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Arcanum Arcanum is, by far, one of the worst *games* I've ever played... emphasis on "game" and not "RPG"

bloodlover

Arcane
Joined
Sep 5, 2010
Messages
2,039
Whoever is bitching about no auto arrange in inventory and map not showing locations is clearly a retard since the game does both. There is a plate with the name of the location for every shop, inn whatever you want and once you click it, it shows on your map forever. Navigating the city is quite easy.

Yeah the combat is not so great and maybe the story is meh for some but it does so many things right that you hardly notice the flaws.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,735
Whoever is bitching about no auto arrange in inventory and map not showing locations is clearly a retard since the game does both. There is a plate with the name of the location for every shop, inn whatever you want and once you click it, it shows on your map forever. Navigating the city is quite easy.

Yeah the combat is not so great and maybe the story is meh for some but it does so many things right that you hardly notice the flaws.

I take it he was agreeable you didn't read the OP. Arcanum does those two things, but a) It doesn't sort items based on which items they are, and b) You still have to hover your cursor above signs on the map, unless you think ? is any indication of what the street's name is.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Oh, is it that time of the year again when the 'dex rants about Arcanum being shit, spearheaded by freshly joined people who are totally not alts?
What's next on the calendar, a thread ranting about PS:T having to much text to read?

Meh, I liked the parrot parade better. Bring back the parrots instead. #parrotlivesmatter

+M
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
The setting is not important in a RPG because it alwas ends up with you beating skeletons to death (sucks in Arcanum), going to dungeons (sucks in Arcanum) and exploring a world with its own rules (sucked for me in Arcanum). If you want a good setting than you shouldn't play RPGs at all.
:nocountryforshitposters:

I don't remember, at the moment, any game as infuriating as Arcanum. So yes, it is one of the worst games I remember playing
Let us know if you find anything worse than the six or so games you've played.
 
Unwanted

Irenaeus III

Unwanted
Shitposter
Joined
Jan 10, 2016
Messages
990
Oh, is it that time of the year again when the 'dex rants about Arcanum being shit, spearheaded by freshly joined people who are totally not alts?
What's next on the calendar, a thread ranting about PS:T having to much text to read?

Meh, I liked the parrot parade better. Bring back the parrots instead. #parrotlivesmatter

+M

ban @bibblabutt
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
This thread: :deadhorse:
Yes, but previously Codex complained that dead horse was slow because was fat (and mare surely was chubby) or she was limp-gaited. Some esthetes said that she was ugly because had unshorn fetlocks or unbraided mane. But Lucas9 was first to proclaim her "totally unridable!!!" because of horseshoe nails made from wrong grade of steel.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,735
Let us know if you find anything worse than the six or so games you've played.

Don't worry, I'm going to be playing a lot of the Codex's "best RPGs ever even if they suck as games" in the near future. :)

Yes, but previously Codex complained that dead horse was slow because was fat (and mare surely was chubby) or she was limp-gaited. Some esthetes said that she was ugly because had unshorn fetlocks or unbraided mane. But Lucas9 was first to proclaim her "totally unridable!!!" because of horseshoe nails made from wrong grade of steel.

I wouldn't be playing the game if it was unplayable, but it damn sure plays like shit and I wouldn't touch it with a pole if the setting wasn't interesting.
 

bloodlover

Arcane
Joined
Sep 5, 2010
Messages
2,039
Whoever is bitching about no auto arrange in inventory and map not showing locations is clearly a retard since the game does both. There is a plate with the name of the location for every shop, inn whatever you want and once you click it, it shows on your map forever. Navigating the city is quite easy.

Yeah the combat is not so great and maybe the story is meh for some but it does so many things right that you hardly notice the flaws.

I take it he was agreeable you didn't read the OP. Arcanum does those two things, but a) It doesn't sort items based on which items they are, and b) You still have to hover your cursor above signs on the map, unless you think ? is any indication of what the street's name is.

Oh wow you have to ACTUALLY hover your cursor? Well good luck playing anything that requires you to draw your own map if this is too much for you. Also, there are signposts that show where each street is. Not that hard really. Again I say that it is very easy to move around the city as long as you bother to look around a little. But I am assuming you had a hard time finding Caius too in Morrowind.

Also, big deal if the items are not auto arranged based on some random criteria.

Arcanum has flaws, big flaws I'd say but inventory and mapping are not.
 
Unwanted

Irenaeus III

Unwanted
Shitposter
Joined
Jan 10, 2016
Messages
990
Try navigating through Shapeir

Map_thumb7.png
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,735
Oh wow you have to ACTUALLY hover your cursor? Well good luck playing anything that requires you to draw your own map if this is too much for you.

I drew my own map of Red Mountain while exploring it on Morrowind. What I expect from a game that gives me a map is for it to be actually a good one. Why place "?" when you could just draw the name of the street ON THE FUCKING SCREEN?

Is that so hard for you to understand? But I'm guessing you would be fine with a posting system that works like this:

Sin_t_tulo.png


Because that is literally how Arcanum maps work. wow, so hardcore, much RPG, very old school, kool kredits

But I am assuming you had a hard time finding Caius too in Morrowind.

lol no

Also, big deal if the items are not auto arranged based on some random criteria..

"Random criteria" = Arranging things based on what they are

>this damage control

Try navigating through Shapeir

Map_thumb7.png

At least that's a useful map, I can see the names and not stupid question marks to hover over.


Arcanum.png



? ? ? ? ?

Oh, and I just remembered another thing I fucking hate about this game: you can't see a full sized map of the town. And if I scroll too fast across the map, my game tends to crash.
 
Last edited:

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
This is what quest compasses do to people.

Is that so hard for you to understand? But I'm guessing you would be fine with a posting system that works like this:

Sin_t_tulo.png


Because that is literally how Arcanum maps work. wow, so hardcore, much RPG, very old school, kool kredits
Yes, because my memory extends more than 30 seconds into the past and I am entirely capable of memorizing which button does what. Like I memorized where everything in Tarant was the first time I played through the game 15 years ago.

Why place "?" when you could just draw the name of the street ON THE FUCKING SCREEN?
The reason they don't put the street name there is because those ? are building addresses and not streets, and if they wrote out all the building addresses it would look cluttered.

"Random criteria" = Arranging things based on what they are
21jn98j.png

xlm15e.png


So time consuming, so much work.


You should try playing an Ultima game. Making your own maps, having to remember what's sold in which town, trying to remember who you've talked to about what...your head would explode.
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
Why place "?" when you could just draw the name of the street ON THE FUCKING SCREEN?
So, you prefer to see map cluttered with constant "14 Wolf Terrace" this and "12 Dragon Turn" that?
:retarded:

EDIT: Damn, Xor! :lol:
 
Last edited:
Joined
Sep 18, 2013
Messages
1,258
He drew his own map of Red Mt, basically a featureless bland topography with a few corridors (even though the game already provided a map that was basically Google Maps ALSO WITH BLANK BOXES THAT REQUIRED MOUSE-OVER) but he is complaining about minor interface inconveniences in Arcanum and claims the game is shit for them.

I bet he never cleaned his own room or made his own bed, the little shit.

Mentally challenged?
 
Last edited:
Joined
Sep 18, 2013
Messages
1,258
And the lack of it makes the game shit, one of the worst games even.

Uh-huh. Don't forget to take your pills before internet time, hon.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,735
Ah, the old "quest marker" argument, never gets old (unless you conveniently ignore I played and beat Morrowind without a single walkthrough and I'm on my way to do so as well on Arcanum).

Yes, because my memory extends more than 30 seconds into the past and I am entirely capable of memorizing which button does what. Like I memorized where everything in Tarant was the first time I played through the game 15 years ago.

Who was talking about buttons? I'm talking about seeing the names of the street, forgive me for not being able to memorize every single street name in the game, especially when the map is so small you can barely see anything or know precisely where you are standing.

The reason they don't put the street name there is because those ? are building addresses and not streets, and if they wrote out all the building addresses it would look cluttered.

Then make it toggleable, like Excidium said. But I guess you like your "hardcore RPGs" (read: retarded).

So time consuming, so much work.

Now do that every time you pick an item too large that you need to rearrange your entire inventory again. It gets old, fast, unless you are autistic enough to actually enjoy rearranging items by yourself.

Come on, man, you are arguing against things that would make the game better. It makes you look like a

9077.jpg
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
unless you conveniently ignore I played and beat Morrowind without a single walkthrough and I'm on my way to do so as well on Arcanum
Yes, yes, dear, you're such a hardcore RPG player. I'm sure you have all the xbox achievements in Skyrim too.

Who was talking about buttons?
Hey, you're the retard who made the post button analogy. Don't get mad at me for following through with it.

Now do that every time you pick an item too large that you need to rearrange your entire inventory again. It gets old, fast, unless you are autistic enough to actually enjoy rearranging items by yourself.
It literally takes 5-10 seconds to rearrange your inventory if you keep it organized to begin with. Something you really only need to do once in a while. Sure, if you're loaded up with useless shit you might have to offload some crap to a party member or move some things around to pick up that large full plate or something, but you're acting like the game is making you completely reorganize your inventory from scratch every time you pick up an item, which is bullshit. Everyone knows it's bullshit. You know it's bullshit. I found Morrowind's inventory system (and everything about Morrowind, really) to be more annoying than Arcanum's. But despite not liking Morrowind I don't start threads arguing that Morrowind is one of the worst games I've ever played, because that would be idiotic hyperbole.

Come on, man, you are arguing against things that would make the game better.
No, I'm arguing that you're a retard for saying these things make Arcanum one of the worst games ever. "Problems with Arcanum's interface" is another thread entirely.
 
Unwanted

Irenaeus III

Unwanted
Shitposter
Joined
Jan 10, 2016
Messages
990
But despite not liking Morrowind I don't start threads arguing that Morrowind is one of the worst games I've ever played, because that would be idiotic hyperbole.

To be fair, I started the thread and not him. I got his consent before, for what is worth.

The OP clearly states this were just his profile posts, but I saw material to be discussed in these glorious forums.
 

kwanzabot

Cipher
Shitposter
Joined
Aug 29, 2009
Messages
597
Oh wow you have to ACTUALLY hover your cursor? Well good luck playing anything that requires you to draw your own map if this is too much for you.

I drew my own map of Red Mountain while exploring it on Morrowind. What I expect from a game that gives me a map is for it to be actually a good one. Why place "?" when you could just draw the name of the street ON THE FUCKING SCREEN?

Is that so hard for you to understand? But I'm guessing you would be fine with a posting system that works like this:

Sin_t_tulo.png


Because that is literally how Arcanum maps work. wow, so hardcore, much RPG, very old school, kool kredits

But I am assuming you had a hard time finding Caius too in Morrowind.

lol no

Also, big deal if the items are not auto arranged based on some random criteria..

"Random criteria" = Arranging things based on what they are

>this damage control

Try navigating through Shapeir

Map_thumb7.png

At least that's a useful map, I can see the names and not stupid question marks to hover over.


Arcanum.png



? ? ? ? ?

Oh, and I just remembered another thing I fucking hate about this game: you can't see a full sized map of the town. And if I scroll too fast across the map, my game tends to crash.


ya because hovering over question marks is such a big deal, takes so much effort and concentration



do you suffer from mild/moderate autism or do you not have an excuse for being this stupid?
 

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