Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting

Joined
Nov 23, 2017
Messages
4,827
Diablo 3 was also a humongous seller

yeah nothing to do with Blizzard and the Diablo name dude, only isometric perspective lol

Are you fucking retard? I didn’t say Diablo 3 sold like it did because it was isometric... and the exact same thing can be said of Skyrim. Like what, you think Skyrim sold what it did just because it was first person? No, Skyrim sold like it did because of Bethesda’s name, because it was Bethesda’s latest game, and because Skyrim had maybe the biggest marketing campaign of any Bethesda game ever; it one of the few non iOS games to get network television commercial spots.

The whole point was that isometric action games also sell, that the Pillar of Eternity games are already isometric, and they could’ve made an isometric Avowed faster and cheaper than they made this.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,326
No, it is weird, because Diablo 3 was also a humongous seller that Obsidian Entertainment would be more than happy to get a slice of the sells pie of.

Making an isometric action game would also allow them to keep the exact same aesthetic as the games it’s related, they likely would’ve got the game out years earlier, and they most definitely could’ve done it for less than they spent on this shit. So yeah, from a business perspective, it’s pretty fucking weird. In a world where isometric action game Diablo 3 can sell over 30 million in around three years, an isometric action game is just as valid of a money making venture as chasing Skyrim; and you can chase one of those things for far less money.
They wanted to make a game they wanted to play, not maximize cost/sales potential.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
1,016
Location
Equality Street.
According to who exactly? Planescape Torment has no physics and is older than Ultima Underworld.
But Avowed ain't Planescape Torment. It ain't TOEE either. Ain't Dark Messiah of Might and Magic. Not even Oblivion. It's Avooowed. Smells like shit. Looks like shit. Others call it shit. People who don't eat shit say it tastes awfully, like shit. People who eat shit say mmm, not bad shit. What is it? MYSTERY! Go. Go on. Taste it for yourself. Only 69.99$

:lol:
 

Laz Sundays

Scholar
Joined
Jan 12, 2020
Messages
357
Players: "Wtf are you doing we love sexy, epic and heroic in our fantasy, we always had"

Developers: "Mushrooms on face, trannies and vitiligo, got it!"

:hmmm:
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
4,068
Location
Wandering the world randomly in search of maps
They wanted to make a game they wanted to play, not maximize cost/sales potential.
Except that it was originally an open-world live service skyrim/destiny thing. Went through development hell and scraped together assets into something playable.

This isn't anyone's dream game or singular vision, it's a Minimum Viable Product.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
4,068
Location
Wandering the world randomly in search of maps
(although even if Avowed was fantastic, it was never doing anything close to what Skyrim did on release)
No but it would have been better than this.

I made this point way earlier in the thread, but open-world fantasy action games sell pretty well, and there aren't really that many of them. It's not at all like other popular genres like Hero Shooters where there were 20 clones within a year of Overwatch. It's mainly critics and developers who are sick of open world games, the market loves them.

Obsidian could have always gone the Larian/CDPR route. Start small, develop your tech, build an audience, reap rewards in a decade. but it sounds like management never understood that.
 

Xelocix

Learned
Joined
Dec 25, 2020
Messages
469
Location
Your moms panty drawer
No, it is weird, because Diablo 3 was also a humongous seller that Obsidian Entertainment would be more than happy to get a slice of the sells pie of.

Making an isometric action game would also allow them to keep the exact same aesthetic as the games it’s related, they likely would’ve got the game out years earlier, and they most definitely could’ve done it for less than they spent on this shit. So yeah, from a business perspective, it’s pretty fucking weird. In a world where isometric action game Diablo 3 can sell over 30 million in around three years, an isometric action game is just as valid of a money making venture as chasing Skyrim; and you can chase one of those things for far less money.
They wanted to make a game they wanted to play, not maximize cost/sales potential.

You'd be hard pressed to find any games released the past year where this isnt the case. This is truly the age of self-insert my-world-my-way slop.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
4,068
Location
Wandering the world randomly in search of maps
Ubisoft built their entire organization around that model and their implosion is the most recent evidence of the trend.
Except that AC Origins, Odyssey, and Valhalla sold really well. Their recent issues stem from Skull and Bones and Mirage flopping as well as hiring too many people who don't do any work (aka DEI hires).

Not to mention Elden Ring was a mega hit, and it's almost pure gameplay with zero story. Cyberpunk did well, RDR2, Grand Theft Auto 6 will sell a quadrillion units, Horizon games did well, Witcher 3 obviously did great, Skyrim is still selling. Dragon's Dogma 2 did alright and it has tons of problems, none of which were DEI related though. The only major open world flop I can think of in recent times was Forspoken but that was a clear example of Black Girl Magic bombing in the market.

He gave up on this after both his employees within the studio and the Project Eternity Kickstarter backers rebelled against boobplate. No sense in fighting against the tide.
Feargus was right and his devs were wrong. If Avowed had Stellar Blade's art director it would have sold a lot more.
 

Orud

Scholar
Patron
Joined
May 2, 2021
Messages
1,173
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Ubisoft's formulaic open world games, AC Origins/Odyssey/Valhalla and all the Farcry games, have been their big earners. It's everything else that they've dumped absolute billions in at this point, that's been an outright failure.

Their bad decisions go from investing hundreds of millions on live service games that they pull after 6 months, games they never market or trying to sell games on their dead IP instead of their merit (yes, I'm calling Star Wars dead at this point).
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,774
Location
Grand Chien
At least the outer worlds 2 team is quite different from the avowed team.
The xtra money definitely is there in avowed, but squandered. avowed feels alot more realized that outer worlds did, for all its faults, which makes me hopeful that TOW2 will actually be new vegas 2 in space this game.
Is this true? I assumed Avowed and TOW1 had a big overlap in the teams making them because the games share so many of the same problems - obviously TOW1 had Boyarsky and Cain but their presence didn't seem to help the game's quality in any way. Is the TOW2 team different from the TOW1 team?
It is most definitely NOT true

There is no way that Patel, Dollarhyde, Starks etc aren't going to get their hands on TOW2 and ruin as much of it as they can, just like they did with the first game

People are STILL holding out hope for TOW2 lmao it's like at this point I can't even blame Obsidian for exploiting stupid people
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,774
Location
Grand Chien
The question you really have to answer: Who was Avowed made for?

-Not designed for Pillars fans (not isometric or party based)
-Not designed for hardcore Codex-level RPG fans (too simplistic, bare-bones, and shallow)
-Not designed for dude-bro shooter/live service fans (no multiplayer)
-Not designed for Diablo/Path of Exile players (no loot, classes, or endgame)
-Not designed for normie AAA consoomers (no open world)
-Not designed for women (too much combat)
-Not designed for blacks (no sports, cars, or "black girl magic")

The best you can say is it's Gamepass filler, aka a race to the bottom.
It's designed to make people waste a month's subscription to Gamepass

Seriously though I guarantee most of the morons who 'bought' this justified it as 'oh well I'll just get it on Gamepass it's only $20'

Guess what Gamepass doesn't have

Refunds
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,656
Location
Bulgaria
Did they manage to beat deadfire's numbers?! MS must be happy for spending millions and 6 years on fat devs benefit packages. Grandpa Fatso must be really happy about it lol.
:popcorn:
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,650
The cucks from Reddit calling features from Morrowind 20 years ago "cool" and innovative

fsy6ZF6kJTSv.png


You guys have to see this JarlFrank Zed Duke of Banville Sentinel Dark Souls II Darkozric
This is less Morrowind's method of permitting the player-character to ask about keywords (if the NPC in dialogue has a response for it) and closer to the encyclopedia prominent in Suzerain (2020), though Suzerain's Codex is more versatile and informative:

YvFniie.jpg
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom