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Age of Wonders 4

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,505
shadow magic looks great

2.png


new game looks shit. modern devs have no taste
 

Blutwurstritter

Scholar
Joined
Sep 18, 2021
Messages
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Location
Germany
It's bad and literally unplayable in both single and multiplayer/PvP due to horrendous balance issues.
Single player is not perfect, but certainly not unplayable. None of the AoW games are particularly well-balanced, not that it matters much for the single player experience. I am rather impressed how "unbroken" the game is, given the ruler options and the tome system. This could have turned easily into a much bigger mess.

The part about multiplayer seems to be true, the forum is full of complaints about it. Apparently it runs horribly and is unstable. Anyone interested in MP should probably avoid it, or make sure to check the forum first. There are also already a couple of balance mods from the mp community, but I haven't checked them out. It seems that basic properties for balance can be modded fairly easily.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
Unless they heavily overhauled and improved the AI, singleplayer is still unplayable.
 

Blutwurstritter

Scholar
Joined
Sep 18, 2021
Messages
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Location
Germany
I am afraid we will never get an improved version of AoW III, at least not by Triumph. A dev basically stated that the games are not made explicitly to appeal to fans of the predecessors, but are supposed to be their own thing.

"It is quite literally what we've done with AoW, 2, SM, 3 and Planetfall. Each title was it's own unique game that diverted from it's predecessor and allowed both to exist within in the same space."

https://forum.paradoxplaza.com/forum/threads/aow-4-vs-aow-iii.1706930/post-29918828
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
My god those posts by that one infamous Triumph guy are wild. Somebody lock him away in prison so his bad ideas don't spread.
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,505
"It is quite literally what we've done with AoW, 2, SM, 3 and Planetfall. Each title was it's own unique game that diverted from it's predecessor and allowed both to exist within in the same space."
translation: "we want more money so we're taking our established fans for granted and changing a bunch of shit also u want archons that'll be $20 + tip lol"
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,956
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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Oh yea, AoW, 2, SM, 3 and Planetfall are completely unique, totally unrelated, they're literally ranging from an RTS to a shooter, a survival game, a football manager and a hentai fapping assistant.

What a load of bull, jesus.
 

Blutwurstritter

Scholar
Joined
Sep 18, 2021
Messages
1,069
Location
Germany
Oh yea, AoW, 2, SM, 3 and Planetfall are completely unique, totally unrelated, they're literally ranging from an RTS to a shooter, a survival game, a football manager and a hentai fapping assistant.

What a load of bull, jesus.

I didn't want to copy the whole thread, so the quote that I gave sounds more unreasonable than it is within the context of the discussion.

There is a interesting answer to a question about the goals and audience AoW4 is aiming for. Also a tidbit about AoWIII requiring a private investor to be released. But anyone interested can read it on their own,
https://forum.paradoxplaza.com/forum/threads/aow-4-vs-aow-iii.1706930/post-29920668


The next dlc also comes with a free patch, and it seems that the hero skills got a large rework. There are now proper skill trees and hero classes, and tomes do no longer include hero skills. The governor stuff also got reworked and heroes can unlock larger economical boni by earning renown, which is obtained by full filling conditions. The skill tree stuff is shown in the dlc dev steam at ~35:30.

https://www.youtube.com/live/cWjtLmVqxs0?si=4H4VOmBywwjjl7MQ&t=2127
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
Even ignoring the massive balance issues, this game is just bland and has no identity. Everything is just too free, so there's never creativity involved in making a faction, the best things are simply the best always.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,774
The people who enjoyed the older AoW games surely can't be fans of this one, so the only people left are Reddit zoomers who don't know any better.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,376
Location
Kelethin
Original and Shadow Magic is fun. I have a huge list of feedback/rants for the devs but not sure I care enough to send it.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,777
I didn't want to copy the whole thread, so the quote that I gave sounds more unreasonable than it is within the context of the discussion.

There is a interesting answer to a question about the goals and audience AoW4 is aiming for. Also a tidbit about AoWIII requiring a private investor to be released. But anyone interested can read it on their own,
https://forum.paradoxplaza.com/forum/threads/aow-4-vs-aow-iii.1706930/post-29920668


The next dlc also comes with a free patch, and it seems that the hero skills got a large rework. There are now proper skill trees and hero classes, and tomes do no longer include hero skills. The governor stuff also got reworked and heroes can unlock larger economical boni by earning renown, which is obtained by full filling conditions. The skill tree stuff is shown in the dlc dev steam at ~35:30.

https://www.youtube.com/live/cWjtLmVqxs0?si=4H4VOmBywwjjl7MQ&t=2127
So they even adopted the "completely replacing a mechanic with another one at random intervals long after game's release" from paradox now, huh? Not very subtle.

Also tried reading that linked rant. Planetfall's aim was to ”expand their audience by providing a game developed for hardcore strategy gamer"?? Literally what the fuck is he on about.

AoW3 was a fluke and these people have no clue. The entire secret behind 4's success was dropping series' identity and shoving cuckadox and nuciv in its place. Yaaaay, good for you, but you can feck off now.
 

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,496
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
Even ignoring the massive balance issues, this game is just bland and has no identity. Everything is just too free, so there's never creativity involved in making a faction, the best things are simply the best always.
But is it that worse than custom factions in Master of Orion 2?
I found the dragon ruler early game pretty cool, and different enough from the other archetypes, but what I disliked was to have to ferry units by groups of 3 stacks of 6 for the end game...
That made battles really tedious in the second half of the game, when stacks were already much lower to begin with (because victory was already almost secured).

Total War suffers from this issue too, but it felt much worse in AoW4.
 
Joined
Jun 6, 2010
Messages
2,386
Location
Milan, Italy
The people who enjoyed the older AoW games surely can't be fans of this one, so the only people left are Reddit zoomers who don't know any better.
Most of the old AoW games (AoW, AOW2, Shadow Magic) had flaws IN SPADES as well.
Glacial pacing with combat, for instance. Not to mention some extremely ugly art when it came to specific units.

While it's correct to point the problems of the last iterations in the series (3 and 4), some of you being nostalgic farts just for the sake of it are not helping making this a productive conversation.

shadow magic looks great
Yeah, too bad the scenery was just a portion of the art.
 

Dvd22

Barely Literate
Joined
Oct 3, 2024
Messages
5
The next dlc also comes with a free patch, and it seems that the hero skills got a large rework. There are now proper skill trees and hero classes, and tomes do no longer include hero skills. The governor stuff also got reworked and heroes can unlock larger economical boni by earning renown, which is obtained by full filling conditions. The skill tree stuff is shown in the dlc dev steam at ~35:30.

Wow, so now every hero of the same class will have the same pool of skills? At least before the heroes of different players had different skills from the tomes, making them more thematic. The only difference that remains if true is the mayor buffs. And many of the hero skills contained in the tomes were minor enchantments buffs in skill form that the heroes were unable to get otherwise, like lightning blades.

Making the heroes more generic and samey and decoupling them from the rest of the faction seems like a terrible idea. Even if they slap a more bigger common skill tree to compensate. They are leaning towards what the game is most criticized for, being generic and lacking cohesion.
 

Blutwurstritter

Scholar
Joined
Sep 18, 2021
Messages
1,069
Location
Germany
The next dlc also comes with a free patch, and it seems that the hero skills got a large rework. There are now proper skill trees and hero classes, and tomes do no longer include hero skills. The governor stuff also got reworked and heroes can unlock larger economical boni by earning renown, which is obtained by full filling conditions. The skill tree stuff is shown in the dlc dev steam at ~35:30.

Wow, so now every hero of the same class will have the same pool of skills? At least before the heroes of different players had different skills from the tomes, making them more thematic. The only difference that remains if true is the mayor buffs. And many of the hero skills contained in the tomes were minor enchantments buffs in skill form that the heroes were unable to get otherwise, like lightning blades.

Making the heroes more generic and samey and decoupling them from the rest of the faction seems like a terrible idea. Even if they slap a more bigger common skill tree to compensate. They are leaning towards what the game is most criticized for, being generic and lacking cohesion.
Tomes seem still to matter somewhat by means of affinity points. Your empires affinity points apparently unlock affinity skill slots, which presumably contain skills that were formerly part of the tomes. It is shown shortly in the video around the 1:29:00 mark. But the information available right now is pretty sparse, I'd wait for the release with a proper change log to make up my mind about it.

https://www.youtube.com/live/cWjtLmVqxs0?si=3_L8Uy7AzZsziLaT&t=5334
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
There's a reason Triumph never took off. You should get the game you have to a 9/10 before running off to make an essentially entirely different game. Shadow Magic with some improved UI, better combat pacing, cleaning up the trashier art assets, performance optimizations and a half decent AI would easily by a 9/10 game.

And look, AoW4 isn't total trash. The Tome system is a great idea. Integrating it in a slightly different way into Shadow Magic would be a 10/10 game. Either finding Tomes randomly as loot to mix things up while having the old advancement system or having some sort of Tome points system but the Tomes have tighter requirements based on the Tomes you already have and your race/wizard or w/e.

Instead they went full CK3 cultures/Stellaris freeform trash.
 

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