Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
- Messages
- 14,841
My main is a Warrior. I hired the Elf in part for the Disarm skill. I did what you describe but even after pressing the number it’s unclear which character I’m actually controlling (the companion doesn’t move for instance and isn’t highlighted). I managed to get the Trap dialogue triggered but it still blew up when I tried to Disarm it.You can command a companion to try to disable a trap in the examine-mode (TAB): select the known trap with the cursor, press companion number (1-9). Commanding this doesn't make sense if the companion doesn't have a higher Disable-skill than you. In general, companions will fail at trap disabling unless you somehow boost their Motion-ability and/or Disable-skill a lot.
Similarly, companions will try to automatically disable / force locks after you've failed if they have a higher chance of succeeding. They will use the same method as you did. Forcing locks makes more noise.
Companions won't boost their Disable-skill on level-ups because this would make the player's Disable-skill and traps/locks pointless.
If the player succeeds in trap disabling, there's a chance to gain the trap as a trapkit.
Is this WAI? Is disarming something I can only do with Elf MC? Is most of the game played in Examine mode? Is this where I can cast spells with Witch companion? Or is it intended to just let them cast on their own?
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