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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting

Alfgart

Augur
Patron
Joined
Feb 7, 2006
Messages
419
Divinity: Original Sin 2
Fuck whoever retard that split the thread. Awoked is fucking ass and it failed hard, cope more, shill
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,772
Fuck whoever retard that split the thread. Awoked is fucking ass and it failed hard, cope more, shill
C'mon, now we have fresh thread we can show some examples of massive brainfarts developers had. Now, it's released and videos of gameplay are official and not some leaks or rumors.

Now we see horrible fungi on faces of main character, blue or worse lips, the worst of the worst they managed to create in character creation. People who are acting as retards. And the world is so stale they even don't get into massive problems for acting as retards.

Also we kept the comparison between manufacturing costs of this game, and costs of starting operation of two small strip mines (including about 10+ years of operating costs). The comparison is on page 45. Thus we are golden.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
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Messages
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Oooooooohhh JEEEEEWWWWWYYYY! Where is ma Jewy? Where at? C'mon go do your thang. You know, D JEW THANG! Go say how this is on GamePass, and how RPGs have long legs in sales and how Pillars is more suited for isometric perspective, and that's why PoE 3 will be smash hit. Say how DLCs will save it. Mention Joshua Sawyer. C'mon! Make us laugh! Amuse us, that is your job, Jewy. Split a thread or two, create 5 new sub-forums, BAN everyone who hasn't bought Avowed for a month. Post every review of Avowed as separate new News Article on main page[...]
Prophetic :smug:

Jewish nature is biggest constant in programming of Humanity. Like number π, you can always count on it staying the same. Neverchanging
 

actor

Literate
Joined
Jul 22, 2024
Messages
43
Bought this today over Steam and just played the first couple of hours (Just landed in Paradis).

Just from the tutorial area alone I can already say this is such a breath of fresh air to play, in a kinda quaint and old manner, compared to the modern bloated AAAA monstrosities that pass as CRPGs. It's like a cross between Dark Messiah and Pillars. You got the sleakness and the handcrafted levels from the heydays of gaming, combined with the depth and lore of Eora put into it by a seasoned CRPG developer. It's such a joy to play Avowed without ever feeling like it's a second job. Game is definitely a keeper.
The tutorial is fine. It's what comes afterwards that the boredom and mediocrity sets in.
 

The Wall

Dumbfuck!
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So some very bright dev lesbian at Obsidian came up with idea that Avowed will have abominations from Oblivion's character creator as main characters? You can choose what kind of abomination you are, elephant-vagina-face or chlamydia-spider-eyes-face but you gotta make current Serbian President look like Apollo in comparison? Avowed: Revenge Of The Ugly Girls



 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,468
Location
Eastern block
It's all propaganda to normalize freaks and sodomites btw

In addition to looking trash on a gamedev level... I mean how talentless you have to be to stick bark (?) on someone's head. Wow how original
 

Sherry

Arcane
Joined
Jan 17, 2017
Messages
492
Location
Shrine of Compassion
Hi.

Miriamele, Kai, and Marius departed the settlement in search of two lost Rangers, which she found odd considering they were lost in their own backyard. A few other notable people had asked for assistance, one being an older lady who was looking for someone to deliver food to three different burial sites to help the spirits find their way. A local farmer had his food stolen which he was saving to feed his wife during her final few days in Eora, and all three tasks surrounded Fior mes Ivèrno which would keep Miriamele busy for a good portion of the night. As the sun began to set did the trio set out along the western bridge and toward the edge of The Wildwoods that lay beyond.

SEARCHING FOR THE TWO RANGERS

H7dOnWA.jpg


v38PDnc.jpg


The party was saddened by the search, learning that both had been touched by the Dreamscourge and were on their way to becoming Dreamthralls. The report back to their captain offered no true resolution, for once one starts their journey toward a Dreamthralls, they become lost to the changes the Dreamscourge has placed on them. With the crescent moon still sharp in the night sky, Miriamele, Kai, and Marius backtracked along the river's edge where the farmer had last seen the thieves who stole his only crate of food. Surprisingly, Miriamele recognized a number of them from Paradis, and they allowed the party to parlay with their leader for some medicine to cure the farmer's wife, while they could keep the food they stole. Not the best outcome, but at least now the wife and husband could starve together.

Across the river and along the cliff, portion of The Wildwoods were flooded, creating a swamp called the Grim Wetlands that made movement more difficult, but it was in this location one of the burial sites was supposed to be. Wading through the muck proved tiring, yet rewarding when the site was found.

THE GRIM WETLANDS IS NOT A FRIENDLY PLACE

p83RZM4.jpg


QP03lST.jpg


Our journey turned back east toward Fior mes Ivèrno, following the southwest cobbled road as the sun began to rise. Morning mist curled before us but never dampening our spirit. We would meet the farmer in the early afternoon and provide medicine for his wife after returning from the southern shore where another burial site lay. Miriamele, Kai, and Marius spoke not a word to one another on the hike back, instead taking the moment to listen to The Emerald Stair begin to wake with the first fingers of sunshine slicing through the darkened sky.

MIRIAMELE LOOKING BACK AT HER COMPANIONS

4i3frIw.jpg



APPROACHING FARMS

r1ZXILX.jpg


MORNING MIST

KxdVqAZ.jpg


Thanks,
Sherry
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
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Messages
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Location
SERPGIA
Hi.

Miriamele, Kai, and Marius departed the settlement in search of two lost Rangers, which she found odd considering they were lost in their own backyard. A few other notable people had asked for assistance, one being an older lady who was looking for someone to deliver food to three different burial sites to help the spirits find their way. A local farmer had his food stolen which he was saving to feed his wife during her final few days in Eora, and all three tasks surrounded Fior mes Ivèrno which would keep Miriamele busy for a good portion of the night. As the sun began to set did the trio set out along the western bridge and toward the edge of The Wildwoods that lay beyond.

SEARCHING FOR THE TWO RANGERS

H7dOnWA.jpg


v38PDnc.jpg


The party was saddened by the search, learning that both had been touched by the Dreamscourge and were on their way to becoming Dreamthralls. The report back to their captain offered no true resolution, for once one starts their journey toward a Dreamthralls, they become lost to the changes the Dreamscourge has placed on them. With the crescent moon still sharp in the night sky, Miriamele, Kai, and Marius backtracked along the river's edge where the farmer had last seen the thieves who stole his only crate of food. Surprisingly, Miriamele recognized a number of them from Paradis, and they allowed the party to parlay with their leader for some medicine to cure the farmer's wife, while they could keep the food they stole. Not the best outcome, but at least now the wife and husband could starve together.

Across the river and along the cliff, portion of The Wildwoods were flooded, creating a swamp called the Grim Wetlands that made movement more difficult, but it was in this location one of the burial sites was supposed to be. Wading through the muck proved tiring, yet rewarding when the site was found.

THE GRIM WETLANDS IS NOT A FRIENDLY PLACE

p83RZM4.jpg


QP03lST.jpg


Our journey turned back east toward Fior mes Ivèrno, following the southwest cobbled road as the sun began to rise. Morning mist curled before us but never dampening our spirit. We would meet the farmer in the early afternoon and provide medicine for his wife after returning from the southern shore where another burial site lay. Miriamele, Kai, and Marius spoke not a word to one another on the hike back, instead taking the moment to listen to The Emerald Stair begin to wake with the first fingers of sunshine slicing through the darkened sky.

MIRIAMELE LOOKING BACK AT HER COMPANIONS

4i3frIw.jpg



APPROACHING FARMS

r1ZXILX.jpg


MORNING MIST

KxdVqAZ.jpg


Thanks,
Sherry
Have you considered heroine or meth? They are probably more healthy for mind & body then playing Avowed

Yes, out of 200 Devs who were on payroll for 5 years at Obsidian, 2-3 of them did read Unreal Engine's documentation and threw few almost nice looking vistas. Something UE is only good for. Veilguard also had few such moments

WOW! aWOWed! 69.99$$$
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,644


I always knew that Skyrim is incline :positive:

I'm pretty sure even Ultima Underworld (1992) had a better physics engine already—you could throw an item, like a stone, and it would fall, roll, and behave naturally. In Avowed, from what I see in the video, arrows don't even fall back properly, and there's hardly anything interactive. It seems like the design philosophy here is railroading, with no player agency, just enforcing the message.
 

The Wall

Dumbfuck!
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Messages
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Sherry
Now more seriously, thank you for dumpster diving for us. Somewhere deep down overflowing stinky dumpster, there's gotta be one or two remaining memorabilia of Obsidian from Fallout: New Vegas days. You seriously are off your meds if for 69.99$ or even 1$ you think I'll breath dumpster dive with you. Nor will I pay in my time. I'll look at pics and laugh thou. Thanks for being our brave, little, rodent dumpster explorer
 

The Wall

Dumbfuck!
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Messages
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Location
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I always knew that Skyrim is incline :positive:

I'm pretty sure even Ultima Underworld (1992) had a better physics engine already—you could throw an item, like a stone, and it would fall, roll, and behave naturally. In Avowed, from what I see in the video, arrows don't even fall back properly, and there's hardly anything interactive. It seems like the design philosophy here is railroading, with no player agency, just enforcing the message.

Ok, I will reveal to you the !SHOCKING! reason behind years of video games degrading in terms of scope, physics, world simulation etc. Are you ready? I SAID: ARE! YOU! FUCKING! READY???

Re-read following sentence 9 times : "Lesbians, twinks, karens, trannies, soyjaks and niggers are not the best programmers Humanity has to offer"

I knooooow! Sounds WILD! Completely opposite of all the Hollywood movies. Take a break from internet for 2h, so this paradigm shattering new info can really set in
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
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Messages
3,905
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Also biggest lie you were ever told is not that women are romantic, or that Todd Howard is 6 feet tall. No. It's that Pajeets are good programmers. Nothing could be further from truth, and modern engines like Unreal are root of many problems in modern gaming

Go through all your favourite games. All of them were written in custom engines OR heavily modified ones. Programming is mostly dead in AAA games industry. All they do is copy-paste code they at best have vague idea what it does. How do you think with AI, 30 years of programming documentation, tools, ready-made engines etc new games in 2025 like Avowed have NPCs glued to same spot. What year is it? Tell this to 20 years younger you

That's why videos that compare Skyrim and Avowed are such hit. Or GTA: San Andreas and Saints Row: WOKE. They are good show of complete technical downfall of big money gaming
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,468
Location
Eastern block
and there's hardly anything interactive.

It seems like the design philosophy here is railroading, with no player agency, just enforcing the message.

yup you can literally go into town and repeatedly hit everyone in the head with a hammer and nothing happens. It's unparalleled lack of reactivity

Look at what I wrote below
I think today it's more about using the gamedev industry (and Hollywood too) to create outlets for propaganda... rather than producing anything of value

(doesn't matter what you produce, what matters is the propaganda and conforming to DEI guidelines)
 

The Wall

Dumbfuck!
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That reminds me that there is a woman quota in IT nowadays regardless of their competence. honk honk
Yes. There is. Even in Serbia. Both my younger sister and I are programmers. She's among rare, good ones. They exist, they always existed. But there is simply not enough of them for whole industry. No amount of social engineering can change that

Best Games™ were always and will always be made by autistic white and asian males. Why? For two incredibly simple and obvious reasons: they have best character stats for that and they are the most interested in subject. Just is how it is
 

Beastro

Arcane
Joined
May 11, 2015
Messages
10,167
Location
where east is west
I want a tl;dr of the story.

Are the fundamentals good and can it be salvaged?
I read a basic plot synopsis out of boredom.

The game actually shits on it's own cosmology.

Basically
the whole "gods must be created by ancient magics and whether that's a good thing or not" deal is completely destroyed due to the fact an actual naturally made god pops up (that's what you are a godlike of). The manufactured gods took offense to that and walled up the poor bastard and there's some evil magic fungus scourge leaking out of the cage

Like, what the fuck was the point of the previous two games if you're going to do that?!
I'm not surprised it was done eventually.

"Meaningless world where people made their own gods to tolerate their existential angst" leaves wide open the temptation to reveal new, real gods, but that undoes the entire setting.

Tbh, I think this was inevitable given that nihilism at the heart of the story.

Like Game of Thrones, you either set up to establish that the nihilism is false or you embrace it and leave a sour taste in people's mouthes like Pillars has always done.
 

Beastro

Arcane
Joined
May 11, 2015
Messages
10,167
Location
where east is west
Hmmm, does not sound that bad in my opinion
But it completely goes against the inherent nature of Pillars setting: the world is meaningless without purpose or some greater aim, it just exists. Eothas is a deity made to care, so he goes wild against the nihilism, first with the Saints War, then seeking to break the Wheel. He rebels against the nihilism but doesn't change the fact that the nihilism exists.

The inherent problem with Pillars as a setting is this foundational nihilism. It produces apathy and melancholy in its storytelling, but seeking to solve that problem by saying the cosmos Eora is in actually isn't meaningless is as much a solution as light is to a vampire.

All of this just sums up how bad, however well thought out, PoEs world building is.
 

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