Writing for computer games is drastically different that writing for books or movies. Player can see the same dialogue multiple times, and it needs to be unobtrusive.I miss the functional writing from the 90s and 2000s games.Never hire aspiring novelists to write your video game. You're literally better off having Ben the level designer write dialogues over his lunch. Even Bethesda games don't have writing this shockingly bad.
Hmm interesting one the reviews posted they mention the game start with yoinky sploinky wholesomechungus reddit writing but as the game progresses towards the end it becomes more serious and actually try to present difficult choices.He did end up working on it a bit: https://rpgcodex.net/forums/threads...ng-february-18th.134122/page-235#post-9225652Aren't they all gone from Obsidian now except Josh? and Josh did not work on Asoyed.George Ziets, Travis Stout, Eric Fenstermaker, John Gonzalez, Matt MacLean, Tony Evans, and Josh Sawyer were respectable writers.It was always just Chris Avellone. Nobody else there was that good.
Well depending at what stage of the project you joined you can't simply say Hey this game art is dogshit, better restart also I don't see Sawyer the type of guy wanting to burn bridges with an entire team.And he was completely fine with the esthetics despite the fact that PoE1 and 2 look so much better through and through visually speaking? Asoyed looks like unicorn dung.
As much as I find PoE boring, I at least recognize that the visuals stood out.
Sometimes truth is better than cold-blooded lies.Well depending at what stage of the project you joined you can't simply say Hey this game art is dogshit, better restart also I don't see Sawyer the type of guy wanting to burn bridges with an entire team.And he was completely fine with the esthetics despite the fact that PoE1 and 2 look so much better through and through visually speaking? Asoyed looks like unicorn dung.
As much as I find PoE boring, I at least recognize that the visuals stood out.
Josh Sawyer were respectable writers.It was always just Chris Avellone. Nobody else there was that good.
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Sometimes truth is better than cold-blooded lies.Well depending at what stage of the project you joined you can't simply say Hey this game art is dogshit, better restart also I don't see Sawyer the type of guy wanting to burn bridges with an entire team.And he was completely fine with the esthetics despite the fact that PoE1 and 2 look so much better through and through visually speaking? Asoyed looks like unicorn dung.
As much as I find PoE boring, I at least recognize that the visuals stood out.
Josh Sawyer were respectable writers.It was always just Chris Avellone. Nobody else there was that good.
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That one I blame MS for sure, since the Outer Worlds, Obsidian game prices went full retard.$89.99 for Premium which is just early access and skins is obscene. Whenever I heard Avowed Premium Edition I assumed it at least had a DLC or two confirmed. Turns out it's still just a "maybe we'll do something extra".
Forza Horizon 5 had a Premium Edition for $99 but it gave you two full expansion packs and the car pass and a bunch of in-game perks.
I don't think Josh Sawyer is a particularly skillful writer.
is Josh Sawyer good writer?
ChatGPT said:
Yes, Josh Sawyer is considered a talented writer and designer, especially known for his work in the video game industry. He's best known for his contributions to Fallout: New Vegas, Pillars of Eternity, and Tyranny, where his focus on rich storytelling, character development, and deep, morally complex narratives stands out.
Sawyer has a knack for creating engaging worlds and thought-provoking scenarios, often exploring themes of power, choice, and consequences. His work is celebrated for its mature, well-crafted dialogues and the way it invites players to consider the nuances of their decisions in the game world.
In the realm of RPGs, his ability to write meaningful, player-driven stories has earned him a solid reputation. If you're into narrative-driven games, his work is definitely worth checking out!
George Ziets, Travis Stout, Eric Fenstermaker, John Gonzalez, Matt MacLean, Tony Evans, and Josh Sawyer were respectable writers.It was always just Chris Avellone. Nobody else there was that good.
The problem is ChatGPT isn't thinking. No fun allowed writer is glorified by ChatGPT.is Josh Sawyer good writer?ChatGPT said:
Yes, Josh Sawyer is considered a talented writer and designer, especially known for his work in the video game industry. He's best known for his contributions to Fallout: New Vegas, Pillars of Eternity, and Tyranny, where his focus on rich storytelling, character development, and deep, morally complex narratives stands out.
Sawyer has a knack for creating engaging worlds and thought-provoking scenarios, often exploring themes of power, choice, and consequences. His work is celebrated for its mature, well-crafted dialogues and the way it invites players to consider the nuances of their decisions in the game world.
In the realm of RPGs, his ability to write meaningful, player-driven stories has earned him a solid reputation. If you're into narrative-driven games, his work is definitely worth checking out!
Anyone who spends more than 30 seconds in the character creator of a first person game shouldnt be allowed to vote.The game already have ugly characters , no need use character creation as gotcha to make characters that are ugly on purpose.
One of the IGN reviewers criticisms was that he couldn't have sex with the companions btw.
He doesn't write like a woman which is most important.I don't think Josh Sawyer is a particularly skillful writer. He's a thoughtful guy with some interesting themes he likes to visit and a sincere approach. Good ideas, workmanlike execution. Play Pentiment and you'll get plenty of it.
Yes, it falls apart.The series has consistency issues.
As usual, you're completely missing the point.In BG you could remove any element of the UI you didn't care for so you could see More Gameworld.People back in the 90s/00s (you are not among those) didn't care about any options other than hardware settings
So your argument re: customizing UI (as a way to defend Avowed from rightful criticism) is moot and fake
That's why you play on Gamepass...Costs AUD $120 for the "standard edition"...
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MS ran an Avowed ad in Times Square, they definitely want it to be big.
I'm sure they have their own metrics of what they'd consider acceptable sales versus gamepass players.
Judging by those screenshots the writing is fundamentally wrong-headed. It feels like replies you'd get on Reddit, not like an actual conversation, much less one from a different culture.Writing for computer games is drastically different that writing for books or movies.