is suspiciously political in nature.
 

Morgoth

Ph.D. in World Saving
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Morgoth you should be violently beaten. This game is pretty bad across the board. Everyone realizes it. It's not about arrows or any one thing, you imbecilic cretin. It's bad everywhere. I suggest you pay a visit to a mental therapist, because the effort you are putting in to defend this from (rightful) critique is imbecilic and insane. You are only doing it out of spite, and that spite of yours is suspiciously political in nature.

Don't become addicted to hatred. Someone might have to put you down like a dog someday.
 

luj1

You're all shills
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The difference is that my hatred is justified. I will forever shit on bad games, remember this. If you don't shit on bad games, you get Avowed. Any normal person would. But you are not normal. I am almost certain that you are some marginalized minority that belongs in a mental hospital. Like Rogay.
 

Morgoth

Ph.D. in World Saving
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The difference is that my hatred is justified. I will forever shit on bad games, remember this. Any normal person would. But you are not normal. I am almost certain you are some marginalized minority that belongs in a mental hospital. Like Rogay.

Any normal person would do the exact opposite of what you just posted.

Get your psychological issues sorted.
 

Darkwind

Augur
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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
What a boring game. You can tell nobody involved had any desire to make it other than the visual artists, and even that's up for debate. It's a total replication of everything that was wrong with The Outer Worlds.

They've done it again. They've made TOW again. Boring itemisation, dull as hell setting (though to be fair, it's Josh's fault this time around), shitty "linear series of small maps" design, ugly Unreal Engine visuals, one-dimensional plot with very clear and unambiguous "bad guys" that leaves the player no room to draw their own conclusions... same exact game as TOW. Still hanging onto the remnants of the Bethesda formula they inherited from New Vegas, when they can't be arsed putting in the effort to have any consistent mechanics or world sim aspects in the way even Bethesda's worst games do.

The combat seems promising at first but it ends up in a Dragon Age 2 situation - the mechanics aren't inherently bad in themselves and are competent in an arcade action way, but the sheer amount of combat you end up doing, and the excessive number of enemies, means that you spend far longer with these systems than they can handle. I was bored as hell with the combat by the start of the second map, which isn't even halfway through the game, and the number of encounters only skyrockets from there.

The writing, despite being fairly minimal and in the background, still manages to be offensively poor. I thought PoE was horribly boring and, in fairness to Avowed, it's a faithful sequel in that sense. As mentioned, the problems from TOW return - annoying companions, bad attempts at humour mixed with skin-crawling attempts at sincerity, and a childlike good-vs-evil plot in which the antagonists are rendered so monstrous as to totally refuse the player the chance to sympathise with them or consider their view in any way. There is also a more mystical plot going on, for which Obsidian have picked only the most boring fucking tropes possible - you're a Chosen One with Mysterious Voice speaking to you in dreams!

The map design is so lazy, just big squares of land with a small handful of locations scattered about, all of which are just enemy mobs. The open world aspect is sabotaged anyway by the constant beef gates. If you lose a fight, it's typically not because you did anything wrong, it's because the game wants you to go off and do some boring sidequests and come back when you're strong enough to smash through it. Why even use this type of design? Morgoth said earlier in this thread that he liked the tutorial area and I agree - it wasn't great but it was a solid linear level with a few decent handplaced encounters. If the whole game had been linear, like a modern Dark Messiah, it could have made much better use of the systems. I suspect the reason it's open world is because a linear game would take too much effort; it's far easier to draw a big plot of land in Unreal Engine, slap some towers and houses around at random, place a bunch of enemy mobs, and take Microsoft for a ride by saying you need a multi-million dollar budget to do something that any dickhead could do in five minutes.

The only really positive thing you can say about this game is that, unlike TOW, it's a bit more prepared to accept itself for what it is, which is a straightforward combat-focused ARPG with almost no player influence over the plot. In that sense, it's less objectionable than TOW was, but that's a pyrrhic victory. TOW was a pathetic attempt to recapture New Vegas that set its sights high and failed on every possible level, while Avowed is an equally pathetic attempt to shrug off the weight of expectation by just making something deliberately basic and simple, an admission of total defeat. Is it better to aim high and fail, or set the bar on the ground and barely manage to clear it? Either way, the result is bad games.

The only people who come out of this production not looking like shit are some members of the voice cast, who put good effort in despite being given diabolical material to work with. The actor for the Inquisitor tries to add some gravitas despite the fact she's playing a cartoon villain who the writers have no desire to make into anything worthwhile, the guy playing the Ambassador you meet early on has a great snivelling tone to his voice, and Yatzli's voice actor injects so much fun and personality into her delivery that you almost stop noticing that the dialogue is absolutely fucking dreadful.

I wish Microsoft would do the right thing and shut this stupid studio down, I'm sick to fucking death of them at this point. The pricks made one good game in their whole career and even that was basically a mod for Fallout 3 meaning a better studio - yes, I think Bethesda are better - did the hard work for them. The only benefit to their continued existence is amusing yourself by conjuring up the mental image of a glum Josh Sawyer, sat alone in his run-down corner office, uninvolved in any projects, tweaking ini files in New Vegas to try and get his crap jsawyer mod perfect.

Absolutely nailed it, and you could summarize all this by saying "Southern California Area Millennials and Zoomers can't into games". They lack the talent of their predecessors in raw programming ability and any sort of creative mind. They probably outsource LOTS of that work to pajeets because Microsoft was handed to street-shitters by Billy Gates just like Google and other major American corps because Americans hate themselves and therefore must turn everything to garbage by handing it to brown people who can neither maintain it nor improve upon it. They and their army of pajeet coders are equally dull with no creativity or artistic expression so a giant UE5 map with some "points of interest" is the best you are going to get under this current paradigm unfortunately.

And these same cringe millennials and zoomers have NO life experience at all. They live inside their echo chambers and the tiny screen of their phone, so them trying to write something with nuance and complexity would require THEM to have nuance and complexity. The reason the writing is childlike and naive is because THEY are child like and naive. Garbage In---> Garbage Out. Simple as...
 

Mark Richard

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Surely they'd judge it by whether or not there's a notable spike in subscriptions around the time of the game's release, which presumably there would be.

The only snag might be if stats show people playing for an hour or two then uninstalling out of boredom, but if those people keep their Gamepass subscriptions because there's other things of interest on offer, it's still a success by Microsoft's standards. Avowed is cheap bait to lure people in, then they'll stay for other, better games.
Yep. The primary goal is to push the Game Pass. One of the biggest challenges these platforms face is getting in the door because consumers are so inundated by subscription services that we really don't want the hassle of creating a new account. So if gamers sign up for Avowed and only end up playing for 5 minutes, it's still a win in Microsoft's book. People will rationalize that they paid for the month and might as well try other games while they're here, only to end up in the middle of a game they actually like when the Game Pass ends and revokes access. Well shit, renewing for just one more month couldn't hurt...

And just like that the Game Pass will have implanted itself in the public consciousness to join the approved list of subscription services like Disney+ and Netflix. Of course only Microsoft has the data which shows what part Avowed played (if any) in that process.
 

Junmarko

† Cristo è Re †
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"They should pay me NOT to play the game - If you know your game has stupid stuff in it, just pay me...$100,000....and I won't play it..."

:lol:

Posting Asmonretard should be an insta ban.
Wrong forum, head over to Obsidian.

The game is an epic fail, not even 1/4 the sales figures Veilguard had.

Fuck off if you can't handle the truth.
 

Andz

Novice
Joined
Jun 21, 2023
Messages
12


"They should pay me NOT to play the game - If you know your game has stupid stuff in it, just pay me...$100,000....and I won't play it..."

:lol:

Posting Asmonretard should be an insta ban.
Wrong forum, head over to Obsidian.

The game is an epic fail, not even 1/4 the sales figures Veilguard had.

Fuck off if you can't handle the truth.


What truth? I don't give a fuck about how many copies the game sold, I like it and that's all that matters. Also you watch Asmonretard, you are beneath me don't reply to me ever again.
 

processdaemon

Scholar
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669
I don't remember people chastising Mass Effect for not being able to mow down every NPC on the Citadel. Now it's suddenly a big issue for Avowed.
It's an issue for Avowed because it was (mostly) possible in their last Eora-based game and some people (including myself) made a lot of use of it in POE2 and appreciated the freedom. If it was a trade-off for some other benefit that I cared about then I would be fine with it, like if they protect plot critical NPCs to preserve story beats so they can spend their development time creating a bunch of branching paths that go beyond 'good' and 'evil' in how you react to said story beats then it could be worth it, but if you're not really enthusiastic about the shift of focus to action/ exploration then it's going to feel like losing something for nothing.
 

dbx

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I don't remember people chastising Mass Effect for not being able to mow down every NPC on the Citadel. Now it's suddenly a big issue for Avowed.
Well, not being able to mow down NPCs is probably the least important negative trait of the game, but I think it all boil down to expectation vs past games. Nobody cares about killing off everyone in a sci-fi setting (don't even remember if it was possible in KOTOR/KOTOR2?), but for fantasy there's plenty of past games that allows you to do that, so people expect that feature.
 

Lyric Suite

Converting to Islam
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Mar 23, 2006
Messages
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Dark Souls is like the only incline gaming has had since like the fucking 2000, you retconning mongoloids.

Also, Asmongold is in no way, shape or form into Souls he was just bullied into it by his fans. His first foray into the genre was an unmitigated disaster he only learned to cope to save face.
 

ArchAngel

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Dark Souls is like the only incline gaming has had since like the fucking 2000, you retconning mongoloids.

Also, Asmongold is in no way, shape or form into Souls he was just bullied into it by his fans. His first foray into the genre was an unmitigated disaster he only learned to cope to save face.
Rolling simulators were a huge decline for world of cRPGs. Now all games that could become good and fun party based RPGs were turned into rolling simulators.
 

Morgoth

Ph.D. in World Saving
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I don't remember people chastising Mass Effect for not being able to mow down every NPC on the Citadel. Now it's suddenly a big issue for Avowed.
Well, not being able to mow down NPCs is probably the least important negative trait of the game, but I think it all boil down to expectation vs past games. Nobody cares about killing off everyone in a sci-fi setting (don't even remember if it was possible in KOTOR/KOTOR2?), but for fantasy there's plenty of past games that allows you to do that, so people expect that feature.

Why should the eternally offended not have higher expectations for Sci-Fi than Fantasy?

Laughable explanation.
 

Lyric Suite

Converting to Islam
Joined
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Messages
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Dark Souls is like the only incline gaming has had since like the fucking 2000, you retconning mongoloids.

Also, Asmongold is in no way, shape or form into Souls he was just bullied into it by his fans. His first foray into the genre was an unmitigated disaster he only learned to cope to save face.
Rolling simulators were a huge decline for world of cRPGs. Now all games that could become good and fun party based RPGs were turned into rolling simulators.

Complete detachment from reality. Name one good RPG we could have had if it wasn't Dark Souls. Oh right that would be nothing because RPGs have been decline for decades and the party based ones specifically have been infected by faggotry and shit writing longer than some people here have even been alive. In fact, you are looking at just such a game in this thread.
 

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