Urthor
Prophet
- Joined
- Mar 22, 2015
- Messages
- 1,879
Fell Seal,
I want to give you a brofist for playing this, but you do know that Fell Seal is pretty much an inferior rip of Final Fantasy Tactics Advance II right?
Meshes really oddly with the rest of your post, since Fell Seal is such a clear homage to Tactics Ogre style SRPGs while they sadly went out of fashion for a while in Japan.
idk I think you misread my very very long followup post, and most of my original post, and didn't quite get the point.
I don't care about the game mechanics as such. IE I don't care about what the character sheet actually is, what the combat formula is, how defense is calculated. Mostly that stuff is pretty okay generally speaking. Although I can write a different long mega post about player decision trees when it's the player's turn.
I care about the time between turns, the user interface experience for turn based. Most JRPG turn based games are shit in this area, which sucks enjoyment. Into The Breach is by far the best I've ever played in this area.
Whilst I admit I have not played FFT or Tactics Ogre, I want to narrow down what I find attractive about Fell Seal to especially that part of its appeal.
I'm not particularly making a JRPG vs WRPG comparison, since the majority of WRPGs suck just as much as the majority of JRPGs suck.
Mostly I just think your average JRPG is not very good because it fails at this step to make an enjoyable game.