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Age of Wonders 4

adddeed

Arcane
Possibly Retarded
Joined
May 27, 2012
Messages
1,539
It is yes. I think AoW Planetfall is the best looking of the 3D titles.
 

Blutwurstritter

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Germany
I am afraid we will never get an improved version of AoW III, at least not by Triumph. A dev basically stated that the games are not made explicitly to appeal to fans of the predecessors, but are supposed to be their own thing.

"It is quite literally what we've done with AoW, 2, SM, 3 and Planetfall. Each title was it's own unique game that diverted from it's predecessor and allowed both to exist within in the same space."

https://forum.paradoxplaza.com/forum/threads/aow-4-vs-aow-iii.1706930/post-29918828
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
My god those posts by that one infamous Triumph guy are wild. Somebody lock him away in prison so his bad ideas don't spread.
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,588
"It is quite literally what we've done with AoW, 2, SM, 3 and Planetfall. Each title was it's own unique game that diverted from it's predecessor and allowed both to exist within in the same space."
translation: "we want more money so we're taking our established fans for granted and changing a bunch of shit also u want archons that'll be $20 + tip lol"
 

cvv

Arcane
Patron
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Mar 30, 2013
Messages
19,193
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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Oh yea, AoW, 2, SM, 3 and Planetfall are completely unique, totally unrelated, they're literally ranging from an RTS to a shooter, a survival game, a football manager and a hentai fapping assistant.

What a load of bull, jesus.
 

Blutwurstritter

Scholar
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Messages
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Germany
Oh yea, AoW, 2, SM, 3 and Planetfall are completely unique, totally unrelated, they're literally ranging from an RTS to a shooter, a survival game, a football manager and a hentai fapping assistant.

What a load of bull, jesus.

I didn't want to copy the whole thread, so the quote that I gave sounds more unreasonable than it is within the context of the discussion.

There is a interesting answer to a question about the goals and audience AoW4 is aiming for. Also a tidbit about AoWIII requiring a private investor to be released. But anyone interested can read it on their own,
https://forum.paradoxplaza.com/forum/threads/aow-4-vs-aow-iii.1706930/post-29920668


The next dlc also comes with a free patch, and it seems that the hero skills got a large rework. There are now proper skill trees and hero classes, and tomes do no longer include hero skills. The governor stuff also got reworked and heroes can unlock larger economical boni by earning renown, which is obtained by full filling conditions. The skill tree stuff is shown in the dlc dev steam at ~35:30.

https://www.youtube.com/live/cWjtLmVqxs0?si=4H4VOmBywwjjl7MQ&t=2127
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,930
Pathfinder: Wrath
Even ignoring the massive balance issues, this game is just bland and has no identity. Everything is just too free, so there's never creativity involved in making a faction, the best things are simply the best always.
 

Fedora Master

STOP POSTING
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Edgy
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Jun 28, 2017
Messages
32,706
The people who enjoyed the older AoW games surely can't be fans of this one, so the only people left are Reddit zoomers who don't know any better.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,516
Location
Kelethin
Original and Shadow Magic is fun. I have a huge list of feedback/rants for the devs but not sure I care enough to send it.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,823
I didn't want to copy the whole thread, so the quote that I gave sounds more unreasonable than it is within the context of the discussion.

There is a interesting answer to a question about the goals and audience AoW4 is aiming for. Also a tidbit about AoWIII requiring a private investor to be released. But anyone interested can read it on their own,
https://forum.paradoxplaza.com/forum/threads/aow-4-vs-aow-iii.1706930/post-29920668


The next dlc also comes with a free patch, and it seems that the hero skills got a large rework. There are now proper skill trees and hero classes, and tomes do no longer include hero skills. The governor stuff also got reworked and heroes can unlock larger economical boni by earning renown, which is obtained by full filling conditions. The skill tree stuff is shown in the dlc dev steam at ~35:30.

https://www.youtube.com/live/cWjtLmVqxs0?si=4H4VOmBywwjjl7MQ&t=2127
So they even adopted the "completely replacing a mechanic with another one at random intervals long after game's release" from paradox now, huh? Not very subtle.

Also tried reading that linked rant. Planetfall's aim was to ”expand their audience by providing a game developed for hardcore strategy gamer"?? Literally what the fuck is he on about.

AoW3 was a fluke and these people have no clue. The entire secret behind 4's success was dropping series' identity and shoving cuckadox and nuciv in its place. Yaaaay, good for you, but you can feck off now.
 

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,514
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
Even ignoring the massive balance issues, this game is just bland and has no identity. Everything is just too free, so there's never creativity involved in making a faction, the best things are simply the best always.
But is it that worse than custom factions in Master of Orion 2?
I found the dragon ruler early game pretty cool, and different enough from the other archetypes, but what I disliked was to have to ferry units by groups of 3 stacks of 6 for the end game...
That made battles really tedious in the second half of the game, when stacks were already much lower to begin with (because victory was already almost secured).

Total War suffers from this issue too, but it felt much worse in AoW4.
 
Joined
Jun 6, 2010
Messages
2,397
Location
Milan, Italy
The people who enjoyed the older AoW games surely can't be fans of this one, so the only people left are Reddit zoomers who don't know any better.
Most of the old AoW games (AoW, AOW2, Shadow Magic) had flaws IN SPADES as well.
Glacial pacing with combat, for instance. Not to mention some extremely ugly art when it came to specific units.

While it's correct to point the problems of the last iterations in the series (3 and 4), some of you being nostalgic farts just for the sake of it are not helping making this a productive conversation.

shadow magic looks great
Yeah, too bad the scenery was just a portion of the art.
 

Dvd22

Literate
Joined
Oct 3, 2024
Messages
7
The next dlc also comes with a free patch, and it seems that the hero skills got a large rework. There are now proper skill trees and hero classes, and tomes do no longer include hero skills. The governor stuff also got reworked and heroes can unlock larger economical boni by earning renown, which is obtained by full filling conditions. The skill tree stuff is shown in the dlc dev steam at ~35:30.

Wow, so now every hero of the same class will have the same pool of skills? At least before the heroes of different players had different skills from the tomes, making them more thematic. The only difference that remains if true is the mayor buffs. And many of the hero skills contained in the tomes were minor enchantments buffs in skill form that the heroes were unable to get otherwise, like lightning blades.

Making the heroes more generic and samey and decoupling them from the rest of the faction seems like a terrible idea. Even if they slap a more bigger common skill tree to compensate. They are leaning towards what the game is most criticized for, being generic and lacking cohesion.
 

Blutwurstritter

Scholar
Joined
Sep 18, 2021
Messages
1,116
Location
Germany
The next dlc also comes with a free patch, and it seems that the hero skills got a large rework. There are now proper skill trees and hero classes, and tomes do no longer include hero skills. The governor stuff also got reworked and heroes can unlock larger economical boni by earning renown, which is obtained by full filling conditions. The skill tree stuff is shown in the dlc dev steam at ~35:30.

Wow, so now every hero of the same class will have the same pool of skills? At least before the heroes of different players had different skills from the tomes, making them more thematic. The only difference that remains if true is the mayor buffs. And many of the hero skills contained in the tomes were minor enchantments buffs in skill form that the heroes were unable to get otherwise, like lightning blades.

Making the heroes more generic and samey and decoupling them from the rest of the faction seems like a terrible idea. Even if they slap a more bigger common skill tree to compensate. They are leaning towards what the game is most criticized for, being generic and lacking cohesion.
Tomes seem still to matter somewhat by means of affinity points. Your empires affinity points apparently unlock affinity skill slots, which presumably contain skills that were formerly part of the tomes. It is shown shortly in the video around the 1:29:00 mark. But the information available right now is pretty sparse, I'd wait for the release with a proper change log to make up my mind about it.

https://www.youtube.com/live/cWjtLmVqxs0?si=3_L8Uy7AzZsziLaT&t=5334
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
There's a reason Triumph never took off. You should get the game you have to a 9/10 before running off to make an essentially entirely different game. Shadow Magic with some improved UI, better combat pacing, cleaning up the trashier art assets, performance optimizations and a half decent AI would easily by a 9/10 game.

And look, AoW4 isn't total trash. The Tome system is a great idea. Integrating it in a slightly different way into Shadow Magic would be a 10/10 game. Either finding Tomes randomly as loot to mix things up while having the old advancement system or having some sort of Tome points system but the Tomes have tighter requirements based on the Tomes you already have and your race/wizard or w/e.

Instead they went full CK3 cultures/Stellaris freeform trash.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,823
The fuck makes just picking the tomes such a "great idea" versus affinity picks of classic AoW? :lol: It is way worse than PF's mods on the "great potential, meh execution" scale. At least mods were genuinely great and rich system on paper and you can come up with bazillion great and cool combinations. It's just that it didn't really matter in game.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
The fuck makes just picking the tomes such a "great idea" versus affinity picks of classic AoW? :lol: It is way worse than PF's mods on the "great potential, meh execution" scale. At least mods were genuinely great and rich system on paper and you can come up with bazillion great and cool combinations. It's just that it didn't really matter in game.
Tomes offer lots of flexibility and interesting decisions on what to take if the Tomes have affinity requirements. To get a fancy ice death ultimate tome you'd need to pick your way up the tree taking sufficient ice and death.

Tomes are more granular than the old system. You get 4 thematic spells per Tome.

In the original system you are much more limited in your options and you get fewer decision points. There's not really a a good way to do special theming either. You can't create a shadow fire earth wizard or w/e, even if you put points in 3 spheres, because there are not really combination spells.
 

Blutwurstritter

Scholar
Joined
Sep 18, 2021
Messages
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Location
Germany
The fuck makes just picking the tomes such a "great idea" versus affinity picks of classic AoW? :lol: It is way worse than PF's mods on the "great potential, meh execution" scale. At least mods were genuinely great and rich system on paper and you can come up with bazillion great and cool combinations. It's just that it didn't really matter in game.
You are set in stone at the beginning of the game with sphere picks. Tomes on the other hand can be picked as you play and are less coarse-grained, making it more flexible.

I'd compare mods rather to the change of the enchantment system from single unit enchantments to whole unit type enchantment system. This is still one of the sorest points of the game. They went way overboard with the streamlining. They really should have kept single unit enchantments in the game and put some limits on the whole unit type enchantment stuff. It boggles the mind how they came to the conclusion that current system is fine, when it immediately makes highest tier units worse by the simple fact that they can't benefit from enchantments due to being mythic units. Plus favoring the stacking of enchantments that apply to the same unit type, which leads to a horrible mish-mash of thematically incongruous tomes.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
The fuck makes just picking the tomes such a "great idea" versus affinity picks of classic AoW? :lol: It is way worse than PF's mods on the "great potential, meh execution" scale. At least mods were genuinely great and rich system on paper and you can come up with bazillion great and cool combinations. It's just that it didn't really matter in game.
You are set in stone at the beginning of the game with sphere picks. Tomes on the other hand can be picked as you play and are less coarse-grained, making it more flexible.

I'd compare mods rather to the change of the enchantment system from single unit enchantments to whole unit type enchantment system. This is still one of the sorest points of the game. They went way overboard with the streamlining. They really should have kept single unit enchantments in the game and put some limits on the whole unit type enchantment stuff. It boggles the mind how they came to the conclusion that current system is fine, when it immediately makes highest tier units worse by the simple fact that they can't benefit from enchantments due to being mythic units. Plus favoring the stacking of enchantments that apply to the same unit type, which leads to a horrible mish-mash of thematically incongruous tomes.
The new enchantment system would be fine if not for the removal of per unit buffs. Why take one away? Let the n00bs do the simple thng and the elites use both.

So many decisions in AoW4 making it inferior to Conquest Of Eo sadly. Triumph? Meh. Total decline as a studio.
 

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