orcinator
Prophet
But you already got a bad Action RPG fps with the first OW.Can I just get my New Vegas 2 in space, and be done? FEARGUS U FUCKER
But you already got a bad Action RPG fps with the first OW.Can I just get my New Vegas 2 in space, and be done? FEARGUS U FUCKER
Speaking of this, Fallout and Arcanum actually did follow the "immersive sim design philosophy" as Roguey put it (and Vince not doing so is why AoD and Colony Ship feel so radically different from Fallout despite being inspired by it).It all goes back to Tim Cain's philosophy that if the player wants to do something within the scope of the game, she should be able to to do so, and have that decision respected.
All those Reddit post were either butthurted consoletards or GTA-enjoyers, so CDP “fixed” it by addressing some bugs, removing PS4 support and adding gta-lite mechanics (they also made an anime), I myself don’t care of such things at all, I wanted an ARPG with C&C, instead we got sci-fi Witcher3, a cutscene-simulators. But because such criticism weren’t heard, or ignored, we got DLC(which was basically a polished version of the main game) that was praised and somehow redeemed a game.Cyberpunk what? The game was dogshit and there was a lot of posts on plebbit and elsewhere where people were disappointed that the city is pretty but is just a movie set-piece with 0 interactivity, wooden NPC AI, police bounty system worse than GTA 3 and traffic simulation worse than a fucking LEGO game. Only normies who don't even like RPGs and just play movie games were wowed by Cyberpunk. All those "Real size Whiterun in UE" is how you end up with TW3 Novigrad or CP Night City - a pretty movie set piece that has 0 systems you can interact with as a player. I'll take Bethesda's village-sized capital instead if I have to choose (though I wish I didn't have to), thanks.Cyberpunk
ftfyand Vince not doing so is why AoD and Colony Shipfeelfailed
Yes, unironically that is the main reason these games have such a niche appeal and a hard time finding a wider audience even among RPG enthusiasts.ftfyand Vince not doing so is why AoD and Colony Shipfeelfailed
Not being able to kill major NPC is a valid criticism, other stuff not. But again, it all comes down to MCA/Bioware approach, there telling you the STORY, is more important than letting you tell your own. Young developers came to an industry wanting to “write” their own PS:T, not make their own Fallout. And for me this is a true decline.BRO WE HAD INTERACTIVE SHIT SINCE THE EIGTHTIEESNobody(except some autists) gave a fuck about such things then BioWare released their “classics”, CDPR made Witchers, Morrowind(best ES game) didn’t have them either, and now suddenly it’s the most important feature. OTOH people still beg Bethesda to change their engine, get rid of constant loading and make state capitals great again. Just look how many views videos such as “True Whietrun size in UE” get.Exactly. I also hated the argument used that a lot of cRPGs don't allow you to kill everyone and don't have interactive objects and whatnot. But we're talking about isometric games which are heavily abstracted by the virtue of the camera alone, and further abstracted by its combat systems (usually based on dice rolls). It's a translation of tabletop into a video game format. A first-person action game will and should have different expectations set upon it when it comes to world detail, interactivity and simulation, because it's more immersive by the virtue of the camera alone.What pisses me off is how people are willing to excuse things like this too, as if they "don't matter". They do. If they aren't paying attention to the details then they are showing that they clearly don't give a shit. For a game like Avowed to have no basic item physics and hit collision is ridiculous and they should be mocked for that as much as for anything else.
So yes, object physics, world simulation and interactivity are important in a game like Avowed. And the more abstract the genre (FPP -> TPP -> isometric), the less important they become, but should never be excused as "not mattering".
MORROWUND HAD SOME WORLS SIMULATION SHIT OBJECT INTERACTION WATCHU SAYING BRAH
ALSO NO LOADING SCREENS FOR TOWNS MADE WORSER GMES BACK THEN LOOK AT ULTIMA SIX VS FIVE
MY DREAM AS A LITTLE BRO WAS THE INTERACTIVITY AND SIM OF ULTIMA WITH SKILLS OF WASTELAND
BROS I LOVED KILLING AN ENTIRE CITY EVERY ONCE IN A WHILE I OFTEN KILLED EVERYONE IN NEW RENO AND TRINSIC
BRO WE HAD INTERACTIVE SHIT SINCE THE EIGTHTIEES
MORROWUND HAD SOME WORLS SIMULATION SHIT OBJECT INTERACTION WATCHU SAYING BRAH
I actually think Avowed for all its shortcomings is still a vastly superior experience compared to the dogshit that was TOW1, at worst you can feel the same stench of millennial gay humor from the likes of Dollarhyde here and there. No idea how it would correlate with TOW2.Honestly, this doesn't bode entirely all that too well for The Outer Worlds 2, does it?
Now you are taking a bit of fun about shillfinitron a bit too far. Only edgelords dislike people for stuff like this.Obsessing about Obsidian is part of this community's DNA
If by "obsessing" you mean obsessive constant shilling, then yes
You pushed it with that fake Pillars retrospective, ofc that people have grown to dislike you (and deservedly so)
Do you mean? You pay salaries, maintenance, and energy costs, and release product for free? And 80 USD fy2024 can keep two small mines afloat for at least 5 years?Remember this SJW turd had $80 mil budgetcompletely sterile environment where nobody in town reacts to anything you do, whether it's stealing his food or bashing his head in or luring an enemy to a guard.
I can literally open 2 small mines (I work in the industrial metals industry) for this money and keep them operational for 5-15 years
pretty tiny minescompletely sterile environment where nobody in town reacts to anything you do, whether it's stealing his food or bashing his head in or luring an enemy to a guard.
Remember this SJW turd had $80 mil budget
I can literally open 2 small mines (I work in the industrial metals industry) for this money and keep them operational for 5-15 years
pretty tiny minescompletely sterile environment where nobody in town reacts to anything you do, whether it's stealing his food or bashing his head in or luring an enemy to a guard.
Remember this SJW turd had $80 mil budget
I can literally open 2 small mines (I work in the industrial metals industry) for this money and keep them operational for 5-15 years
It's impossible to express anything dark in theme when you're literally followed around by Mr. Clippy. Or when in the midst of all this carnage you find a woman locked in a cell untouched both physically and mentally by the events described above. Or when you finally escape this Fort of horror by hooking a ride on a makeshift boat you are greeted by a happy-go-lucky blonde cheerleader. Captain of the guards cheerleader. And when you find the ambassador in the midst of another carnage, your first dialogue option is to WINK at him.There is a lot of dark undertones in Avowed to get you thinking on what is bubbling up to the surface of The Living Lands. It all starts when you arrive at Fort Northreach and see the massacre of the men and women inside the guard post. Then when you read the scattered notes and entries you can find, the horror they all began to face begins to unwind. The interrogation room, with its walls painted by fingers with blood of others is quite the scene to introduce the protagonist to the story about to unfold.
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Look at the body language of the Asoyed faggot "art" director (on the right), (this is the guy who created the fishnigger as his self-insert by the way), talking to a nigger "game journalist" or whatever... really can't contain himself, wants to jump on the nigger and tongue his xaurip, if you catch my drift. Faggot game made by faggot people, played by faggots AND FAGGOTS ONLY, no exceptions - what a sad state of gaming!
Do you mean? You pay salaries, maintenance, and energy costs, and release product for free? And 80 USD fy2024 can keep two small mines afloat for at least 5 years?Remember this SJW turd had $80 mil budgetcompletely sterile environment where nobody in town reacts to anything you do, whether it's stealing his food or bashing his head in or luring an enemy to a guard.
I can literally open 2 small mines (I work in the industrial metals industry) for this money and keep them operational for 5-15 years
To go bankrupt you need to have money in the first place, most game devs look dirt poor to begin withSo yeah... gamedev has really become the premier choice to burn money and go bankrupt
Do you mean? You pay salaries, maintenance, and energy costs, and release product for free? And 80 USD fy2024 can keep two small mines afloat for at least 5 years?
Well... We are living in era similar to the end of the Roman empire. Rich companies are doing crazy things.
Damn, i didn't knew we got to the point of talking about logistics of a mine.depends on commodity but if you really want to know
2 small open pit mines or 1 medium sized open pit / underground mine
start 2 small open pits with $40-50 mil
allocate $30-40 mil for operations over 10+ years
the rest will pay for itself ($40-200 mil revenue per year, per mine)
So yeah... gamedev has really become the premier choice to burn money and go bankrupt
That room does not look fun, the guy on the right has just farted something big if he needed to lean to the side that much.![]()
Look at the body language of the Asoyed faggot "art" director (on the right), (this is the guy who created the fishnigger as his self-insert by the way), talking to a nigger "game journalist" or whatever... really can't contain himself, wants to jump on the nigger and tongue his xaurip, if you catch my drift. Faggot game made by faggot people, played by faggots AND FAGGOTS ONLY, no exceptions - what a sad state of gaming!
To go bankrupt you need to have money in the first place, most game devs look dirt poor to begin withSo yeah... gamedev has really become the premier choice to burn money and go bankrupt