ERYFKRAD
Barbarian
- Joined
- Sep 25, 2012
- Messages
- 29,889
Dude's point was that the existing races are more than a skin, but free customization of races is there to offset it.Few things infuriate me more than this shit.race is just a skin.
Dude's point was that the existing races are more than a skin, but free customization of races is there to offset it.Few things infuriate me more than this shit.race is just a skin.
I like buildings myself (I am builder-turtler kinda guy), but I actually like different size towns. I feel they add an element of strategy and help differentiate them. Perhaps they should add a "max size limit" to town growth, with some able to become large metropolises, but others doomed to never grown past a certain size.Personally, much more prefer the dozens of different size towns from AoW1, with no buildings at all, where the strategic layer play feels like in Warlords 3.
That is kind of my issue with the game, and why I loved AoW 1 the most:I see buildings as another mini-game inside a game.
Same like tactical combat, if I am orchestrating global economy of a whole kingdom, I don't want to suddenly change my mindset into leading an army to win a local battle to gain +10 food.
Or being annoyed every 5 turn by a diplomatic message, because dwarfs want to trade they Seafaring technology for my Midas Spell.
This all elements have its place in 4x games,
Buildings need to affect directly the main game. Building walls reduce amount of enemies that can attack your town here, and you expect attack from this direction - thats good. Or building watchtowers grant you Fog of War vision over a critical area. You dont need watch towers everywhere.
While, building Blacksmith to gain +1 Armor for all infantry build in all towns... is a hassle. Do you need it.. Yes i do. But its boring obvious choice. Like build as often and as many farms as possible to boost food and pop grow or build as many roads as possible, make me a crossroad with roundabout on every single tile including water one, to gain this sweet Trade profits.
is building a roads fun to you in 4x games? No because it feel like work. You just need them, but there is no decision here to make. Why would You like to not build a road? [because your settlers are better to build a farm now, is not a good design]. This lead to stuff like automatic Former/settlers, because you cant be bothered.
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Do you fight tactical battles to kill scouts you catch on main map?
no. I even with premeditation dont face equal forces, because i can't be arsed to show my tactical "genius" of casting fireballs on multiple units in radius. And i like 20 to 1 win ratio.
In games like Fantasy General where the whole game is a tactical combat - I do enjoy telling my dudes to bash with others.
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i dont like diplomacy at all... tech trading (whoring) spoil lots of games. And reading emissary message makes me cringe (except A.C.).
I would prefer if all factions were in permanent war with each other. And negotiation are done by not eradicating the weaker race, or teaming up against the current strongest faction.
As someone who has recently played through the 1-3 AoW games in order, is currently playing through Planetfall and has yet to play 4, I can say that AoW 1 is the easiest game in the series as far campaigns are concerned. Most maps took me under 20 turns and some I beat in like 10 turns because the AI, in its infinite wisdom, often decided to parade their main hero with a small retinue just outside my territory.Putting aside whether AoW1 was harder because people were less experienced at 4x, I have long contended that you shouldn't have both a complex combat system that you transfer to from the main map and detailed empire management.
You are crippling both aspects mechanically and also creating a flow/zone issue where you break up the player's mood and focus which pulls them out of the game.
AoW games, especially 4, have many other issues but this I think is a fundamental one.
That's still more than all the previous AoW games combined. It's just not a popular series for some reason.Steamcharts say 2k people play it on average, so yeah, it's not massively popular in terms of people actually playing it.
For the couple of you who still care -
Well in real life men and women are exactly the same and all races are exactly the same. So the game is reflecting that.Man, I really don't give a shit about the "story campaign".
My issue with the game remains that "factions" have no identity and in the end everything plays basically the same, upgrades the same, ends in the same place.
shadow magic mogs the shit out of this game lmao
AoW 1 and 2 are one of those well-coded games that scale to modern resolutions, widescreen included, with no third party fuckery needed. While everything looks tiny in 1, 2 actually looks p great imo. The issue is that 2 has problems with randomly getting super choppy on w10 and I never found a fully working solution for it.
He was being optimistic with 2K, but yes, it is more "popular" than 3 was and the peak suggests that it sold much better as well. Proper AoW ain't coming back. This, coupled with the fact that it's a worse game than PF, also seems to support that the sentiment that I always laughed about: one of the big reasons for PF poor reception might've indeed simply be the fact that it had the sf setting, not that it was a huge decline from 3.That's still more than all the previous AoW games combined. It's just not a popular series for some reason.
This isn't a AoW game, period. It's pretty much a full-on 4X game, combined out of modern 4X ideas plus some paradox sauce (the way "factions" work, empire mana etc.). Even if you're fine with that, the main issue is that the entire non-combat part is just really bad, featureless and dry and loses to pretty much every other game in the genre, including other modern ones that are already kinda shit. The combat is better than average, sure, but also worse than in 3 and PF. So, what's the point, really.Also, sad that they decided to milk this game and not AoW 3. I haven't played it yet, but it seems less fun than 3 or SM conceptually. Maybe I'll change my mind once I try it, but I doubt it.