MRY
Wormwood Studios
I barely spent a few moments on Chrono Cross, but my impression is similar. One of the genius aspects of Chrono Trigger* is that each party member is an archetype with a unique silhouette (both visually and narratively). One of the reasons PS:T is such a memorable game is that it copied this idea from Chrono Trigger (something few western RPGs have done). Even a glance at Chrono Cross showed the opposite to be true. CT also takes an extremely simple narrative and then escalates and mildly convolutes it with time travel (the Millennial Fair is one of the most modest openings of a jRPG ever), but CC from the outset felt convoluted and overburdened.There's something that just feels "off" about Cross though, and it's not just the combat. I think they went overboard with having so many characters that can join you. They should have focused on fewer characters and made them more interesting. Just my two cents.
(* I believe, though I can't prove, that CT took this from an underappreciated NES RPG The Magic of Scheherazade, which not only has the different-silhouette-archetype characters, it also has time travel, a robot companion, etc.)