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Just because Avowed Bad doesn't mean weebs have any say here.enjoy a WRPG
Just because Avowed Bad doesn't mean weebs have any say here.enjoy a WRPG
"Hurrr durrr weeb."Just because Avowed Bad doesn't mean weebs have any say here.enjoy a WRPG
They apparently first pitched as a multi-player game that would be something akin to Destiny and Skyrim together. Now that's an ambitious project in scope but even if they somehow pulled it off perfectly that would not be a game I would play. I don't like Destiny, RDR2 or GTA so just having the Microsoft funds doesn't mean it is a good idea.
They apparently first pitched as a multi-player game that would be something akin to Destiny and Skyrim together. Now that's an ambitious project in scope but even if they somehow pulled it off perfectly that would not be a game I would play. I don't like Destiny, RDR2 or GTA so just having the Microsoft funds doesn't mean it is a good idea.
If they made an ambitious game that's not for me, at least I could respect it.
I don't know about Destiny but GTA & RDR2 made to be RPGs sounds awesome to me as I don't need fantastical elements and very much ok with realistic settings, RDR2 is very close to being an RPG already but R* games are technically way above industry standarts it wouldn't be realistic to expect some other dev. with high budget to achieve what R* does with 25 years of experience making same type of games.
Just because Avowed Bad doesn't mean weebs have any say here.enjoy a WRPG
There was no such requirement from MS such as "make a smaller scope gaym and if its successful make a bigger scope one" etc. Hence InXile's working on an ambitious project from the get go and its Obsidian's decision to divide their 250 dev studio into like 4 teams and put like a 100 on TOW2 & Avowed each as its InXile's decision to focus on a single game and keep hiring new stuff even snatching devs from Obs.If this game is successful enough to make a sequel with bigger scope
There was no such requirement from MS such as "make a smaller scope gaym and if its successful make a bigger scope one" etc. Hence InXile's working on an ambitious project from the get go and its Obsidian's decision to divide their 250 dev studio into like 4 teams and put like a 100 on TOW2 & Avowed each as its InXile's decision to focus on a single game and keep hiring new stuff even snatching devs from Obs.If this game is successful enough to make a sequel with bigger scope
More or less how I felt about The Outer Worlds, but can't speak for Avowed because I haven't played it, but parts of it do look absolutely miserable.I think both TOW and Avowed are somewhat fun, somewhat dull "baby's first RPG"-type games (similar in vibe to the early BioWare console RPGs KOTOR1 and Jade Empire) that get unfairly accused of being horrible and "woke" by veteran RPG players who were expecting more.
More or less how I felt about The Outer Worlds, but can't speak for Avowed because I haven't played it, but parts of it do look absolutely miserable.I think both TOW and Avowed are somewhat fun, somewhat dull "baby's first RPG"-type games (similar in vibe to the early BioWare console RPGs KOTOR1 and Jade Empire) that get unfairly accused of being horrible and "woke" by veteran RPG players who were expecting more.
As I've said in this thread, TOW was simply good, but good won't suffice for many people.
I haven't played it but sales doesn't indicate its competent but whatever, I prefer ambitious but incomplete messes any day. KCD1 was kinda like that at launch.they delivered a finished and competent product that's just fun to play instead of an ambitious but incomplete mess.
They could build on it and perhaps successfully make a big project with whole studio, it isn't like they aren't hiring anybody else even Gonzales returned to Obsidian recently. There is basically no contradiction here and the fact that they are already talking about DLCs and sequel doesn't seem to indicate that they are in any way artificially limiting themselves that way.
I think both TOW and Avowed are somewhat fun, somewhat dull "baby's first RPG"-type games (similar in vibe to the early BioWare console RPGs KOTOR1 and Jade Empire) that get fairly accused of being horrible and "woke" by veteran RPG players who actually have standards
A WRPG?The game could be great and I would still have lost 90% of my interest in it the moment that I learned that it is essential that companions follow you.
That is essentially my litmus test for whether I will enjoy a WRPG or not. It's the reason I despise the Owlcat Pathfinder games - despite being able to eventually dismiss them, they made companions mandatory during the tutorials.
I haven't played it but sales doesn't indicate its competent but whatever, I prefer ambitious but incomplete messes any day. KCD1 was kinda like that at launch.
If you read what they say you can deduce they won't make a game with the whole studio any time soon. They have an ongoing game(Grounded, is it still ongoing?), an unfinished game, they'll maybe do DLCs for the finished game now and if its up to them they wanna continue like this. Divide & con.. make games and hope for mild successes.
Gonzalez' hiring is puzzling tho; imo its likely they re-hired him for a new project that's not TOW or Avowed(and not Fallout confirmed) but in any case I doubt they'll make a much bigger scope game with him.
So, its a shit RPG, but is it at least a playable action game, or just total shit?
Gonzalez' hiring is puzzling tho; imo its likely they re-hired him for a new project that's not TOW or Avowed(and not Fallout confirmed) but in any case I doubt they'll make a much bigger scope game with him.
For the love of God, NO.Gonzalez' hiring is puzzling tho; imo its likely they re-hired him for a new project that's not TOW or Avowed(and not Fallout confirmed) but in any case I doubt they'll make a much bigger scope game with him.
Let's hope it's Shadowrun. Feargus is pushing for it.
I already addressed that here.A WRPG?The game could be great and I would still have lost 90% of my interest in it the moment that I learned that it is essential that companions follow you.
That is essentially my litmus test for whether I will enjoy a WRPG or not. It's the reason I despise the Owlcat Pathfinder games - despite being able to eventually dismiss them, they made companions mandatory during the tutorials.
As opposed to JRPGs where - checks notes - you usually have to travel with a pre-determined party and have no control over what your protagonist does or says?
"Hurrr durrr weeb."Just because Avowed Bad doesn't mean weebs have any say here.enjoy a WRPG
The point of the distinction being, one is accustomed to JRPGs having linear design philosophies where the narrative, and thus party roster, are largely unchangeable. I do not expect this from western RPGs.