KeighnMcDeath
RPG Codex Boomer
- Joined
- Nov 23, 2016
- Messages
- 15,419
Maybe it is a Zorbo drinking Sorbus.
This one has a great ambient, I'm not a huge rogue-like fan, in général, I like the ones closer to a real RPG more.Can someone summarise for me. Is it prestigious or is it shit? I could sail the high seas and check myself or even buy it outright but i want to hear the Codex Consensus(tm). In general I like roguelikes very much - both classical and games like Cataclysm DDA. Rogue-lites - that really depends.
I love the sounds, the dangers, the hidden areas.
The fact you can make a party, recruit adveenturers wxhich are going to follow you through the game if you can keep them alive.
I agree, but the absence of plot/quests help. Having just a string of combat encounters helps for short sessions, so long as you're not dying very often. I find I can pick them up where I left them far more easily than a Bioware game, for example.
There is a hidden plot here, you can find some of it through the market level if you explore carefully.
And then from the end-game, while exploring with a high search score again.
Apologies for quadruple posting but yesterday I was actually pissed off at my own greed. Should have taken the win!
Anyway, I want to try my hand at the same character again, not sure if anyone here could offer some advice.
My level 21 gnome mage had most of the spells and 5 followers equipped very well. In fact we steam rolled past our enemies. But the second Demi god quickly dispatched my followers, and one v one with him (Orty?) proved no match for him. Any celestial/animal/elemental I summon is killed in a couple of hits, then I run out of stamina. My lightning spell proved most effective but I'd need to have enough stamina to hit him 20+ times.
So my question is what would a tactic of a mage summoner look like to win? I had around 24 Mind and 21 Spirit.
Thanks!
Big spoilers here, summons are good for the regular game but companions are better.
Best spells : Holy Aoe Spell
Chain lightning spell
You have to adapt your strategy to the enemy, end game gods have immunities and resistance to some elements.
Explore around first, prepare, get TP potions, healing potions, resurrection means, it's goign to be hard, you'll have to run and come back later if it fails, as long as you're alive, there's a chance, first time i became a god, i had to flee half a dozen times.
Half against the archer god which teleported itself out of range.
Positionning before the final battles matter.
If you want to be the overgod or kill a lot of gods
You can free an evil entity in one of the rooms, fight some hardcore archangels to clear the place, try to fight them one after the other.
Free him and then run or he will attack and destroy you.
He's going to go the the central room and attack the other gods, wait until one is close to dying and kill him, and then the other ones.
Find the spell doing the most damage against each enemy.
The overgod is tough but once yo've cleared the gods if you have enough potions for everyone, you'll kill him.
Build
For mages, the character creation is important, you'll require a lot of skills, try to get as many as possible by optimizing your starting build
Amazing game.
This one has a great ambient, I'm not a huge rogue-like fan, in général, I like the ones closer to a real RPG more.Can someone summarise for me. Is it prestigious or is it shit? I could sail the high seas and check myself or even buy it outright but i want to hear the Codex Consensus(tm). In general I like roguelikes very much - both classical and games like Cataclysm DDA. Rogue-lites - that really depends.
I love the sounds, the dangers, the hidden areas.
The fact you can make a party, recruit adveenturers wxhich are going to follow you through the game if you can keep them alive.
I agree, but the absence of plot/quests help. Having just a string of combat encounters helps for short sessions, so long as you're not dying very often. I find I can pick them up where I left them far more easily than a Bioware game, for example.
There is a hidden plot here, you can find some of it through the market level if you explore carefully.
And then from the end-game, while exploring with a high search score again.
Apologies for quadruple posting but yesterday I was actually pissed off at my own greed. Should have taken the win!
Anyway, I want to try my hand at the same character again, not sure if anyone here could offer some advice.
My level 21 gnome mage had most of the spells and 5 followers equipped very well. In fact we steam rolled past our enemies. But the second Demi god quickly dispatched my followers, and one v one with him (Orty?) proved no match for him. Any celestial/animal/elemental I summon is killed in a couple of hits, then I run out of stamina. My lightning spell proved most effective but I'd need to have enough stamina to hit him 20+ times.
So my question is what would a tactic of a mage summoner look like to win? I had around 24 Mind and 21 Spirit.
Thanks!
Big spoilers here, summons are good for the regular game but companions are better.
Best spells : Holy Aoe Spell
Chain lightning spell
You have to adapt your strategy to the enemy, end game gods have immunities and resistance to some elements.
Explore around first, prepare, get TP potions, healing potions, resurrection means, it's goign to be hard, you'll have to run and come back later if it fails, as long as you're alive, there's a chance, first time i became a god, i had to flee half a dozen times.
Half against the archer god which teleported itself out of range.
Positionning before the final battles matter.
If you want to be the overgod or kill a lot of gods
You can free an evil entity in one of the rooms, fight some hardcore archangels to clear the place, try to fight them one after the other.
Free him and then run or he will attack and destroy you.
He's going to go the the central room and attack the other gods, wait until one is close to dying and kill him, and then the other ones.
Find the spell doing the most damage against each enemy.
The overgod is tough but once yo've cleared the gods if you have enough potions for everyone, you'll kill him.
Build
For mages, the character creation is important, you'll require a lot of skills, try to get as many as possible by optimizing your starting build
Amazing game.
Hey thanks a lot man! I may have some questions when I'm playing it again in terms of optimising builds - I mostly did everything out of instinct (and a hell a lot of dying).
Effect strength / DC vary with the caster's Magic skill. If the effect doesn't have a source, then the strength is calculated from the current dungeon level depth.I'd really like to have more detailed info on things like:
"The formula for an ability check is:d20 + ability modifiervsdifficultyIf the result is equal or higher than the difficulty then the ability check was successful."
So,d20 + body modifier when restrained
Yes, but what is the DC for a web spell? is it alwways constant or does it vary with the caster's magic ability?
Interesting, thanks. I'm enjoying the game a lot. As for builds:
Strongest build I've found is Gnome starting with 17 INT and decent (14ish) Spirit. Decent motion is also good if you plan on going ranged. Pick Leader trait. Tread carefully until you can recruit your first companion. Companions are as strong as regular characters (almost) and wreck face if you handle them well. Save uber equipment for them.
On lvl up, pick great Mind I. This allows for +4 mod on MIND which gives you a talent every lvl up. This is what makes the build so strong. Without mind 18, you'd be getting way less talents.
For lvl 3, pick Team Spirit to get 100%xp from your companions damage. From here, just pick 3 or 4 companions and wreck face. I'd advise to go for ranged, search, and just a bit of magic. Pick the Blink skill to save you and your companions. Eventually "seeker shots" trait to shoot without line of sight. But with so many talents, you can go for a magic build instead of ranged. Getting a talent every level up s what separates this build from the rest. I prefer ranged tho, easier to spam and to avoid friendly fire.
Blink (which affects you and your companions) and charm are very, very useful spells. GG.
Extremely high quality shit. The artwork must have costed quite a lot.
Thanks, I will be reading this aloud. Maybe even today!
Released a 400+ page sketch art & lore book for Zorbus. The images are generated with AI (DALL-E 3).
Available from here as a PDF (140 megabytes).
lore.zorbus.net
Or as a online flipbook here:
lore.zorbus.net/flipbook
Yeah, that is astounding. I knew AI could crank out images but I didn’t think in the b/w styles I like.