Galdred
Studio Draconis
That is kind of my issue with the game, and why I loved AoW 1 the most:I see buildings as another mini-game inside a game.
Same like tactical combat, if I am orchestrating global economy of a whole kingdom, I don't want to suddenly change my mindset into leading an army to win a local battle to gain +10 food.
Or being annoyed every 5 turn by a diplomatic message, because dwarfs want to trade they Seafaring technology for my Midas Spell.
This all elements have its place in 4x games,
Buildings need to affect directly the main game. Building walls reduce amount of enemies that can attack your town here, and you expect attack from this direction - thats good. Or building watchtowers grant you Fog of War vision over a critical area. You dont need watch towers everywhere.
While, building Blacksmith to gain +1 Armor for all infantry build in all towns... is a hassle. Do you need it.. Yes i do. But its boring obvious choice. Like build as often and as many farms as possible to boost food and pop grow or build as many roads as possible, make me a crossroad with roundabout on every single tile including water one, to gain this sweet Trade profits.
is building a roads fun to you in 4x games? No because it feel like work. You just need them, but there is no decision here to make. Why would You like to not build a road? [because your settlers are better to build a farm now, is not a good design]. This lead to stuff like automatic Former/settlers, because you cant be bothered.
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Do you fight tactical battles to kill scouts you catch on main map?
no. I even with premeditation dont face equal forces, because i can't be arsed to show my tactical "genius" of casting fireballs on multiple units in radius. And i like 20 to 1 win ratio.
In games like Fantasy General where the whole game is a tactical combat - I do enjoy telling my dudes to bash with others.
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i dont like diplomacy at all... tech trading (whoring) spoil lots of games. And reading emissary message makes me cringe (except A.C.).
I would prefer if all factions were in permanent war with each other. And negotiation are done by not eradicating the weaker race, or teaming up against the current strongest faction.
The strategic play and tactical battles clash against each other. It takes too long on the strategic map to move between 2 interesting battles, and your objective, as a king, is to make sure no tactical battle is interesting because you have overwhelming forces.
It was not the case in AoW 1 because empire building was much more limited, and the missions were more "scripted". I remember AoW 1 as a sequence of hard battles, with some limited management that was focused on getting more units out.
The weird issue I have is that I didn't feel the same with Master of Magic or even Warlock 2.